Searched defs:pathAddEntry (Results 1 – 5 of 5) sorted by relevance
700 auto* pathAddEntry = pathElement.GetAdditionEntry(); in sub_6A3F61() local988 auto* pathAddEntry = tileElement.GetAdditionEntry(); in PaintPath() local
92 auto* pathAddEntry = tileElement->AsPath()->GetAdditionEntry(); in scenery_update_tile() local
1165 auto* pathAddEntry = pathElement->GetAdditionEntry(); in Tick128UpdateGuest() local2919 auto* pathAddEntry = tileElement->AsPath()->GetAdditionEntry(); in peep_assess_surroundings() local5379 auto* pathAddEntry = tileElement->AsPath()->GetAdditionEntry(); in UpdateWalking() local5776 auto* pathAddEntry = pathElement->GetAdditionEntry(); in UpdateUsingBin() local5888 auto* pathAddEntry = pathElement->GetAdditionEntry(); in FindBench() local5977 auto* pathAddEntry = pathElement->GetAdditionEntry(); in FindBin() local6055 auto* pathAddEntry = pathElement->GetAdditionEntry(); in FindBreakableElement() local
1334 auto* pathAddEntry = tile_element->AsPath()->GetAdditionEntry(); in UpdateEmptyingBin() local1702 auto* pathAddEntry = tileElement->AsPath()->GetAdditionEntry(); in UpdatePatrollingFindBin() local
474 auto* pathAddEntry = tileElement->AsPath()->GetAdditionEntry(); in ViewportInteractionGetItemRight() local