/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MD2Loader.cpp | 345 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[skinIdx]; in InternReadFile() local 373 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
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H A D | PlyLoader.cpp | 409 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local 1062 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
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H A D | HMPLoader.cpp | 358 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
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H A D | MDLLoader.cpp | 534 aiMaterial* const pcHelper = (aiMaterial*)pScene->mMaterials[0]; in SetupMaterialProperties_3DGS_MDL5_Quake1() local 1435 aiMaterial* pcHelper = (aiMaterial*)sharedData.pcMats[0]; in InternReadFile_3DGS_MDL7() local
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | MeshRenderer.cpp | 85 AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; in DrawSorted() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | MeshRenderer.cpp | 84 AssetHelper::MeshHelper* pcHelper = g_pcAsset->apcMeshes[iIndex]; in DrawSorted() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Ply/ |
H A D | PlyLoader.cpp | 855 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 924 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Ply/ |
H A D | PlyLoader.cpp | 841 aiMaterial *pcHelper = new aiMaterial(); in LoadMaterial() local 904 aiMaterial *pcHelper = new aiMaterial(); in LoadMaterial() local
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | PlyLoader.cpp | 904 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local 973 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
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H A D | MD2Loader.cpp | 325 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
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H A D | HMPLoader.cpp | 361 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD2/ |
H A D | MD2Loader.cpp | 321 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MD2Loader.cpp | 280 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
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H A D | PlyLoader.cpp | 346 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local 999 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
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H A D | HMPLoader.cpp | 341 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
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H A D | MDLLoader.cpp | 502 aiMaterial* const pcHelper = (aiMaterial*)pScene->mMaterials[0]; in SetupMaterialProperties_3DGS_MDL5_Quake1() local 1398 aiMaterial* pcHelper = (aiMaterial*)sharedData.pcMats[0]; in InternReadFile_3DGS_MDL7() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MD2Loader.cpp | 304 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
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H A D | PlyLoader.cpp | 392 aiMaterial* pcHelper = new aiMaterial(); in ReplaceDefaultMaterial() local 1045 aiMaterial* pcHelper = new aiMaterial(); in LoadMaterial() local
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H A D | HMPLoader.cpp | 358 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
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H A D | MDLLoader.cpp | 532 aiMaterial* const pcHelper = (aiMaterial*)pScene->mMaterials[0]; in SetupMaterialProperties_3DGS_MDL5_Quake1() local 1428 aiMaterial* pcHelper = (aiMaterial*)sharedData.pcMats[0]; in InternReadFile_3DGS_MDL7() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD2/ |
H A D | MD2Loader.cpp | 326 aiMaterial* pcHelper = (aiMaterial*)pScene->mMaterials[0]; in InternReadFile() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/HMP/ |
H A D | HMPLoader.cpp | 364 aiMaterial* pcHelper = new aiMaterial(); in CreateMaterial() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/HMP/ |
H A D | HMPLoader.cpp | 340 aiMaterial *pcHelper = new aiMaterial(); in CreateMaterial() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/ |
H A D | MDLLoader.cpp | 552 aiMaterial* const pcHelper = (aiMaterial*)pScene->mMaterials[0]; in SetupMaterialProperties_3DGS_MDL5_Quake1() local 1455 aiMaterial* pcHelper = (aiMaterial*)sharedData.pcMats[0]; in InternReadFile_3DGS_MDL7() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/ |
H A D | MDLLoader.cpp | 553 aiMaterial *const pcHelper = (aiMaterial *)pScene->mMaterials[0]; in SetupMaterialProperties_3DGS_MDL5_Quake1() local 1440 aiMaterial *pcHelper = (aiMaterial *)sharedData.pcMats[0]; in InternReadFile_3DGS_MDL7() local
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