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Searched defs:pcMesh (Results 1 – 25 of 101) sorted by relevance

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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DNormals.cpp63 aiMesh *pcMesh = this->pcScene->mMeshes[i]; in FlipNormalsInt() local
143 aiMesh *pcMesh = pcScene->mMeshes[i]; in SetNormalSet() local
H A DMeshRenderer.cpp86 const aiMesh* pcMesh = g_pcAsset->pcScene->mMeshes[iIndex]; in DrawSorted() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DNormals.cpp68 aiMesh* pcMesh = this->pcScene->mMeshes[i]; in FlipNormalsInt() local
161 aiMesh* pcMesh = pcScene->mMeshes[i]; in SetNormalSet() local
H A DMeshRenderer.cpp85 const aiMesh* pcMesh = g_pcAsset->pcScene->mMeshes[iIndex]; in DrawSorted() local
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DHMPLoader.cpp202 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP5() local
262 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP7() local
324 aiMesh* const pcMesh = pScene->mMeshes[0]; in CreateMaterial() local
367 aiMesh* const pcMesh = this->pScene->mMeshes[0]; in CreateOutputFaceList() local
H A DPretransformVertices.cpp101 unsigned int PretransformVertices::GetMeshVFormat(aiMesh* pcMesh) in GetMeshVFormat()
126 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CountVerticesAndFaces() local
150 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CollectData() local
296 aiMesh* pcMesh = pcScene->mMeshes[ i ]; in GetVFormatList() local
509 aiMesh* pcMesh = apcOutMeshes.back(); in Execute() local
H A DMDLLoader.cpp412 aiMesh* pcMesh = new aiMesh(); in InternReadFile_Quake1() local
604 aiMesh* pcMesh = new aiMesh(); in InternReadFile_3DGS_MDL345() local
815 aiMesh* pcMesh = this->pScene->mMeshes[0]; in CalculateUVCoordinates_MDL5() local
1582 aiMesh* const pcMesh = pScene->mMeshes[a]; in HandleMaterialReferences_3DGS_MDL7() local
1593 aiMesh* const pcMesh = pScene->mMeshes[a]; in HandleMaterialReferences_3DGS_MDL7() local
1788 aiMesh* pcMesh = new aiMesh(); in GenerateOutputMeshes_3DGS_MDL7() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/HMP/
H A DHMPLoader.cpp225 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP5() local
285 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP7() local
347 aiMesh* const pcMesh = pScene->mMeshes[0]; in CreateMaterial() local
390 aiMesh* const pcMesh = this->pScene->mMeshes[0]; in CreateOutputFaceList() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DHMPLoader.cpp219 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP5() local
279 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP7() local
341 aiMesh* const pcMesh = pScene->mMeshes[0]; in CreateMaterial() local
384 aiMesh* const pcMesh = this->pScene->mMeshes[0]; in CreateOutputFaceList() local
H A DPretransformVertices.cpp106 unsigned int PretransformVertices::GetMeshVFormat(aiMesh* pcMesh) in GetMeshVFormat()
131 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CountVerticesAndFaces() local
155 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CollectData() local
301 aiMesh* pcMesh = pcScene->mMeshes[ i ]; in GetVFormatList() local
520 aiMesh* pcMesh = apcOutMeshes.back(); in Execute() local
H A DMDLLoader.cpp442 aiMesh* pcMesh = new aiMesh(); in InternReadFile_Quake1() local
634 aiMesh* pcMesh = new aiMesh(); in InternReadFile_3DGS_MDL345() local
845 aiMesh* pcMesh = this->pScene->mMeshes[0]; in CalculateUVCoordinates_MDL5() local
1612 aiMesh* const pcMesh = pScene->mMeshes[a]; in HandleMaterialReferences_3DGS_MDL7() local
1623 aiMesh* const pcMesh = pScene->mMeshes[a]; in HandleMaterialReferences_3DGS_MDL7() local
1818 aiMesh* pcMesh = new aiMesh(); in GenerateOutputMeshes_3DGS_MDL7() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/HMP/
H A DHMPLoader.cpp206 aiMesh *pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP5() local
265 aiMesh *pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP7() local
326 aiMesh *const pcMesh = pScene->mMeshes[0]; in CreateMaterial() local
365 aiMesh *const pcMesh = this->pScene->mMeshes[0]; in CreateOutputFaceList() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DHMPLoader.cpp219 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP5() local
279 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP7() local
341 aiMesh* const pcMesh = pScene->mMeshes[0]; in CreateMaterial() local
384 aiMesh* const pcMesh = this->pScene->mMeshes[0]; in CreateOutputFaceList() local
H A DPretransformVertices.cpp106 unsigned int PretransformVertices::GetMeshVFormat(aiMesh* pcMesh) in GetMeshVFormat()
131 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CountVerticesAndFaces() local
155 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CollectData() local
301 aiMesh* pcMesh = pcScene->mMeshes[ i ]; in GetVFormatList() local
520 aiMesh* pcMesh = apcOutMeshes.back(); in Execute() local
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DHMPLoader.cpp222 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP5() local
282 aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); in InternReadFile_HMP7() local
344 aiMesh* const pcMesh = pScene->mMeshes[0]; in CreateMaterial() local
387 aiMesh* const pcMesh = this->pScene->mMeshes[0]; in CreateOutputFaceList() local
H A DPretransformVertices.cpp107 unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh ) in GetMeshVFormat()
132 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CountVerticesAndFaces() local
156 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CollectData() local
307 aiMesh* pcMesh = pcScene->mMeshes[ i ]; in GetVFormatList() local
526 aiMesh* pcMesh = apcOutMeshes.back(); in Execute() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DPretransformVertices.cpp113 unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh ) in GetMeshVFormat()
138 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CountVerticesAndFaces() local
162 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CollectData() local
313 aiMesh* pcMesh = pcScene->mMeshes[ i ]; in GetVFormatList() local
530 aiMesh* pcMesh = apcOutMeshes.back(); in Execute() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DPretransformVertices.cpp113 unsigned int PretransformVertices::GetMeshVFormat( aiMesh* pcMesh ) in GetMeshVFormat()
138 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CountVerticesAndFaces() local
162 aiMesh* pcMesh = pcScene->mMeshes[ pcNode->mMeshes[i] ]; in CollectData() local
313 aiMesh* pcMesh = pcScene->mMeshes[ i ]; in GetVFormatList() local
530 aiMesh* pcMesh = apcOutMeshes.back(); in Execute() local
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutGenNormals.cpp54 aiMesh *pcMesh; member in GenNormalsTest
H A DutJoinVertices.cpp63 aiMesh *pcMesh; member in utJoinVertices
H A DutTriangulate.cpp56 aiMesh *pcMesh; member in TriangulateProcessTest
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DPretransformVertices.cpp130 aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; in CountVerticesAndFaces() local
150 aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; in CollectData() local
287 aiMesh *pcMesh = pcScene->mMeshes[i]; in GetVFormatList() local
502 aiMesh *pcMesh = apcOutMeshes.back(); in Execute() local
H A DFixNormalsStep.cpp103 bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index) in ProcessMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DPretransformVertices.cpp130 aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; in CountVerticesAndFaces() local
150 aiMesh *pcMesh = pcScene->mMeshes[pcNode->mMeshes[i]]; in CollectData() local
287 aiMesh *pcMesh = pcScene->mMeshes[i]; in GetVFormatList() local
502 aiMesh *pcMesh = apcOutMeshes.back(); in Execute() local
H A DFixNormalsStep.cpp103 bool FixInfacingNormalsProcess::ProcessMesh( aiMesh* pcMesh, unsigned int index) in ProcessMesh()

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