Searched defs:pdrawmethod (Results 1 – 5 of 5) sorted by relevance
/dports/games/openbor3979/openbor-2bcf25b/engine/source/gamelib/ |
H A D | spriteq.c | 51 void spriteq_add_frame(int x, int y, int z, s_sprite *frame, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_frame() 80 void spriteq_add_sprite(int x, int y, int z, int id, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_sprite() 114 void spriteq_add_screen(int x, int y, int z, s_screen *ps, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_screen() 142 void spriteq_add_dot(int sx, int sy, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_dot() 167 void spriteq_add_line(int sx, int sy, int ex, int ey, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_line() 194 … spriteq_add_box(int x, int y, int width, int height, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_box()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gamelib/ |
H A D | spriteq.c | 63 void spriteq_add_frame(int x, int y, int z, s_sprite *frame, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_frame() 92 void spriteq_add_sprite(int x, int y, int z, int id, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_sprite() 126 void spriteq_add_screen(int x, int y, int z, s_screen *ps, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_screen() 154 void spriteq_add_dot(int sx, int sy, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_dot() 179 void spriteq_add_line(int sx, int sy, int ex, int ey, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_line() 206 … spriteq_add_box(int x, int y, int width, int height, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_box()
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/dports/games/openbor/openbor-3caaddd5/engine/source/gamelib/ |
H A D | spriteq.c | 63 void spriteq_add_frame(int x, int y, int z, s_sprite *frame, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_frame() 92 void spriteq_add_sprite(int x, int y, int z, int id, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_sprite() 126 void spriteq_add_screen(int x, int y, int z, s_screen *ps, s_drawmethod *pdrawmethod, int sortid) in spriteq_add_screen() 154 void spriteq_add_dot(int sx, int sy, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_dot() 179 void spriteq_add_line(int sx, int sy, int ex, int ey, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_line() 206 … spriteq_add_box(int x, int y, int width, int height, int z, int colour, s_drawmethod *pdrawmethod) in spriteq_add_box()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/source/gamelib/ |
H A D | spriteq.c | 50 void spriteq_add_frame(int x, int y, int z, s_sprite* frame, s_drawmethod* pdrawmethod, int sortid){ in spriteq_add_frame() 69 void spriteq_add_sprite(int x, int y, int z, int id, s_drawmethod* pdrawmethod, int sortid){ in spriteq_add_sprite() 91 void spriteq_add_screen(int x, int y, int z, s_screen* ps, s_drawmethod* pdrawmethod, int sortid){ in spriteq_add_screen()
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/dports/games/openbor3711/openbor-6ec17fa/engine/source/gamelib/ |
H A D | spriteq.c | 50 void spriteq_add_frame(int x, int y, int z, s_sprite* frame, s_drawmethod* pdrawmethod, int sortid){ in spriteq_add_frame() 69 void spriteq_add_sprite(int x, int y, int z, int id, s_drawmethod* pdrawmethod, int sortid){ in spriteq_add_sprite() 95 void spriteq_add_screen(int x, int y, int z, s_screen* ps, s_drawmethod* pdrawmethod, int sortid){ in spriteq_add_screen()
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