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Searched defs:photonPass (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/material/
H A Dmedia.cpp922 …Colour& SampOptDepth, int sample_method, bool ignore_photons, bool use_scattering, bool photonPass) in ComputeOneMediaSample()
1028 …int depth, DBL Jitter, DBL aa_threshold, bool ignore_photons, bool use_scattering, bool photonPass) in ComputeOneMediaSampleRecursive()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/interior/
H A Dmedia.cpp936 …tDepth, int sample_method, bool ignore_photons, bool use_scattering, bool photonPass, Trace::Trace… in ComputeOneMediaSample()
1042 … Jitter, DBL aa_threshold, bool ignore_photons, bool use_scattering, bool photonPass, Trace::Trace… in ComputeOneMediaSampleRecursive()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/
H A Dtrace.cpp431 …ur(Intersection& isect, Colour& colour, const Ray& ray, COLC weight, bool photonPass, TraceTicket&… in ComputeTextureColour()
565 …, const Ray& ray, COLC weight, Intersection& isect, bool shadowflag, bool photonPass, TraceTicket&… in ComputeOneTextureColour()
664 …, const Ray& ray, COLC weight, Intersection& isect, bool shadowflag, bool photonPass, TraceTicket&… in ComputeAverageTextureColours()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/
H A Dtrace.cpp446 …rsection& isect, MathColour& colour, ColourChannel& transm, Ray& ray, COLC weight, bool photonPass) in ComputeTextureColour()
578 … Vector3d& rawnormal, Ray& ray, COLC weight, Intersection& isect, bool shadowflag, bool photonPass) in ComputeOneTextureColour()
687 … Vector3d& rawnormal, Ray& ray, COLC weight, Intersection& isect, bool shadowflag, bool photonPass) in ComputeAverageTextureColours()