/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/ |
H A D | ApplicationPlayer.cpp | 31 std::shared_ptr<IPlayer> player = GetInternal(); in ClosePlayer() local 48 std::shared_ptr<IPlayer> player = GetInternal(); in CloseFile() local 67 std::shared_ptr<IPlayer> player = GetInternal(); in GetCurrentPlayer() local 88 std::shared_ptr<IPlayer> player = GetInternal(); in OpenFile() local 161 std::shared_ptr<IPlayer> player = GetInternal(); in HasPlayer() local 167 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapter() local 176 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapterCount() local 186 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapterName() local 193 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapterPos() local 202 std::shared_ptr<IPlayer> player = GetInternal(); in HasAudio() local [all …]
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/dports/games/wolfpack/empire-4.4.1/include/ |
H A D | player.h | 58 struct player { struct 59 struct emp_qelem queue; 83 enum player_sleep may_sleep; /* when may thread sleep? */ argument 96 /* player flags */ argument
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/dports/emulators/mess/mame-mame0226/3rdparty/sol2/examples/ |
H A D | usertype_advanced.cpp | 5 struct player { struct 10 player() in player() argument 15 player(int ammo) in player() function 20 player(int ammo, int hitpoints) in player() function 25 void boost() { in boost() 29 bool shoot() { in shoot() 59 // set a variable "p2" of type "player" with 0 ammo in main() argument
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/dports/emulators/mame/mame-mame0226/3rdparty/sol2/examples/ |
H A D | usertype_advanced.cpp | 5 struct player { struct 10 player() in player() argument 15 player(int ammo) in player() argument 20 player(int ammo, int hitpoints) in player() function 25 void boost() { in boost() 29 bool shoot() { in shoot() 59 // set a variable "p2" of type "player" with 0 ammo in main() argument
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/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/sol2/examples/ |
H A D | usertype_advanced.cpp | 6 struct player { struct 11 player() in player() function 16 player(int ammo) in player() function 21 player(int ammo, int hitpoints) in player() argument 26 void boost() { in boost() 30 bool shoot() { in shoot() 60 // set a variable "p2" of type "player" with 0 ammo in main() argument
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/dports/games/pacmanarena/pacman/include/ |
H A D | player.h | 21 struct player struct 24 int location; 26 int id; 29 int state; 31 float pill_time; 34 float position[3]; 40 int direction; 48 int frames_moving; 52 int frames_dying; 56 int frames_won; [all …]
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/dports/devel/sol2/sol2-4.0.0-alpha/examples/source/ |
H A D | usertype_advanced.cpp | 10 struct player { struct 15 player() : player(3, 100) { in player() function 18 player(int ammo) : player(ammo, 100) { in player() argument 21 player(int ammo, int hitpoints) : bullets(ammo), hp(hitpoints) { in player() argument 24 void boost() { in boost() 28 bool shoot() { in shoot() 58 // set a variable "p2" of type "player" with 0 ammo in main() argument
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/dports/games/spellcast/spellcast/ |
H A D | xspell.h | 54 int scn; 57 GC blackgc, whitegc; 66 int textx, texty; 68 struct scroll_interface sitext, siquery, sistats; 71 int ascent, totalheight; 82 int mousestate, mousebutton; 84 int turn_active, turn_done; 85 int turn_blinklimit, turn_blinked; 89 int gesture_hand, gesture_sel; 97 struct target_list TLRightHand, TLLeftHand; [all …]
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/dports/multimedia/deforaos-player/Player-0.1.6/src/ |
H A D | callbacks.c | 40 Player * player = data; in on_close() local 49 Player * player = data; in on_player_closex() local 61 Player * player = data; in on_player_message() local 102 Player * player = data; in on_file_open() local 111 Player * player = data; in on_file_open_url() local 120 Player * player = data; in on_file_properties() local 129 Player * player = data; in on_file_close() local 138 Player * player = data; in on_edit_preferences() local 147 Player * player = data; in on_view_fullscreen() local 156 Player * player = data; in on_view_playlist() local [all …]
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/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | player.h | 201 double turnspeed; /* How fast player acc-turns */ argument 221 double score; /* Current score of player */ argument 229 int shots; /* Number of active shots by player */ argument 243 int initial_item[NUM_ITEMS];/* items player had initially */ argument 252 double shot_time; /* Time of last shot fired by player */ argument 260 int time; /* The time a player has used */ argument 266 int last_check_dir; /* player dir at last checkpoint */ argument 273 int pl_id; /* Tagging player id */ argument 279 char mychar; /* Special char for player */ argument 320 long frame_last_busy; /* When player touched keyboard. */ argument [all …]
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/dports/games/xrisk/xrisk-2.15/src/ |
H A D | functions.c | 11 int p_a_where_init(player) in p_a_where_init() argument 30 int wait_msg(player) in wait_msg() argument 38 int scroll_func(player) in scroll_func() argument 47 int none(player) in none() argument 54 int test(player) in test() argument 61 int next(player) in next() argument 68 int f_a_where_init(player) in f_a_where_init() argument 77 int init_player(player) in init_player() argument 99 int init_mapwin(player) in init_mapwin() argument 971 int end_turn(player) in end_turn() argument [all …]
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H A D | actions_menu_but.c | 7 int show_do_or_die(player) in show_do_or_die() argument 18 int show_att_force(player) in show_att_force() argument 31 int show_write_line(player) in show_write_line() argument 42 int show_mission(player) in show_mission() argument 50 int write_misson(player) in write_misson() argument 59 int clear_mission(player) in clear_mission() argument 67 int refresh(player) in refresh() argument 79 int show_refresh(player) in show_refresh() argument 98 int which_suicide(player) in which_suicide() argument 118 int do_or_die_sw(player) in do_or_die_sw() argument [all …]
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/dports/games/0verkill/0verkill-0.16/ |
H A D | server.h | 15 struct player struct 25 unsigned char weapons; /* bitmask of player's weapons */ argument 32 struct it* obj; /* pointer to player's hero */ argument 33 unsigned long invisibility_counter; 34 unsigned char packet[MAX_PACKET_LENGTH]; 35 unsigned short packet_pos; 36 signed int current_level;
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/quests/ |
H A D | ElvishArmorTest.java | 78 final Player player = PlayerTestHelper.createPlayer("bob"); in testIdleTOAttending() local 96 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestOfferedToQuestOffered() local 113 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestOfferedToIdle() local 132 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestOfferedToQuestOfferes() local 154 final Player player = PlayerTestHelper.createPlayer("bob"); in testIdleToQuestion1() local 177 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToQuestion1NeededITems() local 195 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToQuestion1NeededITemsGot() local 220 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToAttending() local 239 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToQuestion1NotInList() local 271 final Player player = PlayerTestHelper.createPlayer("bob"); in testAttendingToAttending() local [all …]
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/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/C/ |
H A D | AUD_DynamicMusic.cpp | 40 AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player) in AUD_DynamicMusic_free() 54 AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene) in AUD_DynamicMusic_setSecene() 61 AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player) in AUD_DynamicMusic_getScene() 83 AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player) in AUD_DynamicMusic_getFadeTime() 90 AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player) in AUD_DynamicMusic_resume() 97 AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player) in AUD_DynamicMusic_pause() 104 AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, double position) in AUD_DynamicMusic_seek() 111 AUD_API double AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player) in AUD_DynamicMusic_getPosition() 118 AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player) in AUD_DynamicMusic_getVolume() 132 AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player) in AUD_DynamicMusic_getStatus() [all …]
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | player.h | 102 typedef struct player struct 105 player_sex sex; argument 126 speed speed; /* player's speed */ argument 130 GPtrArray *known_spells; 131 inventory *inventory; 135 item *eq_amulet; 136 item *eq_weapon; 137 item *eq_sweapon; 161 position pos; /* player's position */ argument 167 /* player's field of vision */ argument [all …]
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/networking/ |
H A D | 14-ai.md | 7 ### Definition 25 ### Description 51 ### Examples 68 ### Definition 93 ### Description 140 ### Examples 163 ### Definition 182 ### Description 202 ### Examples 236 ### Definition [all …]
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/dports/audio/osd-lyrics/osdlyrics-0.4.3/src/ |
H A D | ol_player.c | 202 ol_player_get_status (struct OlPlayer *player) in ol_player_get_status() 223 ol_player_play (struct OlPlayer *player) in ol_player_play() 233 ol_player_prev (struct OlPlayer *player) in ol_player_prev() 243 ol_player_next (struct OlPlayer *player) in ol_player_next() 263 ol_player_stop (struct OlPlayer *player) in ol_player_stop() 273 ol_player_pause (struct OlPlayer *player) in ol_player_pause() 283 ol_player_play_pause (struct OlPlayer *player) in ol_player_play_pause() 316 ol_player_free (struct OlPlayer *player) in ol_player_free() 325 ol_player_set_cmd (struct OlPlayer *player, in ol_player_set_cmd() 335 ol_player_get_cmd (struct OlPlayer *player) in ol_player_get_cmd() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/events/ |
H A D | TutorialNotifier.java | 56 public static void login(final Player player) { in login() 66 public static void move(final Player player) { in move() 85 public static void zoneChange(final Player player, final String sourceZone, in zoneChange() 110 public static void attacked(final Player player) { in attacked() 120 public static void killedSomething(final Player player) { in killedSomething() 130 public static void killedPlayer(final Player player) { in killedPlayer() 141 public static void poisoned(final Player player) { in poisoned() 153 public static void aged(final Player player, final int age) { in aged() 180 public static void newrelease(final Player player) { in newrelease() 190 public static void messaged(final Player player) { in messaged() [all …]
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/dports/games/mrboom/MrBoom-src-5.2/ai/ |
H A D | MrboomHelper.cpp | 50 bool hasRollers(int player) in hasRollers() 55 bool hasRemote(int player) in hasRemote() 60 bool hasPush(int player) in hasPush() 65 bool hasTriBomb(int player) in hasTriBomb() 105 int nbLives(int player) in nbLives() 117 bool isDead(int player) in isDead() 122 bool isAlive(int player) in isAlive() 359 int flameSize(int player) in flameSize() 395 int xPlayer(int player) in xPlayer() 400 int yPlayer(int player) in yPlayer() [all …]
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/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | object.h | 472 DFLOAT turnspeed; /* How fast player acc-turns */ argument 489 DFLOAT score; /* Current score of player */ argument 498 int shots; /* Number of active shots by player */ argument 521 long shot_time; /* Time of last shot fired by player */ argument 526 int time; /* The time a player has used */ argument 532 int last_check_dir; /* player dir at last checkpoint */ argument 538 int pl_id; /* Tagging player id */ argument 545 char mychar; /* Special char for player */ argument 587 long frame_last_busy; /* When player touched keyboard. */ argument 591 int player_fps; /* FPS that this player can do */ argument [all …]
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/dports/games/minetest/minetest-5.4.1/src/script/lua_api/ |
H A D | l_localplayer.cpp | 57 LocalPlayer *player = getobject(L, 1); in l_get_velocity() local 65 LocalPlayer *player = getobject(L, 1); in l_get_hp() local 73 LocalPlayer *player = getobject(L, 1); in l_get_name() local 82 LocalPlayer *player = getobject(L, 1); in l_get_wield_index() local 91 LocalPlayer *player = getobject(L, 1); in l_get_wielded_item() local 101 LocalPlayer *player = getobject(L, 1); in l_is_attached() local 109 LocalPlayer *player = getobject(L, 1); in l_is_touching_ground() local 117 LocalPlayer *player = getobject(L, 1); in l_is_in_liquid() local 125 LocalPlayer *player = getobject(L, 1); in l_is_in_liquid_stable() local 133 LocalPlayer *player = getobject(L, 1); in l_get_liquid_viscosity() local [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_pspr.c | 74 void R_GetWeaponBob(int player, float* x, float* y) in R_GetWeaponBob() 136 void P_BringUpWeapon(player_t* player) in P_BringUpWeapon() 174 void P_FireWeapon(player_t *player) in P_FireWeapon() 195 void P_DropWeapon(player_t *player) in P_DropWeapon() 259 void C_DECL A_ReFire(player_t *player, pspdef_t *psp) in A_ReFire() 288 void C_DECL A_Lower(player_t *player, pspdef_t *psp) in A_Lower() 336 void C_DECL A_Raise(player_t *player, pspdef_t *psp) in A_Raise() 372 void C_DECL A_Punch(player_t *player, pspdef_t *psp) in A_Punch() 404 void C_DECL A_Saw(player_t *player, pspdef_t *psp) in A_Saw() 722 void P_SetupPsprites(player_t* player) in P_SetupPsprites() [all …]
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/dports/multimedia/xfce4-parole/parole-4.16.0/src/misc/ |
H A D | parole-provider-player.c | 135 GtkWidget *parole_provider_player_get_main_window(ParoleProviderPlayer *player) { in parole_provider_player_get_main_window() 162 void parole_provider_player_pack(ParoleProviderPlayer *player, GtkWidget *widget, in parole_provider_player_pack() 182 ParoleState parole_provider_player_get_state(ParoleProviderPlayer *player) { in parole_provider_player_get_state() 256 gboolean parole_provider_player_pause(ParoleProviderPlayer *player) { in parole_provider_player_pause() 285 gboolean parole_provider_player_resume(ParoleProviderPlayer *player) { in parole_provider_player_resume() 311 gboolean parole_provider_player_stop(ParoleProviderPlayer *player) { in parole_provider_player_stop() 334 gboolean parole_provider_player_play_previous(ParoleProviderPlayer *player) { in parole_provider_player_play_previous() 357 gboolean parole_provider_player_play_next(ParoleProviderPlayer *player) { in parole_provider_player_play_next() 383 gboolean parole_provider_player_seek(ParoleProviderPlayer *player, gdouble pos) { in parole_provider_player_seek() 424 void parole_provider_player_open_media_chooser(ParoleProviderPlayer *player) { in parole_provider_player_open_media_chooser() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_pspr.c | 78 void R_GetWeaponBob(int player, float* x, float* y) in R_GetWeaponBob() 143 void P_BringUpWeapon(player_t* player) in P_BringUpWeapon() 181 void P_FireWeapon(player_t *player) in P_FireWeapon() 200 void P_DropWeapon(player_t *player) in P_DropWeapon() 264 void C_DECL A_ReFire(player_t *player, pspdef_t *psp) in A_ReFire() 289 void C_DECL A_Lower(player_t *player, pspdef_t *psp) in A_Lower() 340 void C_DECL A_Raise(player_t *player, pspdef_t *psp) in A_Raise() 382 void C_DECL A_Punch(player_t *player, pspdef_t *psp) in A_Punch() 412 void C_DECL A_Saw(player_t *player, pspdef_t *psp) in A_Saw() 832 void P_SetupPsprites(player_t* player) in P_SetupPsprites() [all …]
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