Home
last modified time | relevance | path

Searched defs:player (Results 1 – 25 of 5088) sorted by relevance

12345678910>>...204

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/
H A DApplicationPlayer.cpp31 std::shared_ptr<IPlayer> player = GetInternal(); in ClosePlayer() local
48 std::shared_ptr<IPlayer> player = GetInternal(); in CloseFile() local
67 std::shared_ptr<IPlayer> player = GetInternal(); in GetCurrentPlayer() local
88 std::shared_ptr<IPlayer> player = GetInternal(); in OpenFile() local
161 std::shared_ptr<IPlayer> player = GetInternal(); in HasPlayer() local
167 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapter() local
176 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapterCount() local
186 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapterName() local
193 std::shared_ptr<IPlayer> player = GetInternal(); in GetChapterPos() local
202 std::shared_ptr<IPlayer> player = GetInternal(); in HasAudio() local
[all …]
/dports/games/wolfpack/empire-4.4.1/include/
H A Dplayer.h58 struct player { struct
59 struct emp_qelem queue;
83 enum player_sleep may_sleep; /* when may thread sleep? */ argument
96 /* player flags */ argument
/dports/emulators/mess/mame-mame0226/3rdparty/sol2/examples/
H A Dusertype_advanced.cpp5 struct player { struct
10 player() in player() argument
15 player(int ammo) in player() function
20 player(int ammo, int hitpoints) in player() function
25 void boost() { in boost()
29 bool shoot() { in shoot()
59 // set a variable "p2" of type "player" with 0 ammo in main() argument
/dports/emulators/mame/mame-mame0226/3rdparty/sol2/examples/
H A Dusertype_advanced.cpp5 struct player { struct
10 player() in player() argument
15 player(int ammo) in player() argument
20 player(int ammo, int hitpoints) in player() function
25 void boost() { in boost()
29 bool shoot() { in shoot()
59 // set a variable "p2" of type "player" with 0 ammo in main() argument
/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/sol2/examples/
H A Dusertype_advanced.cpp6 struct player { struct
11 player() in player() function
16 player(int ammo) in player() function
21 player(int ammo, int hitpoints) in player() argument
26 void boost() { in boost()
30 bool shoot() { in shoot()
60 // set a variable "p2" of type "player" with 0 ammo in main() argument
/dports/games/pacmanarena/pacman/include/
H A Dplayer.h21 struct player struct
24 int location;
26 int id;
29 int state;
31 float pill_time;
34 float position[3];
40 int direction;
48 int frames_moving;
52 int frames_dying;
56 int frames_won;
[all …]
/dports/devel/sol2/sol2-4.0.0-alpha/examples/source/
H A Dusertype_advanced.cpp10 struct player { struct
15 player() : player(3, 100) { in player() function
18 player(int ammo) : player(ammo, 100) { in player() argument
21 player(int ammo, int hitpoints) : bullets(ammo), hp(hitpoints) { in player() argument
24 void boost() { in boost()
28 bool shoot() { in shoot()
58 // set a variable "p2" of type "player" with 0 ammo in main() argument
/dports/games/spellcast/spellcast/
H A Dxspell.h54 int scn;
57 GC blackgc, whitegc;
66 int textx, texty;
68 struct scroll_interface sitext, siquery, sistats;
71 int ascent, totalheight;
82 int mousestate, mousebutton;
84 int turn_active, turn_done;
85 int turn_blinklimit, turn_blinked;
89 int gesture_hand, gesture_sel;
97 struct target_list TLRightHand, TLLeftHand;
[all …]
/dports/multimedia/deforaos-player/Player-0.1.6/src/
H A Dcallbacks.c40 Player * player = data; in on_close() local
49 Player * player = data; in on_player_closex() local
61 Player * player = data; in on_player_message() local
102 Player * player = data; in on_file_open() local
111 Player * player = data; in on_file_open_url() local
120 Player * player = data; in on_file_properties() local
129 Player * player = data; in on_file_close() local
138 Player * player = data; in on_edit_preferences() local
147 Player * player = data; in on_view_fullscreen() local
156 Player * player = data; in on_view_playlist() local
[all …]
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Dplayer.h201 double turnspeed; /* How fast player acc-turns */ argument
221 double score; /* Current score of player */ argument
229 int shots; /* Number of active shots by player */ argument
243 int initial_item[NUM_ITEMS];/* items player had initially */ argument
252 double shot_time; /* Time of last shot fired by player */ argument
260 int time; /* The time a player has used */ argument
266 int last_check_dir; /* player dir at last checkpoint */ argument
273 int pl_id; /* Tagging player id */ argument
279 char mychar; /* Special char for player */ argument
320 long frame_last_busy; /* When player touched keyboard. */ argument
[all …]
/dports/games/xrisk/xrisk-2.15/src/
H A Dfunctions.c11 int p_a_where_init(player) in p_a_where_init() argument
30 int wait_msg(player) in wait_msg() argument
38 int scroll_func(player) in scroll_func() argument
47 int none(player) in none() argument
54 int test(player) in test() argument
61 int next(player) in next() argument
68 int f_a_where_init(player) in f_a_where_init() argument
77 int init_player(player) in init_player() argument
99 int init_mapwin(player) in init_mapwin() argument
971 int end_turn(player) in end_turn() argument
[all …]
H A Dactions_menu_but.c7 int show_do_or_die(player) in show_do_or_die() argument
18 int show_att_force(player) in show_att_force() argument
31 int show_write_line(player) in show_write_line() argument
42 int show_mission(player) in show_mission() argument
50 int write_misson(player) in write_misson() argument
59 int clear_mission(player) in clear_mission() argument
67 int refresh(player) in refresh() argument
79 int show_refresh(player) in show_refresh() argument
98 int which_suicide(player) in which_suicide() argument
118 int do_or_die_sw(player) in do_or_die_sw() argument
[all …]
/dports/games/0verkill/0verkill-0.16/
H A Dserver.h15 struct player struct
25 unsigned char weapons; /* bitmask of player's weapons */ argument
32 struct it* obj; /* pointer to player's hero */ argument
33 unsigned long invisibility_counter;
34 unsigned char packet[MAX_PACKET_LENGTH];
35 unsigned short packet_pos;
36 signed int current_level;
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/maps/quests/
H A DElvishArmorTest.java78 final Player player = PlayerTestHelper.createPlayer("bob"); in testIdleTOAttending() local
96 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestOfferedToQuestOffered() local
113 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestOfferedToIdle() local
132 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestOfferedToQuestOfferes() local
154 final Player player = PlayerTestHelper.createPlayer("bob"); in testIdleToQuestion1() local
177 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToQuestion1NeededITems() local
195 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToQuestion1NeededITemsGot() local
220 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToAttending() local
239 final Player player = PlayerTestHelper.createPlayer("bob"); in testQuestion1ToQuestion1NotInList() local
271 final Player player = PlayerTestHelper.createPlayer("bob"); in testAttendingToAttending() local
[all …]
/dports/graphics/blender/blender-2.91.0/extern/audaspace/bindings/C/
H A DAUD_DynamicMusic.cpp40 AUD_API void AUD_DynamicMusic_free(AUD_DynamicMusic* player) in AUD_DynamicMusic_free()
54 AUD_API int AUD_DynamicMusic_setSecene(AUD_DynamicMusic* player, int scene) in AUD_DynamicMusic_setSecene()
61 AUD_API int AUD_DynamicMusic_getScene(AUD_DynamicMusic* player) in AUD_DynamicMusic_getScene()
83 AUD_API float AUD_DynamicMusic_getFadeTime(AUD_DynamicMusic* player) in AUD_DynamicMusic_getFadeTime()
90 AUD_API int AUD_DynamicMusic_resume(AUD_DynamicMusic* player) in AUD_DynamicMusic_resume()
97 AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player) in AUD_DynamicMusic_pause()
104 AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, double position) in AUD_DynamicMusic_seek()
111 AUD_API double AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player) in AUD_DynamicMusic_getPosition()
118 AUD_API float AUD_DynamicMusic_getVolume(AUD_DynamicMusic* player) in AUD_DynamicMusic_getVolume()
132 AUD_API AUD_Status AUD_DynamicMusic_getStatus(AUD_DynamicMusic* player) in AUD_DynamicMusic_getStatus()
[all …]
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dplayer.h102 typedef struct player struct
105 player_sex sex; argument
126 speed speed; /* player's speed */ argument
130 GPtrArray *known_spells;
131 inventory *inventory;
135 item *eq_amulet;
136 item *eq_weapon;
137 item *eq_sweapon;
161 position pos; /* player's position */ argument
167 /* player's field of vision */ argument
[all …]
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/networking/
H A D14-ai.md7 ### Definition
25 ### Description
51 ### Examples
68 ### Definition
93 ### Description
140 ### Examples
163 ### Definition
182 ### Description
202 ### Examples
236 ### Definition
[all …]
/dports/audio/osd-lyrics/osdlyrics-0.4.3/src/
H A Dol_player.c202 ol_player_get_status (struct OlPlayer *player) in ol_player_get_status()
223 ol_player_play (struct OlPlayer *player) in ol_player_play()
233 ol_player_prev (struct OlPlayer *player) in ol_player_prev()
243 ol_player_next (struct OlPlayer *player) in ol_player_next()
263 ol_player_stop (struct OlPlayer *player) in ol_player_stop()
273 ol_player_pause (struct OlPlayer *player) in ol_player_pause()
283 ol_player_play_pause (struct OlPlayer *player) in ol_player_play_pause()
316 ol_player_free (struct OlPlayer *player) in ol_player_free()
325 ol_player_set_cmd (struct OlPlayer *player, in ol_player_set_cmd()
335 ol_player_get_cmd (struct OlPlayer *player) in ol_player_get_cmd()
[all …]
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/events/
H A DTutorialNotifier.java56 public static void login(final Player player) { in login()
66 public static void move(final Player player) { in move()
85 public static void zoneChange(final Player player, final String sourceZone, in zoneChange()
110 public static void attacked(final Player player) { in attacked()
120 public static void killedSomething(final Player player) { in killedSomething()
130 public static void killedPlayer(final Player player) { in killedPlayer()
141 public static void poisoned(final Player player) { in poisoned()
153 public static void aged(final Player player, final int age) { in aged()
180 public static void newrelease(final Player player) { in newrelease()
190 public static void messaged(final Player player) { in messaged()
[all …]
/dports/games/mrboom/MrBoom-src-5.2/ai/
H A DMrboomHelper.cpp50 bool hasRollers(int player) in hasRollers()
55 bool hasRemote(int player) in hasRemote()
60 bool hasPush(int player) in hasPush()
65 bool hasTriBomb(int player) in hasTriBomb()
105 int nbLives(int player) in nbLives()
117 bool isDead(int player) in isDead()
122 bool isAlive(int player) in isAlive()
359 int flameSize(int player) in flameSize()
395 int xPlayer(int player) in xPlayer()
400 int yPlayer(int player) in yPlayer()
[all …]
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dobject.h472 DFLOAT turnspeed; /* How fast player acc-turns */ argument
489 DFLOAT score; /* Current score of player */ argument
498 int shots; /* Number of active shots by player */ argument
521 long shot_time; /* Time of last shot fired by player */ argument
526 int time; /* The time a player has used */ argument
532 int last_check_dir; /* player dir at last checkpoint */ argument
538 int pl_id; /* Tagging player id */ argument
545 char mychar; /* Special char for player */ argument
587 long frame_last_busy; /* When player touched keyboard. */ argument
591 int player_fps; /* FPS that this player can do */ argument
[all …]
/dports/games/minetest/minetest-5.4.1/src/script/lua_api/
H A Dl_localplayer.cpp57 LocalPlayer *player = getobject(L, 1); in l_get_velocity() local
65 LocalPlayer *player = getobject(L, 1); in l_get_hp() local
73 LocalPlayer *player = getobject(L, 1); in l_get_name() local
82 LocalPlayer *player = getobject(L, 1); in l_get_wield_index() local
91 LocalPlayer *player = getobject(L, 1); in l_get_wielded_item() local
101 LocalPlayer *player = getobject(L, 1); in l_is_attached() local
109 LocalPlayer *player = getobject(L, 1); in l_is_touching_ground() local
117 LocalPlayer *player = getobject(L, 1); in l_is_in_liquid() local
125 LocalPlayer *player = getobject(L, 1); in l_is_in_liquid_stable() local
133 LocalPlayer *player = getobject(L, 1); in l_get_liquid_viscosity() local
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c74 void R_GetWeaponBob(int player, float* x, float* y) in R_GetWeaponBob()
136 void P_BringUpWeapon(player_t* player) in P_BringUpWeapon()
174 void P_FireWeapon(player_t *player) in P_FireWeapon()
195 void P_DropWeapon(player_t *player) in P_DropWeapon()
259 void C_DECL A_ReFire(player_t *player, pspdef_t *psp) in A_ReFire()
288 void C_DECL A_Lower(player_t *player, pspdef_t *psp) in A_Lower()
336 void C_DECL A_Raise(player_t *player, pspdef_t *psp) in A_Raise()
372 void C_DECL A_Punch(player_t *player, pspdef_t *psp) in A_Punch()
404 void C_DECL A_Saw(player_t *player, pspdef_t *psp) in A_Saw()
722 void P_SetupPsprites(player_t* player) in P_SetupPsprites()
[all …]
/dports/multimedia/xfce4-parole/parole-4.16.0/src/misc/
H A Dparole-provider-player.c135 GtkWidget *parole_provider_player_get_main_window(ParoleProviderPlayer *player) { in parole_provider_player_get_main_window()
162 void parole_provider_player_pack(ParoleProviderPlayer *player, GtkWidget *widget, in parole_provider_player_pack()
182 ParoleState parole_provider_player_get_state(ParoleProviderPlayer *player) { in parole_provider_player_get_state()
256 gboolean parole_provider_player_pause(ParoleProviderPlayer *player) { in parole_provider_player_pause()
285 gboolean parole_provider_player_resume(ParoleProviderPlayer *player) { in parole_provider_player_resume()
311 gboolean parole_provider_player_stop(ParoleProviderPlayer *player) { in parole_provider_player_stop()
334 gboolean parole_provider_player_play_previous(ParoleProviderPlayer *player) { in parole_provider_player_play_previous()
357 gboolean parole_provider_player_play_next(ParoleProviderPlayer *player) { in parole_provider_player_play_next()
383 gboolean parole_provider_player_seek(ParoleProviderPlayer *player, gdouble pos) { in parole_provider_player_seek()
424 void parole_provider_player_open_media_chooser(ParoleProviderPlayer *player) { in parole_provider_player_open_media_chooser()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c78 void R_GetWeaponBob(int player, float* x, float* y) in R_GetWeaponBob()
143 void P_BringUpWeapon(player_t* player) in P_BringUpWeapon()
181 void P_FireWeapon(player_t *player) in P_FireWeapon()
200 void P_DropWeapon(player_t *player) in P_DropWeapon()
264 void C_DECL A_ReFire(player_t *player, pspdef_t *psp) in A_ReFire()
289 void C_DECL A_Lower(player_t *player, pspdef_t *psp) in A_Lower()
340 void C_DECL A_Raise(player_t *player, pspdef_t *psp) in A_Raise()
382 void C_DECL A_Punch(player_t *player, pspdef_t *psp) in A_Punch()
412 void C_DECL A_Saw(player_t *player, pspdef_t *psp) in A_Saw()
832 void P_SetupPsprites(player_t* player) in P_SetupPsprites()
[all …]

12345678910>>...204