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Searched defs:player (Results 201 – 225 of 8032) sorted by last modified time

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/dports/games/0ad/0ad-0.0.23b-alpha/source/scriptinterface/
H A DScriptConversions.cpp193 JS::RootedValue player(cx); in FromJSVal() local
/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_main.c267 player_t *player; in gld_StaticLightAlpha() local
1838 player_t *player = &players[displayplayer]; in gld_EndDrawScene() local
2605 void gld_DrawScene(player_t *player) in gld_DrawScene()
/dports/games/cultivation/Cultivation_8_UnixSource/game2/gameSource/sound/
H A DSoundPlayer.cpp62 SoundPlayer *player = (SoundPlayer *)userData; in portaudioCallback() local
378 MusicPlayer *player = (MusicPlayer *)mMusicPlayer; in getSamples() local
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/
H A Dplayer.cpp7 Player *player = NULL; variable
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/
H A DMessageTypes.h379 player_id_t player; variable
505 player_id_t player; variable
523 player_id_t player; variable
560 player_id_t player; variable
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/system/
H A DTurnManager.cpp226 void CTurnManager::AddCommand(int client, int player, JS::HandleValue data, u32 turn) in AddCommand()
H A DReplayTurnManager.cpp31 void CReplayTurnManager::StoreReplayCommand(u32 turn, int player, const std::string& command) in StoreReplayCommand()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpTerritoryManager.cpp582 u8 CCmpTerritoryManager::GetTerritoryPercentage(player_id_t player) in GetTerritoryPercentage()
H A DCCmpCommandQueue.cpp74 i32 player; in Deserialize() local
82 virtual void PushLocalCommand(player_id_t player, JS::HandleValue cmd) in PushLocalCommand()
H A DICmpVisibility.cpp38 …virtual ICmpRangeManager::ELosVisibility GetVisibility(player_id_t player, bool isVisible, bool is… in GetVisibility()
H A DCCmpProjectileManager.cpp382 int player = GetSimContext().GetCurrentDisplayedPlayer(); in RenderSubmit() local
H A DICmpFogging.cpp38 virtual bool WasSeen(player_id_t player) in WasSeen()
43 virtual bool IsMiraged(player_id_t player) in IsMiraged()
48 virtual void ForceMiraging(player_id_t player) in ForceMiraging()
H A DCCmpAIManager.cpp84 …CAIPlayer(CAIWorker& worker, const std::wstring& aiName, player_id_t player, u8 difficulty, const … in CAIPlayer()
206 player_id_t player; member
471 …bool AddPlayer(const std::wstring& aiName, player_id_t player, u8 difficulty, const std::wstring& … in AddPlayer()
750 player_id_t player; in Deserialize() local
989 …virtual void AddPlayer(const std::wstring& id, player_id_t player, u8 difficulty, const std::wstri… in AddPlayer()
H A DCCmpRangeManager.cpp80 static inline u32 CalcPlayerLosMask(player_id_t player) in CalcPlayerLosMask()
103 static bool SetPlayerSharedDirtyVisibilityBit(u16& mask, player_id_t player, bool enable) in SetPlayerSharedDirtyVisibilityBit()
121 static inline u8 GetPlayerVisibility(u32 visibilities, player_id_t player) in GetPlayerVisibility()
131 static inline bool IsVisibilityDirty(u16 dirty, player_id_t player) in IsVisibilityDirty()
141 static inline bool HasVisionSharing(u16 visionSharing, player_id_t player) in HasVisionSharing()
149 static inline u16 CalcVisionSharingMask(player_id_t player) in CalcVisionSharingMask()
1759 for (player_id_t player = 1; player < MAX_LOS_PLAYER_ID + 1; ++player) in UpdateVisibilityData() local
1791 void UpdateVisibility(entity_id_t ent, player_id_t player) in UpdateVisibility()
1811 for (player_id_t player = 1; player < MAX_LOS_PLAYER_ID + 1; ++player) in UpdateVisibility() local
1815 virtual void SetLosRevealAll(player_id_t player, bool enabled) in SetLosRevealAll()
[all …]
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/helpers/
H A DSelection.cpp35 …ion2& simulation, const CCamera& camera, int screenX, int screenY, player_id_t player, bool allowE… in PickEntityAtPoint()
127 …anager, const CCamera& camera, int sx0, int sy0, int sx1, int sy1, player_id_t player, bool allowE… in CheckEntityVisibleAndInRect()
H A DSimulationCommand.h48 player_id_t player; member
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/scripting/
H A DJSInterface_Simulation.cpp105 …sInRect(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x0, int y0, int x1, int y1, int player) in PickPlayerEntitiesInRect()
110 …_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int player) in PickPlayerEntitiesOnScreen()
/dports/games/0ad/0ad-0.0.23b-alpha/source/network/
H A DNetServer.cpp1416 …std::vector<CStr>::iterator player = std::find(server.m_PausingPlayers.begin(), server.m_PausingPl… in OnClientPaused() local
H A DNetMessageSim.cpp117 …CSimulationMessage(const ScriptInterface& scriptInterface, u32 client, i32 player, u32 turn, JS::H… in CSimulationMessage()
H A DNetClient.cpp688 int player = -1; in OnGameStart() local
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/
H A DMessages.h344 Shareable<int> player; member
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/GameInterface/Handlers/
H A DMapHandlers.cpp131 JS::RootedValue player(cx); in QUERYHANDLER() local
H A DObjectHandlers.cpp200 int32_t player = cmpOwnership->GetOwner(); in QUERYHANDLER() local
323 int32_t player = cmpOwnership->GetOwner(); in BEGIN_COMMAND() local
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/
H A DPlayer.cpp354 PlayerPageControls AddPlayer(wxString name, size_t player) in AddPlayer()
663 AtIter player = m_MapSettings["PlayerData"]["item"]; in ReadFromEngine() local
857 AtObj player; in UpdateSettingsObject() local
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DMapReader.cpp1012 entity_id_t player = cmpPlayerManager->GetPlayerByID(PlayerID); in ReadEntities() local
1376 entity_id_t player = cmpPlayerManager->GetPlayerByID(currEnt.playerID); in ParseEntities() local

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