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Searched defs:playerOnly (Results 1 – 7 of 7) sorted by relevance

/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/include/
H A DBullet.hpp21 bool playerOnly; member in Bullet
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DForce_Field.h94 bool playerOnly; variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DForce_Field.h94 bool playerOnly; variable
/dports/games/scourge/scourge/src/
H A Dgameadapter.h153 virtual inline void setFormationUI( int formation, bool playerOnly ) {} in setFormationUI()
154 virtual inline void togglePlayerOnlyUI( bool playerOnly ) {} in togglePlayerOnlyUI()
H A Dscourge.cpp2828 void Scourge::setFormationUI( int formation, bool playerOnly ) { in setFormationUI()
2833 void Scourge::togglePlayerOnlyUI( bool playerOnly ) { in togglePlayerOnlyUI()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DMover.h352 bool playerOnly; variable
H A DTrigger.cpp1007 bool playerOnly = spawnArgs.GetBool( "playerOnly" ); in Event_Touch() local