Searched defs:pointOnPlane (Results 1 – 10 of 10) sorted by relevance
/dports/cad/gds3d/GDS3D-bcdb97a/math/ |
H A D | PLANE.h | 34 …void CalculateIntercept(const VECTOR3D & pointOnPlane) { intercept=-normal.DotProduct(pointOnPlane… in CalculateIntercept()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrenderclippingfrustum_p.h | 84 QVector3D pointOnPlane = normal * (-d); in intersectWithLine() local
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | los.c | 524 VECTORCH pointOnPlane; in CheckForRayIntersectionWithObject() local
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H A D | dynamics.c | 3532 VECTORCH pointOnPlane = polyPtr->PolyPoint[0]; in RelocateSphere() local 3590 VECTORCH pointOnPlane = polyPtr->PolyPoint[0]; in RelocateSphere() local 3656 VECTORCH pointOnPlane = polyPtr->PolyPoint[0]; in RelocateNRBB() local 6215 VECTORCH pointOnPlane; in DistanceMovedBeforeParticleHitsPolygon() local
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/dports/devel/tokamak/tokamak_release/include/math/ |
H A D | ne_math_v3_inline.h | 440 NEINLINE neBool neV3::GetIntersectPlane(neV3 & normal, neV3 & pointOnPlane, neV3 & point1, neV3 & p… in GetIntersectPlane()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreShadowCameraSetupFocused.cpp | 252 Vector3 pointOnPlane = cam.getDerivedPosition() + in calculateB() local
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreShadowCameraSetupFocused.cpp | 261 Vector3 pointOnPlane = cam.getDerivedPosition() + in calculateB() local
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/dports/devel/tokamak/tokamak_release/tokamaksrc/src/ |
H A D | constraint.cpp | 102 f32 DistanceFromPlane(const neV3 & point, const neV3 & normal, const neV3 & pointOnPlane, neV3 & pr… in DistanceFromPlane()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | rend_main.cpp | 2221 Vector3d pointOnPlane = R_ClosestPointOnPlane(surface.tangentMatrix().column(2)/*normal*/, in projectDynlight() local 2255 Plane const &plane, Vector3d const &pointOnPlane, dfloat blendFactor, in projectPlaneGlow() 2429 Vector3d const pointOnPlane(subsec.center(), plane.heightSmoothed()); in projectDynamics() local 2541 Vector3d const pointOnPlane(subsec.center(), plane.heightSmoothed()); in lightWithPlaneGlow() local 3507 Vector3d const pointOnPlane(subsec.center(), plane.heightSmoothed()); in writeSubspaceFlats() local
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/dports/science/shelxle/shelxle-1.0.1352/ |
H A D | molecule.cpp | 9453 void Molecule::make1Plane(V3 planeNormal, V3 pointOnPlane,V3 glide, int ac, int n){ in make1Plane()
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