Searched defs:point_mask (Results 1 – 3 of 3) sorted by relevance
/dports/graphics/openorienteering-mapper/mapper-0.9.2/src/tools/ |
H A D | draw_freehand_tool.h | 78 std::vector<bool> point_mask; variable
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | bbox_tree.c | 1482 … FRUSTUM frustum, const FRUSTUM_DATA data, const VECTOR3 light_dir, Uint32 mask, Uint32 point_mask) in check_shadow_lines() 1582 … FRUSTUM frustum, const FRUSTUM_DATA data, const VECTOR3 light_dir, Uint32 mask, Uint32 point_mask) in check_shadow_lines_outside() 1653 …TUM view_frustum, const FRUSTUM_DATA data, const VECTOR3 light_dir, Uint32 mask, Uint32 point_mask) in add_dyn_items_shadow() 1672 …TUM view_frustum, const FRUSTUM_DATA data, const VECTOR3 light_dir, Uint32 mask, Uint32 point_mask) in add_items_shadow() 1691 …TUM view_frustum, const FRUSTUM_DATA data, const VECTOR3 light_dir, Uint32 mask, Uint32 point_mask) in check_sub_nodes_shadow() 1750 Uint32 idx, point_mask; in check_bbox_tree_shadow() local
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/dports/graphics/mirtk/MIRTK-2.0.0-122-g38210fa/Applications/src/ |
H A D | project-onto-surface.cc | 714 vtkSmartPointer<LabelArray> point_mask; in MarkHoles() local
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