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Searched defs:popfont (Results 1 – 14 of 14) sorted by relevance

/dports/games/burrtools/burrtools-0.6.3/src/help/
H A DFl_Help_View.h157 void popfont(uchar &f, uchar &s) { if (nfonts_ > 0) nfonts_ --; in popfont() function
/dports/x11/virtualgl/virtualgl-3.0/server/fltk/FL/
H A DFl_Help_View.H173 void popfont(uchar &f, uchar &s) { if (nfonts_ > 0) nfonts_ --; in popfont() function
/dports/math/giacxcas/fltk-1.3.0/FL/
H A DFl_Help_View.H265 void popfont(Fl_Font &f, Fl_Fontsize &s, Fl_Color &c) {fstack_.pop(f, s, c);} in popfont() function
/dports/x11-toolkits/fltk/fltk-1.3.8/FL/
H A DFl_Help_View.H256 void popfont(Fl_Font &f, Fl_Fontsize &s, Fl_Color &c) {fstack_.pop(f, s, c);} in popfont() function
/dports/x11-toolkits/ntk/ntk/FL/
H A DFl_Help_View.H265 void popfont(Fl_Font &f, Fl_Fontsize &s, Fl_Color &c) {fstack_.pop(f, s, c);} in popfont() function
/dports/games/tesseract-data/tesseract/src/engine/
H A Drendertext.cpp148 bool popfont() in popfont() function
/dports/games/tesseract/tesseract/src/engine/
H A Drendertext.cpp148 bool popfont() in popfont() function
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendertext.cpp348 bool popfont(int num) in popfont() function
H A Dui.cpp193 void popfont() { if(fontdepth) { ::popfont(); fontdepth--; } } in popfont() function
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Drendertext.cpp98 void popfont() in popfont() function
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Drendertext.cpp116 bool popfont() in popfont() function
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drendertext.cpp170 bool popfont(int num) in popfont() function
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendertext.cpp908 bool popfont(int num) in popfont() function
H A Dui.cpp366 void popfont() { if(fontdepth) { ::popfont(); fontdepth--; } } in popfont() function