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Searched defs:powerupType (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/
H A DPowerupComponent.cpp102 void PowerupComponent::ApplyPowerup(PowerupType powerupType, int32 msDuration) in ApplyPowerup()
138 void PowerupComponent::BroadcastPowerupTimeUpdated(uint32 actorId, PowerupType powerupType, int32 s… in BroadcastPowerupTimeUpdated()
144 void PowerupComponent::BroadcastPowerupStatusUpdated(uint32 actorId, PowerupType powerupType, bool … in BroadcastPowerupStatusUpdated()
168 void PowerupSubject::NotifyPowerupStatusUpdated(PowerupType powerupType, bool isPowerupFinished) in NotifyPowerupStatusUpdated()
H A DPowerupComponent.h19 virtual void VOnPowerupStatusChanged(PowerupType powerupType, bool isPowerupFinished) { } in VOnPowerupStatusChanged()
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameSSDWindow.h371 int powerupType; variable
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dsbarinfo_commands.cpp1408 const PClass* powerupType = ((APowerupGiver*) GetDefaultByType(inventoryItem))->PowerupType; in Tick() local
2761 const PClass *powerupType = powerupGiver->PowerupType; in Tick() local
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Events/
H A DEvents.h1869 EventData_Updated_Powerup_Time(uint32 actorId, uint32 powerupType, int32 secondsRemaining) in EventData_Updated_Powerup_Time()
1937 … EventData_Updated_Powerup_Status(uint32 actorId, PowerupType powerupType, bool isPowerupFinished) in EventData_Updated_Powerup_Status()