Searched defs:powerupType (Results 1 – 5 of 5) sorted by relevance
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ControllerComponents/ |
H A D | PowerupComponent.cpp | 102 void PowerupComponent::ApplyPowerup(PowerupType powerupType, int32 msDuration) in ApplyPowerup() 138 void PowerupComponent::BroadcastPowerupTimeUpdated(uint32 actorId, PowerupType powerupType, int32 s… in BroadcastPowerupTimeUpdated() 144 void PowerupComponent::BroadcastPowerupStatusUpdated(uint32 actorId, PowerupType powerupType, bool … in BroadcastPowerupStatusUpdated() 168 void PowerupSubject::NotifyPowerupStatusUpdated(PowerupType powerupType, bool isPowerupFinished) in NotifyPowerupStatusUpdated()
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H A D | PowerupComponent.h | 19 virtual void VOnPowerupStatusChanged(PowerupType powerupType, bool isPowerupFinished) { } in VOnPowerupStatusChanged()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameSSDWindow.h | 371 int powerupType; variable
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | sbarinfo_commands.cpp | 1408 const PClass* powerupType = ((APowerupGiver*) GetDefaultByType(inventoryItem))->PowerupType; in Tick() local 2761 const PClass *powerupType = powerupGiver->PowerupType; in Tick() local
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Events/ |
H A D | Events.h | 1869 EventData_Updated_Powerup_Time(uint32 actorId, uint32 powerupType, int32 secondsRemaining) in EventData_Updated_Powerup_Time() 1937 … EventData_Updated_Powerup_Status(uint32 actorId, PowerupType powerupType, bool isPowerupFinished) in EventData_Updated_Powerup_Status()
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