Home
last modified time | relevance | path

Searched defs:preLoad (Results 1 – 25 of 53) sorted by relevance

123

/dports/www/ilias/ILIAS-5.4.25/Services/Certificate/classes/Preload/
H A Dclass.ilCertificateObjectsForUserPreloader.php28 public function preLoad(int $userId, array $objIds) function in ilCertificateObjectsForUserPreloader
/dports/www/ilias6/ILIAS-6.14/Services/Certificate/classes/Preload/
H A Dclass.ilCertificateObjectsForUserPreloader.php28 public function preLoad(int $userId, array $objIds) function in ilCertificateObjectsForUserPreloader
/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Configuration/System/Configuration/
H A DConfigurationManager.cs231 …ExeConfiguration(ExeConfigurationFileMap fileMap, ConfigurationUserLevel userLevel, bool preLoad) { in OpenMappedExeConfiguration()
235 … fileMap, bool isMachine, ConfigurationUserLevel userLevel, string exePath, bool preLoad = false) { in OpenExeConfigurationImpl()
/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Configuration.ConfigurationManager/src/System/Configuration/
H A DConfigurationManager.cs203 ConfigurationUserLevel userLevel, bool preLoad) in OpenMappedExeConfiguration()
209 ConfigurationUserLevel userLevel, string exePath, bool preLoad = false) in OpenExeConfigurationImpl()
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/models/
H A DFGModel.cpp110 bool FGModel::Load(Element* el, bool preLoad) in Load()
/dports/games/glest/glest_source_3.2.2/source/glest_game/types/
H A Dupgrade_type.cpp46 void UpgradeType::preLoad(const string &dir){ in preLoad() function in Glest::Game::UpgradeType
/dports/www/e107/e107/e107_handlers/
H A Dlibrary_manager.php2099 private function preLoad(&$library) function in e_library_manager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/
H A Dgame_manager.cpp82 void CGameManager::preLoad() { in preLoad() function in Titanic::CGameManager
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Dgame_manager.cpp82 void CGameManager::preLoad() { in preLoad() function in Titanic::CGameManager
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dsound.cpp53 void CSound::preLoad() { in preLoad() function in Titanic::CSound
H A Dsound_manager.h180 virtual void preLoad() { stopAllChannels(); } in preLoad() function
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dsound.cpp53 void CSound::preLoad() { in preLoad() function in Titanic::CSound
H A Dsound_manager.h180 virtual void preLoad() { stopAllChannels(); } in preLoad() function
/dports/graphics/xpdf4/xpdf-4.03/xpdf/
H A DPDFCore.h302 virtual void preLoad() {} in preLoad() function
/dports/graphics/xpdf/xpdf-4.03/xpdf/
H A DPDFCore.h302 virtual void preLoad() {} in preLoad() function
/dports/www/drupal8/drupal-8.9.20/core/lib/Drupal/Core/Entity/
H A DEntityStorageBase.php350 protected function preLoad(array &$ids = NULL) { function in Drupal\\Core\\Entity\\EntityStorageBase
/dports/www/drupal9/drupal-9.2.10/core/lib/Drupal/Core/Entity/
H A DEntityStorageBase.php345 protected function preLoad(array &$ids = NULL) { function in Drupal\\Core\\Entity\\EntityStorageBase
H A DContentEntityStorageBase.php506 protected function preLoad(array &$ids = NULL) { function in Drupal\\Core\\Entity\\ContentEntityStorageBase
/dports/www/zenphoto/zenphoto-1.5.9/zp-core/
H A Dclass-album.php1196 function preLoad() { function in AlbumBase
1925 function preLoad() { function in dynamicAlbum
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgimagesequence/
H A Dosgimagesequence.cpp78 bool preLoad = true; in createState() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgimagesequence/
H A Dosgimagesequence.cpp78 bool preLoad = true; in createState() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Danimation.cpp332 void Animation::preLoad(const Common::String &resName, int level) { in preLoad() function in MADS::Animation
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Danimation.cpp332 void Animation::preLoad(const Common::String &resName, int level) { in preLoad() function in MADS::Animation
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/support/
H A Dscreen_manager.cpp79 void CScreenManager::preLoad() { in preLoad() function in Titanic::CScreenManager
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/support/
H A Dscreen_manager.cpp79 void CScreenManager::preLoad() { in preLoad() function in Titanic::CScreenManager

123