/dports/audio/moc/moc-2.5.2/ |
H A D | player.c | 72 struct precache struct 74 char *file; /* the file to precache */ argument 75 char buf[2 * PCM_BUF_SIZE]; /* PCM buffer with precached data */ argument 77 int ok; /* 1 if precache succeed */ argument 79 struct decoder *f; /* decoder functions for precached file */ argument 81 int running; /* if the precache thread is running */ argument 82 pthread_t tid; /* tid of the precache thread */ argument 87 struct precache precache; argument 238 struct precache *precache = (struct precache *)data; in precache_thread() local 341 static void precache_wait (struct precache *precache) in precache_wait() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | g_game.h | 43 DENG_EXTERN_C dd_bool precache; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | g_game.h | 48 DENG_EXTERN_C dd_bool precache; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | g_game.h | 47 DENG_EXTERN_C dd_bool precache; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | g_game.h | 47 DENG_EXTERN_C dd_bool precache; variable
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/dports/games/warmux/warmux-11.04/src/sound/ |
H A D | sample_cache.cpp | 165 Mix_Chunk * precache = LoadSound( file_name ); in Precache() local
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/dports/multimedia/obs-streamfx/obs-StreamFX-0.9.3/source/ffmpeg/ |
H A D | avframe-queue.cpp | 84 void avframe_queue::precache(std::size_t count) in precache() function in avframe_queue
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | b5compat.cpp | 49 void precache() in precache() function
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | m_misc.c | 151 dbool precache = TRUE; /* if TRUE, load all graphics at start */ variable
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | enginesubs.cpp | 143 void precache() in precache() function
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | m_misc.c | 142 boolean precache = true; /* if true, load all graphics at start */ variable
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/dports/editors/lazarus/lazarus/components/aggpas/src/ |
H A D | agg_font_cache_manager.pas | 164 procedure precache(from ,to_ : unsigned ); procedure
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | snd_null.c | 29 cvar_t precache = {"precache", "1", CVAR_NONE}; variable
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/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/ |
H A D | agg_font_cache_manager.pas | 164 procedure precache(from ,to_ : unsigned ); procedure
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/dports/editors/lazarus-qt5/lazarus/components/aggpas/src/ |
H A D | agg_font_cache_manager.pas | 164 procedure precache(from ,to_ : unsigned ); procedure
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/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/aggpas/src/ |
H A D | agg_font_cache_manager.pas | 164 procedure precache(from ,to_ : unsigned ); procedure
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/dports/games/quakeforge/quakeforge-0.7.2/libs/audio/renderer/ |
H A D | snd_sfx.c | 56 static cvar_t *precache; variable
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/dports/audio/zmusic/ZMusic-1.1.8/source/mididevices/ |
H A D | music_win_mididevice.cpp | 127 WinMIDIDevice::WinMIDIDevice(int dev_id, bool precache) in WinMIDIDevice()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Main/ |
H A D | SwiftConfig.hpp | 63 bool precache; member
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Main/ |
H A D | SwiftConfig.hpp | 63 bool precache; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | gameconfigfile.cpp | 318 FBaseCVar *precache = FindCVar ("snd_midiprecache", NULL); in DoGlobalSetup() local
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/dports/devel/hs-git-annex/git-annex-8.20210903/Annex/ |
H A D | Branch.hs | 279 precache file branchcontent = do function
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | metric_backend_intel_perfquery.cpp | 28 void Metric_INTEL_perfquery::precache() { in precache() function in Metric_INTEL_perfquery
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | m_misc.c | 161 dboolean precache = true; /* if true, load all graphics at start */ variable
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | cache.c | 649 precache(void) in precache() function
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