/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/src/input/ |
H A D | QGamepadInputDriver.cc | 74 connect(this->gamepad.get(), &QGamepad::buttonAChanged, this, [](bool pressed){ in open() 77 connect(this->gamepad.get(), &QGamepad::buttonBChanged, this, [](bool pressed){ in open() 80 connect(this->gamepad.get(), &QGamepad::buttonXChanged, this, [](bool pressed){ in open() 83 connect(this->gamepad.get(), &QGamepad::buttonYChanged, this, [](bool pressed){ in open() 86 connect(this->gamepad.get(), &QGamepad::buttonL1Changed, this, [](bool pressed){ in open() 89 connect(this->gamepad.get(), &QGamepad::buttonR1Changed, this, [](bool pressed){ in open() 99 connect(this->gamepad.get(), &QGamepad::buttonL3Changed, this, [](bool pressed){ in open() 102 connect(this->gamepad.get(), &QGamepad::buttonR3Changed, this, [](bool pressed){ in open() 108 connect(this->gamepad.get(), &QGamepad::buttonUpChanged, this, [](bool pressed){ in open() 111 connect(this->gamepad.get(), &QGamepad::buttonDownChanged, this, [](bool pressed){ in open() [all …]
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/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/src/input/ |
H A D | QGamepadInputDriver.cc | 74 connect(this->gamepad.get(), &QGamepad::buttonAChanged, this, [](bool pressed){ in open() 77 connect(this->gamepad.get(), &QGamepad::buttonBChanged, this, [](bool pressed){ in open() 80 connect(this->gamepad.get(), &QGamepad::buttonXChanged, this, [](bool pressed){ in open() 83 connect(this->gamepad.get(), &QGamepad::buttonYChanged, this, [](bool pressed){ in open() 86 connect(this->gamepad.get(), &QGamepad::buttonL1Changed, this, [](bool pressed){ in open() 89 connect(this->gamepad.get(), &QGamepad::buttonR1Changed, this, [](bool pressed){ in open() 99 connect(this->gamepad.get(), &QGamepad::buttonL3Changed, this, [](bool pressed){ in open() 102 connect(this->gamepad.get(), &QGamepad::buttonR3Changed, this, [](bool pressed){ in open() 108 connect(this->gamepad.get(), &QGamepad::buttonUpChanged, this, [](bool pressed){ in open() 111 connect(this->gamepad.get(), &QGamepad::buttonDownChanged, this, [](bool pressed){ in open() [all …]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtgamepad/examples/gamepad/simple/ |
H A D | gamepadmonitor.cpp | 82 connect(m_gamepad, &QGamepad::buttonAChanged, this, [](bool pressed){ in GamepadMonitor() 85 connect(m_gamepad, &QGamepad::buttonBChanged, this, [](bool pressed){ in GamepadMonitor() 88 connect(m_gamepad, &QGamepad::buttonXChanged, this, [](bool pressed){ in GamepadMonitor() 91 connect(m_gamepad, &QGamepad::buttonYChanged, this, [](bool pressed){ in GamepadMonitor() 94 connect(m_gamepad, &QGamepad::buttonL1Changed, this, [](bool pressed){ in GamepadMonitor() 97 connect(m_gamepad, &QGamepad::buttonR1Changed, this, [](bool pressed){ in GamepadMonitor() 106 connect(m_gamepad, &QGamepad::buttonSelectChanged, this, [](bool pressed){ in GamepadMonitor() 109 connect(m_gamepad, &QGamepad::buttonStartChanged, this, [](bool pressed){ in GamepadMonitor() 112 connect(m_gamepad, &QGamepad::buttonGuideChanged, this, [](bool pressed){ in GamepadMonitor()
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/ui_qt/input/ |
H A D | userinterface-states.cpp | 10 void pressed() { in pressed() function 21 void pressed() { in pressed() function 32 void pressed() { in pressed() function 43 void pressed() { in pressed() function 54 void pressed() { in pressed() function 65 void pressed() { in pressed() function 77 void pressed() { in pressed() function 89 void pressed() { in pressed() function 99 void pressed() { in pressed() function 109 void pressed() { in pressed() function [all …]
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H A D | userinterface-videosettings.cpp | 6 void pressed() { in pressed() function 17 void pressed() { in pressed() function 28 void pressed() { in pressed() function 39 void pressed() { in pressed() function 50 void pressed() { in pressed() function 61 void pressed() { in pressed() function 72 void pressed() { in pressed() function 83 void pressed() { in pressed() function 94 void pressed() { in pressed() function 105 void pressed() { in pressed() function
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H A D | userinterface-emulationspeed.cpp | 12 void pressed() { in pressed() function 41 void pressed() { in pressed() function 69 void pressed() { in pressed() function 82 void pressed() { in pressed() function 95 void pressed() { in pressed() function 108 void pressed() { in pressed() function 121 void pressed() { in pressed() function 134 void pressed() { in pressed() function 147 void pressed() { in pressed() function 160 void pressed() { in pressed() function [all …]
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H A D | userinterface-system.cpp | 6 void pressed() { in pressed() function 17 void pressed() { in pressed() function 27 void pressed() { in pressed() function 37 void pressed() { in pressed() function 47 void pressed() { in pressed() function 57 void pressed() { in pressed() function 67 void pressed() { in pressed() function 77 void pressed() { in pressed() function
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H A D | userinterface-general.cpp | 6 void pressed() { in pressed() function 17 void pressed() { in pressed() function 28 void pressed() { in pressed() function 44 void pressed() { in pressed() function 57 void pressed() { in pressed() function
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/dports/audio/geonkick-lv2/geonkick-2.8.0/src/ |
H A D | oscillator_group_box.cpp | 442 void OscillatorGroupBox::setSineWave(bool pressed) in setSineWave() 454 void OscillatorGroupBox::setSquareWave(bool pressed) in setSquareWave() 466 void OscillatorGroupBox::setTriangleWave(bool pressed) in setTriangleWave() 478 void OscillatorGroupBox::setSawtoothWave(bool pressed) in setSawtoothWave() 490 void OscillatorGroupBox::setSampleFunction(bool pressed) in setSampleFunction() 512 void OscillatorGroupBox::setNoiseWhite(bool pressed) in setNoiseWhite() 520 void OscillatorGroupBox::setNoiseBrownian(bool pressed) in setNoiseBrownian()
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/dports/cad/ktechlab/ktechlab-0.50.0/src/electronics/components/ |
H A D | toggleswitch.h | 39 bool pressed; variable 64 bool pressed; variable 89 bool pressed; variable 112 bool pressed; variable
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H A D | pushswitch.h | 35 bool pressed; variable 59 bool pressed; variable
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/lib_ui/ui/ |
H A D | click_handler.cpp | 39 auto &pressed = ClickHandlerPressed(); in setActive() local 79 void ClickHandler::pressed() { in pressed() function in ClickHandler 81 auto &pressed = ClickHandlerPressed(); in pressed() local 95 auto &pressed = ClickHandlerPressed(); in unpressed() local 127 auto &pressed = ClickHandlerPressed(); in showAsActive() local 134 auto &pressed = ClickHandlerPressed(); in showAsPressed() local 141 auto &pressed = ClickHandlerPressed(); in hostDestroyed() local
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/dports/graphics/digikam/digikam-7.4.0/core/tests/facesengine/demo/ |
H A D | demobutton.cpp | 45 QPixmap pressed; member in FaceEngineDemo::Button::Private 54 Button::Button(const QString& normal, const QString& pressed, QGraphicsItem* const parent) in Button() 61 Button::Button(const QPixmap& normal, const QPixmap& pressed, QGraphicsItem* const parent) in Button() 93 void Button::setPixmap(const QString& normal, const QString& pressed) in setPixmap() 105 void Button::setPixmap(const QPixmap& normal, const QPixmap& pressed) in setPixmap()
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/dports/games/qonk/qonk-0.3.1/guichan/guichan/ |
H A D | keyinput.cpp | 102 void KeyInput::setShiftPressed(bool pressed) in setShiftPressed() 112 void KeyInput::setControlPressed(bool pressed) in setControlPressed() 122 void KeyInput::setAltPressed(bool pressed) in setAltPressed() 132 void KeyInput::setMetaPressed(bool pressed) in setMetaPressed()
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/dports/devel/guichan/guichan-0.8.2/src/ |
H A D | keyinput.cpp | 89 void KeyInput::setShiftPressed(bool pressed) in setShiftPressed() 99 void KeyInput::setControlPressed(bool pressed) in setControlPressed() 109 void KeyInput::setAltPressed(bool pressed) in setAltPressed() 119 void KeyInput::setMetaPressed(bool pressed) in setMetaPressed()
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/dports/games/spacejunk/spacejunk-1.0.5/guichan/ |
H A D | keyinput.cpp | 89 void KeyInput::setShiftPressed(bool pressed) in setShiftPressed() 99 void KeyInput::setControlPressed(bool pressed) in setControlPressed() 109 void KeyInput::setAltPressed(bool pressed) in setAltPressed() 119 void KeyInput::setMetaPressed(bool pressed) in setMetaPressed()
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/dports/devel/fifechan/fifechan-0.1.5/src/ |
H A D | keyinput.cpp | 110 void KeyInput::setShiftPressed(bool pressed) in setShiftPressed() 120 void KeyInput::setControlPressed(bool pressed) in setControlPressed() 130 void KeyInput::setAltPressed(bool pressed) in setAltPressed() 140 void KeyInput::setMetaPressed(bool pressed) in setMetaPressed()
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/dports/games/stratagus/stratagus-3.2.0/src/guichan/ |
H A D | key.cpp | 108 void Key::setShiftPressed(bool pressed) in setShiftPressed() 118 void Key::setControlPressed(bool pressed) in setControlPressed() 128 void Key::setAltPressed(bool pressed) in setAltPressed() 138 void Key::setMetaPressed(bool pressed) in setMetaPressed()
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/guichan/ |
H A D | key.cpp | 108 void Key::setShiftPressed(bool pressed) in setShiftPressed() 118 void Key::setControlPressed(bool pressed) in setControlPressed() 128 void Key::setAltPressed(bool pressed) in setAltPressed() 138 void Key::setMetaPressed(bool pressed) in setMetaPressed()
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/dports/emulators/vice/vice-3.5/src/arch/sdl/ |
H A D | mousedrv.c | 98 void mousedrv_button_left(int pressed) in mousedrv_button_left() 103 void mousedrv_button_right(int pressed) in mousedrv_button_right() 108 void mousedrv_button_middle(int pressed) in mousedrv_button_middle()
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/dports/games/py-fife/fifengine-0.4.2/engine/core/eventchannel/base/ |
H A D | inputevent.h | 64 virtual void setAltPressed(bool pressed) { m_isAltPressed = pressed; } in setAltPressed() 72 virtual void setControlPressed(bool pressed) { m_isControlPressed = pressed; } in setControlPressed() 80 virtual void setMetaPressed(bool pressed) { m_isMetaPressed = pressed; } in setMetaPressed() 88 virtual void setShiftPressed(bool pressed) { m_isShiftPressed = pressed; } in setShiftPressed()
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/dports/devel/sdl20/SDL2-2.0.18/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 228 Uint8 button, pressed; variable 259 Uint8 button, pressed; variable 283 Uint8 button, pressed; variable
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/dports/x11/controllermap/SDL2-2.0.18/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 228 Uint8 button, pressed; variable 259 Uint8 button, pressed; variable 283 Uint8 button, pressed; variable
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/dports/games/py-fife/fifengine-0.4.2/engine/core/eventchannel/key/ |
H A D | keyevent.h | 75 virtual void setAltPressed(bool pressed) { InputEvent::setAltPressed(pressed); } in setAltPressed() 77 virtual void setControlPressed(bool pressed) { InputEvent::setControlPressed(pressed); } in setControlPressed() 79 virtual void setMetaPressed(bool pressed) { InputEvent::setMetaPressed(pressed); } in setMetaPressed() 81 virtual void setShiftPressed(bool pressed) { InputEvent::setShiftPressed(pressed); } in setShiftPressed()
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/dports/games/libmanette/libmanette-0.2.6/src/ |
H A D | manette-event-mapping.c | 31 gboolean pressed; in map_button_event() local 91 gboolean pressed; in map_absolute_event() local 168 gboolean pressed; in map_hat_event() local
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