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Searched defs:projectile (Results 1 – 25 of 127) sorted by relevance

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/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_projectiles.cpp55 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Damage_Scale() local
62 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Elevation() local
71 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Facing() local
79 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Gravity() local
86 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Owner() local
93 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Polygon() local
101 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Target() local
108 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Type() local
115 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_X() local
123 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Y() local
[all …]
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dprojectile.h16 struct projectile { struct
31 /** Copies item `it` as a drop for this projectile. */ argument
50 projectile &operator=( const projectile & ); argument
61 projectile proj; // What we used to deal the attack argument
H A Dprojectile.cpp22 projectile::projectile() : in projectile() function in projectile
30 projectile::projectile( const projectile &other ) in projectile() function in projectile
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dprojectile.h16 struct projectile { struct
31 /** Copies item `it` as a drop for this projectile. */ argument
50 projectile &operator=( const projectile & ); argument
61 projectile proj; // What we used to deal the attack argument
H A Dprojectile.cpp22 projectile::projectile() : in projectile() function in projectile
30 projectile::projectile( const projectile &other ) in projectile() function in projectile
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dcontroller_projectiles.cc70 sprite_projectile *projectile = *(projectiles++); in create_projectiles_list() local
188 sprite_projectile *projectile = sprites_list[0]; in init_type1() local
217 sprite_projectile *projectile; in init_type2() local
251 sprite_projectile *projectile; in init_type3() local
281 sprite_projectile *projectile; in init_type4() local
331 sprite_projectile *projectile; in init_type5() local
412 sprite_projectile *projectile; in init_type6() local
575 sprite_projectile *projectile = sprites_list[0]; in move_type1() local
611 sprite_projectile *projectile; in move_type2() local
629 sprite_projectile *projectile; in move_type3() local
[all …]
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Dpyro.c19 struct projectile { struct
28 struct projectile *next_free; argument
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_airfight.cpp41 static void AIRFIGHT_RemoveProjectile (aircraftProjectile_t* projectile) in AIRFIGHT_RemoveProjectile()
60 aircraftProjectile_t* projectile; in AIRFIGHT_AddProjectile() local
158 static void AIRFIGHT_MissTarget (aircraftProjectile_t* projectile) in AIRFIGHT_MissTarget()
415 aircraftProjectile_t* projectile; in AIRFIGHT_RemoveProjectileAimingAircraft() local
440 aircraftProjectile_t* projectile; in AIRFIGHT_UpdateProjectileForDestroyedAircraft() local
548 static bool AIRFIGHT_ProjectileReachedTarget (const aircraftProjectile_t* projectile, float movemen… in AIRFIGHT_ProjectileReachedTarget()
607 static void AIRFIGHT_ProjectileHits (const campaign_t* campaign, aircraftProjectile_t* projectile) in AIRFIGHT_ProjectileHits()
681 aircraftProjectile_t* projectile = &ccs.projectiles[idx]; in AIRFIGHT_CampaignRunProjectiles() local
901 aircraftProjectile_t* projectile = &ccs.projectiles[i]; in AIRFIGHT_SaveXML() local
955 aircraftProjectile_t* projectile = &ccs.projectiles[i]; in AIRFIGHT_LoadXML() local
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DProjectileServer.h47 delete projectile; in ~ProjectileEntry() local
51 Projectile *projectile; variable
/dports/games/cube/cube_source/src/
H A Dweapon.cpp108 struct projectile { vec o, to; float speed; dynent *owner; int gun; bool inuse, local; }; argument
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/ThunderousSkies.ocs/TargetBalloon.ocd/
H A DScript.c31 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()
36 public func OnProjectileHit(object projectile) in OnProjectileHit()
/dports/games/tesseract/tesseract/src/game/
H A Dweapon.cpp230 struct projectile struct
232 vec dir, o, from, to, offset;
233 float speed;
234 gameent *owner;
235 int atk;
236 bool local;
237 int offsetmillis;
238 int id;
/dports/games/tesseract-data/tesseract/src/game/
H A Dweapon.cpp230 struct projectile struct
232 vec dir, o, from, to, offset;
233 float speed;
234 gameent *owner;
235 int atk;
236 bool local;
237 int offsetmillis;
238 int id;
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Dproducer.h82 int projectile; variable
132 int projectile; variable
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DWeaponProjectileFactory.cpp20 const CWeaponProjectile* projectile = NULL; in LoadProjectile() local
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dprojectiles.cpp161 …struct projectile_data *projectile = GetMemberWithBounds(projectiles,projectile_index,MAXIMUM_PRO… in get_projectile_data() local
258 struct projectile_data *projectile; in new_projectile() local
323 struct projectile_data *projectile; in move_projectiles() local
582 struct projectile_data *projectile= get_projectile_data(projectile_index); in remove_projectile() local
591 struct projectile_data *projectile; in remove_all_projectiles() local
605 struct projectile_data *projectile; in orphan_projectiles() local
665 struct projectile_data *projectile= get_projectile_data(projectile_index); in drop_the_ball() local
717 struct projectile_data *projectile= get_projectile_data(projectile_index); in update_guided_projectile() local
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dweapon.cpp284 struct projectile struct
286 vec dir, o, to, offset;
287 float speed;
288 fpsent *owner;
289 int gun;
290 bool local;
291 int offsetmillis;
292 int id;
293 entitylight light;
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial04.ocs/System.ocg/
H A DWipfBalloonDeployed.c17 public func OnProjectileHit(object projectile) in OnProjectileHit()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dprojectilemanager.cpp209 …osg::ref_ptr<osg::Node> projectile = mResourceSystem->getSceneManager()->getInstance(model, attach… in createModel() local
328 …void ProjectileManager::launchProjectile(Ptr actor, ConstPtr projectile, const osg::Vec3f &pos, co… in launchProjectile()
418 auto* projectile = mPhysics->getProjectile(magicBoltState.mProjectileId); in moveMagicBolts() local
459 auto* projectile = mPhysics->getProjectile(projectileState.mProjectileId); in moveProjectiles() local
497 auto* projectile = mPhysics->getProjectile(projectileState.mProjectileId); in processHits() local
533 auto* projectile = mPhysics->getProjectile(magicBoltState.mProjectileId); in processHits() local
/dports/games/battalion/battalion1.4b/
H A Dbattalion.h358 struct projectile struct
360 struct projectile * next; /* pointer to next projectile */ argument
361 struct monsterInfo * mine; /* pointer to ownder of projectile */ argument
362 float x, y, z; /* location of projectile */ argument
363 float xv, yv, zv; /* velocity of projectile */ argument
365 char type; /* type of projectile */ argument
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Rules.ocd/NoFriendlyFire.ocd/
H A DScript.c119 public func NoFF_QueryCatchBlow(object projectile, ...) in NoFF_QueryCatchBlow()
148 public func NoFF_IsProjectileTarget(object projectile, object shooter, ...) in NoFF_IsProjectileTarget()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Dprojexpl.cpp233 uint16 ProjExpl::getProjectileImpactAttack(Projectile *projectile, Thing thing) { in getProjectileImpactAttack()
370 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(thing); in projectileDeleteEvent() local
375 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in projectileDelete() local
399 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in processEvents48To49() local
/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Dprojexpl.cpp235 uint16 ProjExpl::getProjectileImpactAttack(Projectile *projectile, Thing thing) { in getProjectileImpactAttack()
372 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(thing); in projectileDeleteEvent() local
377 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in projectileDelete() local
401 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in processEvents48To49() local
/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/Target.ocd/
H A DScript.c11 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Balloon.ocd/BalloonDeployed.ocd/
H A DScript.c242 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()
253 public func OnProjectileHit(object projectile) in OnProjectileHit()

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