/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_projectiles.cpp | 55 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Damage_Scale() local 62 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Elevation() local 71 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Facing() local 79 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Gravity() local 86 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Owner() local 93 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Polygon() local 101 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Target() local 108 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Type() local 115 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_X() local 123 projectile_data *projectile = get_projectile_data(Lua_Projectile::Index(L, 1)); in Lua_Projectile_Get_Y() local [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | projectile.h | 16 struct projectile { struct 31 /** Copies item `it` as a drop for this projectile. */ argument 50 projectile &operator=( const projectile & ); argument 61 projectile proj; // What we used to deal the attack argument
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H A D | projectile.cpp | 22 projectile::projectile() : in projectile() function in projectile 30 projectile::projectile( const projectile &other ) in projectile() function in projectile
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | projectile.h | 16 struct projectile { struct 31 /** Copies item `it` as a drop for this projectile. */ argument 50 projectile &operator=( const projectile & ); argument 61 projectile proj; // What we used to deal the attack argument
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H A D | projectile.cpp | 22 projectile::projectile() : in projectile() function in projectile 30 projectile::projectile( const projectile &other ) in projectile() function in projectile
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/dports/games/tecnoballz/tecnoballz-0.93.1/src/ |
H A D | controller_projectiles.cc | 70 sprite_projectile *projectile = *(projectiles++); in create_projectiles_list() local 188 sprite_projectile *projectile = sprites_list[0]; in init_type1() local 217 sprite_projectile *projectile; in init_type2() local 251 sprite_projectile *projectile; in init_type3() local 281 sprite_projectile *projectile; in init_type4() local 331 sprite_projectile *projectile; in init_type5() local 412 sprite_projectile *projectile; in init_type6() local 575 sprite_projectile *projectile = sprites_list[0]; in move_type1() local 611 sprite_projectile *projectile; in move_type2() local 629 sprite_projectile *projectile; in move_type3() local [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | pyro.c | 19 struct projectile { struct 28 struct projectile *next_free; argument
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/ |
H A D | cp_airfight.cpp | 41 static void AIRFIGHT_RemoveProjectile (aircraftProjectile_t* projectile) in AIRFIGHT_RemoveProjectile() 60 aircraftProjectile_t* projectile; in AIRFIGHT_AddProjectile() local 158 static void AIRFIGHT_MissTarget (aircraftProjectile_t* projectile) in AIRFIGHT_MissTarget() 415 aircraftProjectile_t* projectile; in AIRFIGHT_RemoveProjectileAimingAircraft() local 440 aircraftProjectile_t* projectile; in AIRFIGHT_UpdateProjectileForDestroyedAircraft() local 548 static bool AIRFIGHT_ProjectileReachedTarget (const aircraftProjectile_t* projectile, float movemen… in AIRFIGHT_ProjectileReachedTarget() 607 static void AIRFIGHT_ProjectileHits (const campaign_t* campaign, aircraftProjectile_t* projectile) in AIRFIGHT_ProjectileHits() 681 aircraftProjectile_t* projectile = &ccs.projectiles[idx]; in AIRFIGHT_CampaignRunProjectiles() local 901 aircraftProjectile_t* projectile = &ccs.projectiles[i]; in AIRFIGHT_SaveXML() local 955 aircraftProjectile_t* projectile = &ccs.projectiles[i]; in AIRFIGHT_LoadXML() local
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | ProjectileServer.h | 47 delete projectile; in ~ProjectileEntry() local 51 Projectile *projectile; variable
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/dports/games/cube/cube_source/src/ |
H A D | weapon.cpp | 108 struct projectile { vec o, to; float speed; dynent *owner; int gun; bool inuse, local; }; argument
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/ThunderousSkies.ocs/TargetBalloon.ocd/ |
H A D | Script.c | 31 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget() 36 public func OnProjectileHit(object projectile) in OnProjectileHit()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | weapon.cpp | 230 struct projectile struct 232 vec dir, o, from, to, offset; 233 float speed; 234 gameent *owner; 235 int atk; 236 bool local; 237 int offsetmillis; 238 int id;
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | weapon.cpp | 230 struct projectile struct 232 vec dir, o, from, to, offset; 233 float speed; 234 gameent *owner; 235 int atk; 236 bool local; 237 int offsetmillis; 238 int id;
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | producer.h | 82 int projectile; variable 132 int projectile; variable
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | WeaponProjectileFactory.cpp | 20 const CWeaponProjectile* projectile = NULL; in LoadProjectile() local
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | projectiles.cpp | 161 …struct projectile_data *projectile = GetMemberWithBounds(projectiles,projectile_index,MAXIMUM_PRO… in get_projectile_data() local 258 struct projectile_data *projectile; in new_projectile() local 323 struct projectile_data *projectile; in move_projectiles() local 582 struct projectile_data *projectile= get_projectile_data(projectile_index); in remove_projectile() local 591 struct projectile_data *projectile; in remove_all_projectiles() local 605 struct projectile_data *projectile; in orphan_projectiles() local 665 struct projectile_data *projectile= get_projectile_data(projectile_index); in drop_the_ball() local 717 struct projectile_data *projectile= get_projectile_data(projectile_index); in update_guided_projectile() local
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | weapon.cpp | 284 struct projectile struct 286 vec dir, o, to, offset; 287 float speed; 288 fpsent *owner; 289 int gun; 290 bool local; 291 int offsetmillis; 292 int id; 293 entitylight light;
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial04.ocs/System.ocg/ |
H A D | WipfBalloonDeployed.c | 17 public func OnProjectileHit(object projectile) in OnProjectileHit()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | projectilemanager.cpp | 209 …osg::ref_ptr<osg::Node> projectile = mResourceSystem->getSceneManager()->getInstance(model, attach… in createModel() local 328 …void ProjectileManager::launchProjectile(Ptr actor, ConstPtr projectile, const osg::Vec3f &pos, co… in launchProjectile() 418 auto* projectile = mPhysics->getProjectile(magicBoltState.mProjectileId); in moveMagicBolts() local 459 auto* projectile = mPhysics->getProjectile(projectileState.mProjectileId); in moveProjectiles() local 497 auto* projectile = mPhysics->getProjectile(projectileState.mProjectileId); in processHits() local 533 auto* projectile = mPhysics->getProjectile(magicBoltState.mProjectileId); in processHits() local
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/dports/games/battalion/battalion1.4b/ |
H A D | battalion.h | 358 struct projectile struct 360 struct projectile * next; /* pointer to next projectile */ argument 361 struct monsterInfo * mine; /* pointer to ownder of projectile */ argument 362 float x, y, z; /* location of projectile */ argument 363 float xv, yv, zv; /* velocity of projectile */ argument 365 char type; /* type of projectile */ argument
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Rules.ocd/NoFriendlyFire.ocd/ |
H A D | Script.c | 119 public func NoFF_QueryCatchBlow(object projectile, ...) in NoFF_QueryCatchBlow() 148 public func NoFF_IsProjectileTarget(object projectile, object shooter, ...) in NoFF_IsProjectileTarget()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/ |
H A D | projexpl.cpp | 233 uint16 ProjExpl::getProjectileImpactAttack(Projectile *projectile, Thing thing) { in getProjectileImpactAttack() 370 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(thing); in projectileDeleteEvent() local 375 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in projectileDelete() local 399 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in processEvents48To49() local
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/dports/games/scummvm/scummvm-2.5.1/engines/dm/ |
H A D | projexpl.cpp | 235 uint16 ProjExpl::getProjectileImpactAttack(Projectile *projectile, Thing thing) { in getProjectileImpactAttack() 372 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(thing); in projectileDeleteEvent() local 377 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in projectileDelete() local 401 Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing); in processEvents48To49() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/Target.ocd/ |
H A D | Script.c | 11 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Balloon.ocd/BalloonDeployed.ocd/ |
H A D | Script.c | 242 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget() 253 public func OnProjectileHit(object projectile) in OnProjectileHit()
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