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Searched defs:puzzle (Results 1 – 25 of 119) sorted by relevance

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/dports/games/palapeli/palapeli-21.12.3/src/file-io/
H A Dcollection.cpp24 Palapeli::Collection::Item::Item(Palapeli::Puzzle* puzzle) in Item()
124 …Palapeli::Puzzle* puzzle = new Palapeli::Puzzle(new Palapeli::CollectionStorageComponent(puzzleGro… in Collection() local
132 …Palapeli::Puzzle* puzzle = new Palapeli::Puzzle(new Palapeli::RetailStorageComponent(desktopPath),… in Collection() local
164 void Palapeli::Collection::importPuzzle(Palapeli::Puzzle* puzzle) in importPuzzle()
184 Palapeli::Puzzle* puzzle = new Palapeli::Puzzle(new Palapeli::ArchiveStorageComponent, path, id); in importPuzzle() local
197 Palapeli::Puzzle* puzzle = puzzleFromIndex(index); in exportPuzzle() local
208 Palapeli::Puzzle* puzzle = puzzleFromIndex(index); in deletePuzzle() local
H A Dcollection_p.h18 Palapeli::Puzzle* puzzle() const { return m_puzzle; } in puzzle() function
/dports/games/burrtools/burrtools-0.6.3/src/gui/
H A Dtooltabs.h50 puzzle_c * puzzle; variable
68 puzzle_c * puzzle; variable
86 puzzle_c * puzzle; variable
104 puzzle_c * puzzle; variable
121 puzzle_c * puzzle; variable
H A Dvoxeleditgroup.cpp83 VoxelEditGroup_c::VoxelEditGroup_c(int x, int y, int w, int h, puzzle_c * puzzle, const guiGridType… in VoxelEditGroup_c()
119 void VoxelEditGroup_c::newGridType(const guiGridType_c * ggt, puzzle_c * puzzle) { in newGridType()
145 void VoxelEditGroup_c::setPuzzle(puzzle_c * puzzle, unsigned int num) { in setPuzzle()
/dports/games/ksudoku/ksudoku-21.12.3/src/gui/
H A Dhistory.cpp42 void HistoryEvent::setPuzzleCell(PuzzleState& puzzle, int index, const CellInfo& cell) const { in setPuzzleCell()
64 CellInfo HistoryEvent::getPuzzleCell(const PuzzleState& puzzle, int index) const { in getPuzzleCell() argument
75 bool HistoryEvent::applyTo(PuzzleState& puzzle) { in applyTo()
H A Dgamevariants.cpp293 auto* puzzle = new Puzzle(m_graph, false); in startEmpty() local
305 auto* puzzle = new Puzzle(m_graph, true); in createGame() local
350 auto* puzzle = new Puzzle(m_graph, false); in startEmpty() local
362 auto* puzzle = new Puzzle(m_graph, true); in createGame() local
405 auto* puzzle = new Puzzle(m_graph, false); in startEmpty() local
415 auto* puzzle = new Puzzle(m_graph, true); in createGame() local
/dports/security/hs-cryptol/cryptol-2.11.0/_cabal_deps/sbv-8.12/Documentation/SBV/Examples/Puzzles/
H A DDogCatMouse.hs31 puzzle = allSat $ do function
H A DCounts.hs54 puzzle cnt = cnt .== last css function
H A DGarden.hs70 puzzle = do n <- sInteger "N" function
/dports/lang/mosml/mosml-ver-2.10.1/src/doc/
H A Dmosmllib.tex42 \subsection*{This document}
49 \subsection*{Alternative formats of this document}
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Ddpgen.cpp164 struct puzzle { struct
165 string name;
166 int seed;
167 int el, hl;
/dports/games/einstein/einstein-2.0/
H A Dpuzgen.cpp145 bool Possibilities::isValid(SolvedPuzzle &puzzle) in isValid()
221 static bool canSolve(SolvedPuzzle &puzzle, Rules &rules) in canSolve()
247 static void removeRules(SolvedPuzzle &puzzle, Rules &rules) in removeRules()
268 static void genRules(SolvedPuzzle &puzzle, Rules &rules) in genRules()
314 void genPuzzle(SolvedPuzzle &puzzle, Rules &rules) in genPuzzle()
354 void savePuzzle(SolvedPuzzle &puzzle, std::ostream &stream) in savePuzzle()
361 void loadPuzzle(SolvedPuzzle &puzzle, std::istream &stream) in loadPuzzle()
H A Drules.cpp39 NearRule::NearRule(SolvedPuzzle puzzle) in NearRule()
153 DirectionRule::DirectionRule(SolvedPuzzle puzzle) in DirectionRule()
237 OpenRule::OpenRule(SolvedPuzzle puzzle) in OpenRule()
290 UnderRule::UnderRule(SolvedPuzzle puzzle) in UnderRule()
376 BetweenRule::BetweenRule(SolvedPuzzle puzzle) in BetweenRule()
509 Rule* genRule(SolvedPuzzle &puzzle) in genRule()
/dports/games/gnome-sudoku/gnome-sudoku-40.2/lib/
H A Dqqwing-wrapper.cpp75 int qqwing_count_solutions_limited(int* puzzle) in qqwing_count_solutions_limited()
87 void qqwing_print_stats(int* puzzle) in qqwing_print_stats()
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/
H A Dprinting.c10 struct puzzle { struct
20 struct puzzle *puzzles; argument
/dports/x11-toolkits/p5-Tk/Tk-804.035/demos/demos/widget_lib/
H A Dpuzzle.pl6 sub puzzle { subroutine
/dports/games/gbrainy/gbrainy-2.4.3/src/Games/Logic/
H A DPuzzleGridDots.cs45 bool [] puzzle; field in gbrainy.Games.Logic.PuzzleGridDots
265 public void DrawFigure (CairoContextEx gr, double x, double y, bool [] puzzle, int index) in DrawFigure()
/dports/math/giacxcas/fltk-1.3.0/test/
H A Dglpuzzle.cxx62 struct puzzle { struct
63 struct puzzle *backptr; argument
64 struct puzzle *solnptr; argument
66 struct puzzle *next; argument
73 struct puzzle *puzzle; argument
491 solidifyChain(struct puzzle *puzzle) in solidifyChain()
628 generateNewConfigs(struct puzzle *puzzle) in generateNewConfigs()
654 struct puzzle *puzzle, *next; in freeSolutions() local
/dports/x11-toolkits/fltk/fltk-1.3.8/test/
H A Dglpuzzle.cxx53 struct puzzle { struct
54 struct puzzle *backptr; argument
55 struct puzzle *solnptr; argument
57 struct puzzle *next; argument
64 struct puzzle *puzzle; argument
482 solidifyChain(struct puzzle *puzzle) in solidifyChain()
619 generateNewConfigs(struct puzzle *puzzle) in generateNewConfigs()
645 struct puzzle *puzzle, *next; in freeSolutions() local
/dports/x11-toolkits/ntk/ntk/test/
H A Dglpuzzle.cxx62 struct puzzle { struct
63 struct puzzle *backptr; argument
64 struct puzzle *solnptr; argument
66 struct puzzle *next; argument
73 struct puzzle *puzzle; member
491 solidifyChain(struct puzzle *puzzle) in solidifyChain()
628 generateNewConfigs(struct puzzle *puzzle) in generateNewConfigs()
654 struct puzzle *puzzle, *next; in freeSolutions() local
/dports/games/palapeli/palapeli-21.12.3/src/
H A Dimporthelper.cpp32 Palapeli::Puzzle* puzzle = Palapeli::Collection::instance()->importPuzzle(m_path); in doWork() local
/dports/security/hs-cryptol/cryptol-2.11.0/_cabal_deps/sbv-8.12/SBVTestSuite/TestSuite/Puzzles/
H A DCounts.hs26 puzzle' d0 d1 d2 d3 d4 d5 d6 d7 d8 d9 = puzzle [d0, d1, d2, d3, d4, d5, d6, d7, d8, d9] function
/dports/security/hs-cryptol/cryptol-2.11.0/_cabal_deps/sbv-8.12/SBVBenchSuite/BenchSuite/Puzzles/
H A DCounts.hs27 -- puzzle' d0 d1 d2 d3 d4 d5 d6 d7 d8 d9 = puzzle [d0, d1, d2, d3, d4, d5, d6, d7, d8, d9] function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dpuzzle.cpp173 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in initPieces() local
193 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in showPieces() local
208 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in drawCurrentPiece() local
340 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in dropPiece() local
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dpuzzle.cpp177 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in initPieces() local
197 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in showPieces() local
212 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in drawCurrentPiece() local
344 ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE)); in dropPiece() local

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