/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_dyn_part.c | 113 vec3_t porg, pvel; in particle_new_random() local 449 vec3_t dir, porg, pvel; in R_LavaSplash_QF() local 485 vec3_t dir, pdir, porg, pvel; in R_TeleportSplash_QF() local 592 vec3_t old_origin, porg, pvel, vec; in R_BloodTrail_QF() local 632 vec3_t old_origin, porg, pvel, vec; in R_SlightBloodTrail_QF() local 672 vec3_t old_origin, pvel, subtract, vec; in R_WizTrail_QF() local 713 vec3_t old_origin, pvel, subtract, vec; in R_FlameTrail_QF() local 835 vec3_t dir, porg, pvel; in R_TeleportSplash_EE() local 1063 vec3_t dir, porg, pvel; in R_LavaSplash_ID() local 1099 vec3_t dir, pdir, porg, pvel; in R_TeleportSplash_ID() local [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | glsl_particles.c | 172 vec3_t porg, pvel; in particle_new_random() local 536 vec3_t dir, porg, pvel; in R_LavaSplash_QF() local 572 vec3_t dir, pdir, porg, pvel; in R_TeleportSplash_QF() local 679 vec3_t old_origin, porg, pvel, vec; in R_BloodTrail_QF() local 719 vec3_t old_origin, porg, pvel, vec; in R_SlightBloodTrail_QF() local 759 vec3_t old_origin, pvel, subtract, vec; in R_WizTrail_QF() local 800 vec3_t old_origin, pvel, subtract, vec; in R_FlameTrail_QF() local 922 vec3_t dir, porg, pvel; in R_TeleportSplash_EE() local 1150 vec3_t dir, porg, pvel; in R_LavaSplash_ID() local 1186 vec3_t dir, pdir, porg, pvel; in R_TeleportSplash_ID() local [all …]
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_partsustain.c | 287 vec3_t r, u, pvel; in CG_ParticleSteamEffect() local 326 vec3_t r, u, dir, pvel; in CG_ParticleSteamEffect2() local
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H A D | cg_parteffects.c | 924 vec3_t r, u, pvel; in CG_ParticleSmokeEffect() local 2138 vec3_t dir, porg, pvel; in CG_WidowSplash() local
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | solarwinds.cpp | 150 static float pvel = float (dParticlespeed) * 0.01f; in update() local
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_missile.c | 308 vec3_t pvel; in fire_flamer() local
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_rpart.c | 923 vec3_t porg, pvel; in sw32_R_Particle_NewRandom() local
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rpart.c | 909 vec3_t porg, pvel; in R_Particle_NewRandom() local
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/dports/science/PETSc/petsc-3.14.1/src/snes/tutorials/ |
H A D | ex63.c | 589 Vec vel, locvel, pvel; in main() local
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/dports/graphics/blender/blender-2.91.0/extern/mantaflow/preprocessed/plugin/ |
H A D | flip.cpp | 1907 const ParticleDataImpl<Vec3> &pvel; member 2365 ParticleDataImpl<Vec3> &pvel; member 2517 ParticleDataImpl<Vec3> &pvel; member
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