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Searched defs:ray_start (Results 1 – 19 of 19) sorted by relevance

/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_snap_utilities_line/snap_context_l/
H A Dutils_projection.py23 def depth_get(co, ray_start, ray_dir): argument
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dl-los.cc73 LUAFN(ray_start) in LUAFN() argument
/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/
H A DvtkVolumeRayCastCompositeFunction.cxx57 float *ray_start, *ray_increment; in vtkCastRay_NN_Unshaded() local
284 float *ray_start, *ray_increment; in vtkCastRay_NN_Shaded() local
571 float *ray_start, *ray_increment; in vtkCastRay_TrilinSample_Unshaded() local
930 float *ray_start, *ray_increment; in vtkCastRay_TrilinSample_Shaded() local
1378 float *ray_start, *ray_increment; in vtkCastRay_TrilinVertices_Unshaded() local
1839 float *ray_start, *ray_increment; in vtkCastRay_TrilinVertices_Shaded() local
H A DvtkVolumeRayCastIsosurfaceFunction.cxx289 float *ray_start, *ray_increment; in vtkCastRay_NN() local
564 float *ray_start, *ray_increment; in vtkCastRay_Trilin() local
H A DvtkVolumeRayCastMIPFunction.cxx250 float *ray_start, *ray_increment; in vtkCastMaxOpacityRay() local
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_detail.c71 const float *ray_start; member
223 float ray_start[3], ray_end[3], ray_normal[3]; in sample_detail_dyntopo() local
H A Dsculpt_cloth.c665 float ray_start[3], ray_normal[3]; in cloth_brush_solve_collision() local
H A Dsculpt.c2848 const float *ray_start; member
2864 const float *ray_start, *ray_normal; member
7236 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3], sampled_normal[3], in SCULPT_cursor_geometry_info_update() local
7362 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3]; in SCULPT_stroke_get_location() local
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/kinfu/src/cuda/
H A Dray_caster.cu169 float3 ray_start = tcurr; in operator ()() local
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/raytracing/
H A DCylinderIntersector.cxx55 VTKM_EXEC vec3 cylinder(const vec3& ray_start, in cylinder()
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/kinfu_large_scale/src/cuda/
H A Dray_caster.cu206 float3 ray_start = tcurr; in operator ()() local
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_walk.c391 float ray_start[3]; in walk_floor_distance_get() local
435 float ray_start[3]; in walk_ray_cast() local
H A Dview3d_gizmo_ruler.c333 float ray_start[3]; in view3d_ruler_item_mousemove() local
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/raytracing/
H A DCylinderIntersector.cxx167 VTKM_EXEC vec3 cylinder(const vec3& ray_start, in cylinder()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/
H A Dtransform_snap_object.c945 const float *ray_start; member
3038 float ray_start[3], ray_normal[3]; in transform_snap_context_project_view3d_mixed_impl() local
3259 float ray_start[3], ray_normal[3]; in ED_transform_snap_object_project_all_view3d_ex() local
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dfluid.c968 const float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f}; in obstacles_from_mesh_task_cb() local
1510 const float ray_start[3] = {((float)x) + 0.5f, ((float)y) + 0.5f, ((float)z) + 0.5f}; in emit_from_particles_task_cb() local
2042 const float ray_start[3] = {((float)x) + 0.5f, ((float)y) + 0.5f, ((float)z) + 0.5f}; in emit_from_mesh_task_cb() local
H A Dconstraint.c4867 float ray_start[3], ray_end[3]; in followtrack_project_to_depth_object_if_needed() local
H A Ddynamicpaint.c3985 float ray_start[3], ray_dir[3]; in dynamic_paint_paint_mesh_cell_point_cb_ex() local
/dports/graphics/blender/blender-2.91.0/source/blender/editors/gpencil/
H A Dgpencil_utils.c1210 float ray_start[3]; in ED_gpencil_stroke_reproject() local