/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_snap_utilities_line/snap_context_l/ |
H A D | utils_projection.py | 23 def depth_get(co, ray_start, ray_dir): argument
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | l-los.cc | 73 LUAFN(ray_start) in LUAFN() argument
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/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/ |
H A D | vtkVolumeRayCastCompositeFunction.cxx | 57 float *ray_start, *ray_increment; in vtkCastRay_NN_Unshaded() local 284 float *ray_start, *ray_increment; in vtkCastRay_NN_Shaded() local 571 float *ray_start, *ray_increment; in vtkCastRay_TrilinSample_Unshaded() local 930 float *ray_start, *ray_increment; in vtkCastRay_TrilinSample_Shaded() local 1378 float *ray_start, *ray_increment; in vtkCastRay_TrilinVertices_Unshaded() local 1839 float *ray_start, *ray_increment; in vtkCastRay_TrilinVertices_Shaded() local
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H A D | vtkVolumeRayCastIsosurfaceFunction.cxx | 289 float *ray_start, *ray_increment; in vtkCastRay_NN() local 564 float *ray_start, *ray_increment; in vtkCastRay_Trilin() local
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H A D | vtkVolumeRayCastMIPFunction.cxx | 250 float *ray_start, *ray_increment; in vtkCastMaxOpacityRay() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | sculpt_detail.c | 71 const float *ray_start; member 223 float ray_start[3], ray_end[3], ray_normal[3]; in sample_detail_dyntopo() local
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H A D | sculpt_cloth.c | 665 float ray_start[3], ray_normal[3]; in cloth_brush_solve_collision() local
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H A D | sculpt.c | 2848 const float *ray_start; member 2864 const float *ray_start, *ray_normal; member 7236 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3], sampled_normal[3], in SCULPT_cursor_geometry_info_update() local 7362 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3]; in SCULPT_stroke_get_location() local
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/kinfu/src/cuda/ |
H A D | ray_caster.cu | 169 float3 ray_start = tcurr; in operator ()() local
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/raytracing/ |
H A D | CylinderIntersector.cxx | 55 VTKM_EXEC vec3 cylinder(const vec3& ray_start, in cylinder()
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/gpu/kinfu_large_scale/src/cuda/ |
H A D | ray_caster.cu | 206 float3 ray_start = tcurr; in operator ()() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/ |
H A D | view3d_walk.c | 391 float ray_start[3]; in walk_floor_distance_get() local 435 float ray_start[3]; in walk_ray_cast() local
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H A D | view3d_gizmo_ruler.c | 333 float ray_start[3]; in view3d_ruler_item_mousemove() local
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/raytracing/ |
H A D | CylinderIntersector.cxx | 167 VTKM_EXEC vec3 cylinder(const vec3& ray_start, in cylinder()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/ |
H A D | transform_snap_object.c | 945 const float *ray_start; member 3038 float ray_start[3], ray_normal[3]; in transform_snap_context_project_view3d_mixed_impl() local 3259 float ray_start[3], ray_normal[3]; in ED_transform_snap_object_project_all_view3d_ex() local
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | fluid.c | 968 const float ray_start[3] = {(float)x + 0.5f, (float)y + 0.5f, (float)z + 0.5f}; in obstacles_from_mesh_task_cb() local 1510 const float ray_start[3] = {((float)x) + 0.5f, ((float)y) + 0.5f, ((float)z) + 0.5f}; in emit_from_particles_task_cb() local 2042 const float ray_start[3] = {((float)x) + 0.5f, ((float)y) + 0.5f, ((float)z) + 0.5f}; in emit_from_mesh_task_cb() local
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H A D | constraint.c | 4867 float ray_start[3], ray_end[3]; in followtrack_project_to_depth_object_if_needed() local
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H A D | dynamicpaint.c | 3985 float ray_start[3], ray_dir[3]; in dynamic_paint_paint_mesh_cell_point_cb_ex() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/gpencil/ |
H A D | gpencil_utils.c | 1210 float ray_start[3]; in ED_gpencil_stroke_reproject() local
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