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Searched defs:readMaterials (Results 1 – 9 of 9) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXImportSettings.h93 bool readMaterials; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXImportSettings.h94 bool readMaterials; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXImportSettings.h96 bool readMaterials; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXImportSettings.h100 bool readMaterials; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXImportSettings.h96 bool readMaterials; member
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXImportSettings.h100 bool readMaterials; member
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXImportSettings.h100 bool readMaterials; member
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSceneLoaderIrr.cpp168 void CSceneLoaderIrr::readMaterials(io::IXMLReader* reader, ISceneNode* node) in readMaterials() function in irr::scene::CSceneLoaderIrr
/dports/multimedia/tinyobjloader/tinyobjloader-2.0.0rc8-3-g7ba4b65/tests/
H A Dtester.cc246 bool readMaterials = true, in TestLoadObjFromPreopenedFile()