1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
24 static bNodeSocketTemplate sh_node_mix_shader_in[] = {
25     {SOCK_FLOAT, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
26     {SOCK_SHADER, N_("Shader")},
27     {SOCK_SHADER, N_("Shader")},
28     {-1, ""},
29 };
30 
31 static bNodeSocketTemplate sh_node_mix_shader_out[] = {
32     {SOCK_SHADER, N_("Shader")},
33     {-1, ""},
34 };
35 
node_shader_gpu_mix_shader(GPUMaterial * mat,bNode * node,bNodeExecData * UNUSED (execdata),GPUNodeStack * in,GPUNodeStack * out)36 static int node_shader_gpu_mix_shader(GPUMaterial *mat,
37                                       bNode *node,
38                                       bNodeExecData *UNUSED(execdata),
39                                       GPUNodeStack *in,
40                                       GPUNodeStack *out)
41 {
42   return GPU_stack_link(mat, node, "node_mix_shader", in, out);
43 }
44 
45 /* node type definition */
register_node_type_sh_mix_shader(void)46 void register_node_type_sh_mix_shader(void)
47 {
48   static bNodeType ntype;
49 
50   sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER, 0);
51   node_type_socket_templates(&ntype, sh_node_mix_shader_in, sh_node_mix_shader_out);
52   node_type_init(&ntype, NULL);
53   node_type_storage(&ntype, "", NULL, NULL);
54   node_type_gpu(&ntype, node_shader_gpu_mix_shader);
55 
56   nodeRegisterType(&ntype);
57 }
58