1 /*
2 * This program is free software; you can redistribute it and/or
3 * modify it under the terms of the GNU General Public License
4 * as published by the Free Software Foundation; either version 2
5 * of the License, or (at your option) any later version.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software Foundation,
14 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15 *
16 * The Original Code is Copyright (C) 2005 Blender Foundation.
17 * All rights reserved.
18 */
19
20 #include "../node_shader_util.h"
21
22 /* **************** OUTPUT ******************** */
23
24 static bNodeSocketTemplate sh_node_mix_shader_in[] = {
25 {SOCK_FLOAT, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
26 {SOCK_SHADER, N_("Shader")},
27 {SOCK_SHADER, N_("Shader")},
28 {-1, ""},
29 };
30
31 static bNodeSocketTemplate sh_node_mix_shader_out[] = {
32 {SOCK_SHADER, N_("Shader")},
33 {-1, ""},
34 };
35
node_shader_gpu_mix_shader(GPUMaterial * mat,bNode * node,bNodeExecData * UNUSED (execdata),GPUNodeStack * in,GPUNodeStack * out)36 static int node_shader_gpu_mix_shader(GPUMaterial *mat,
37 bNode *node,
38 bNodeExecData *UNUSED(execdata),
39 GPUNodeStack *in,
40 GPUNodeStack *out)
41 {
42 return GPU_stack_link(mat, node, "node_mix_shader", in, out);
43 }
44
45 /* node type definition */
register_node_type_sh_mix_shader(void)46 void register_node_type_sh_mix_shader(void)
47 {
48 static bNodeType ntype;
49
50 sh_node_type_base(&ntype, SH_NODE_MIX_SHADER, "Mix Shader", NODE_CLASS_SHADER, 0);
51 node_type_socket_templates(&ntype, sh_node_mix_shader_in, sh_node_mix_shader_out);
52 node_type_init(&ntype, NULL);
53 node_type_storage(&ntype, "", NULL, NULL);
54 node_type_gpu(&ntype, node_shader_gpu_mix_shader);
55
56 nodeRegisterType(&ntype);
57 }
58