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Searched defs:reloadUI (Results 1 – 25 of 28) sorted by relevance

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/dports/net/megacmd/MEGAcmd-1.4.1_Win/sdk/examples/Swift/MEGA/MEGA/Offline/
H A DOfflineTableViewController.swift52 func reloadUI() { in reloadUI() function
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_new_game.cpp76 void MenuStateNewGame::reloadUI() { in reloadUI() function in Glest::Game::MenuStateNewGame
H A Dmenu_state_graphic_info.cpp80 void MenuStateGraphicInfo::reloadUI() { in reloadUI() function in Glest::Game::MenuStateGraphicInfo
H A Dmain_menu.cpp74 void MainMenu::reloadUI() { in reloadUI() function in Glest::Game::MainMenu
371 void MenuState::reloadUI() { in reloadUI() function in Glest::Game::MenuState
H A Dserver_line.cpp166 void ServerLine::reloadUI() { in reloadUI() function in Glest::Game::ServerLine
H A Dmenu_state_options_sound.cpp184 void MenuStateOptionsSound::reloadUI() { in reloadUI() function in Glest::Game::MenuStateOptionsSound
H A Dmenu_state_options_network.cpp242 void MenuStateOptionsNetwork::reloadUI() { in reloadUI() function in Glest::Game::MenuStateOptionsNetwork
H A Dmenu_state_about.cpp143 void MenuStateAbout::reloadUI() { in reloadUI() function in Glest::Game::MenuStateAbout
H A Dmenu_state_scenario.cpp171 void MenuStateScenario::reloadUI() { in reloadUI() function in Glest::Game::MenuStateScenario
H A Dmenu_state_keysetup.cpp215 void MenuStateKeysetup::reloadUI() { in reloadUI() function in Glest::Game::MenuStateKeysetup
H A Dmenu_state_options_graphics.cpp394 void MenuStateOptionsGraphics::reloadUI() { in reloadUI() function in Glest::Game::MenuStateOptionsGraphics
H A Dmenu_state_load_game.cpp175 void MenuStateLoadGame::reloadUI() { in reloadUI() function in Glest::Game::MenuStateLoadGame
H A Dmenu_state_join_game.cpp231 void MenuStateJoinGame::reloadUI() { in reloadUI() function in Glest::Game::MenuStateJoinGame
H A Dmenu_state_root.cpp184 void MenuStateRoot::reloadUI() { in reloadUI() function in Glest::Game::MenuStateRoot
H A Dmenu_state_options.cpp380 void MenuStateOptions::reloadUI() { in reloadUI() function in Glest::Game::MenuStateOptions
H A Dmenu_state_masterserver.cpp349 void MenuStateMasterserver::reloadUI() { in reloadUI() function in Glest::Game::MenuStateMasterserver
/dports/net/megacmd/MEGAcmd-1.4.1_Win/sdk/examples/iOS/Demo/Demo/Offline/
H A DOfflineTableViewController.m144 - (void)reloadUI { method
/dports/net/megacmd/MEGAcmd-1.4.1_Win/sdk/examples/Swift/MEGA/MEGA/CloudDrive/
H A DDetailsNodeInfoViewController.swift62 func reloadUI() { in reloadUI() function
H A DCloudDriveTableViewController.swift68 func reloadUI() { in reloadUI() function
/dports/audio/amarok/amarok-3e11ccdd1417e70486eaaa84d8475182eec44c20/src/context/applets/tabs/
H A DTabsApplet.cpp320 Ui::ReloadEditDialog *reloadUI = new Ui::ReloadEditDialog(); in reloadTabs() local
/dports/net/megacmd/MEGAcmd-1.4.1_Win/sdk/examples/iOS/Demo/Demo/CloudDrive/
H A DDetailsNodeInfoViewController.m58 - (void)reloadUI { method
H A DCloudDriveTableViewController.m319 - (void)reloadUI { method
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/main/
H A Dbattle_end.cpp92 void BattleEnd::reloadUI() { in reloadUI() function in Glest::Game::BattleEnd
H A Dprogram.h112 virtual void reloadUI() {}; in reloadUI() function
H A Dprogram.cpp892 void Program::reloadUI() { in reloadUI() function in Glest::Game::Program

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