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Searched defs:render_quad (Results 1 – 10 of 10) sorted by relevance

/dports/games/phlipple/phlipple-0.8.5/src/
H A Dquadrenderer.c92 void render_quad() in render_quad() function
/dports/x11/p5-X11-Protocol/X11-Protocol-0.56/eg/
H A Drender-clock.pl66 sub render_quad { subroutine
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/
H A Ddraw13.cpp251 void texture_info::render_quad(const render_primitive &prim, const int x, const int y) in render_quad() function in texture_info
269 void renderer_sdl2::render_quad(texture_info *texture, const render_primitive &prim, const int x, c… in render_quad() function in renderer_sdl2
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/
H A Ddraw13.cpp251 void texture_info::render_quad(const render_primitive &prim, const int x, const int y) in render_quad() function in texture_info
269 void renderer_sdl2::render_quad(texture_info *texture, const render_primitive &prim, const int x, c… in render_quad() function in renderer_sdl2
/dports/games/solarus-quest-editor/solarus-quest-editor-e541e1312c242bff10aa1fb84a7eb8b6cb8504ba/src/widgets/
H A Dshader_previewer.cpp497 void ShaderPreviewer::render_quad(QOpenGLShaderProgram& shader, const Textures& textures) { in render_quad() function in SolarusEditor::ShaderPreviewer
/dports/emulators/fs-uae/fs-uae-3.1.35/libfsemu/src/emu/
H A Dxml_shader.c705 static void render_quad( in render_quad() function
H A Drender.c783 static void render_quad(float x1, float y1, float x2, float y2, float s1, in render_quad() function
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/
H A Ddraw.c612 static void render_quad( GLcontext *ctx, in render_quad() function
/dports/emulators/mess/mame-mame0226/src/osd/modules/render/d3d/
H A Dd3dhlsl.cpp1485 void shaders::render_quad(poly_info *poly, int vertnum) in render_quad() function in shaders
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/d3d/
H A Dd3dhlsl.cpp1485 void shaders::render_quad(poly_info *poly, int vertnum) in render_quad() function in shaders