/reactos/dll/directx/wine/wined3d/ |
H A D | resource.c | 59 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, in resource_init() 230 struct wined3d_resource *resource = object; in wined3d_resource_destroy_object() local 237 void resource_cleanup(struct wined3d_resource *resource) in resource_cleanup() 257 void resource_unload(struct wined3d_resource *resource) in resource_unload() 279 DWORD CDECL wined3d_resource_get_priority(const struct wined3d_resource *resource) in wined3d_resource_get_priority() 285 void * CDECL wined3d_resource_get_parent(const struct wined3d_resource *resource) in wined3d_resource_get_parent() 482 void CDECL wined3d_resource_preload(struct wined3d_resource *resource) in wined3d_resource_preload() 487 BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) in wined3d_resource_allocate_sysmem() 504 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) in wined3d_resource_free_sysmem() 547 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) in wined3d_resource_is_offscreen() [all …]
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H A D | view.c | 298 static void wined3d_view_invalidate_location(struct wined3d_resource *resource, in wined3d_view_invalidate_location() 356 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_decref() local 449 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_prepare_location() local 469 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_load_location() local 488 struct wined3d_resource *resource = view->resource; in wined3d_rendertarget_view_validate_location() local 513 struct wined3d_resource *resource = view->resource; in wined3d_render_target_view_cs_init() local 679 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_decref() local 702 struct wined3d_resource *resource = view->resource; in wined3d_shader_resource_view_cs_init() local 978 struct wined3d_resource *resource = view->resource; in wined3d_unordered_access_view_decref() local 1009 struct wined3d_resource *resource; in wined3d_unordered_access_view_clear_uint() local [all …]
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H A D | buffer.c | 145 struct wined3d_resource *resource = &buffer->resource; in buffer_destroy_buffer_object() local 738 static void buffer_unload(struct wined3d_resource *resource) in buffer_unload() 1238 static ULONG buffer_resource_incref(struct wined3d_resource *resource) in buffer_resource_incref() 1243 static ULONG buffer_resource_decref(struct wined3d_resource *resource) in buffer_resource_decref() 1248 static void buffer_resource_preload(struct wined3d_resource *resource) in buffer_resource_preload() 1257 static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub… in buffer_resource_sub_resource_map() 1283 static HRESULT buffer_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned in… in buffer_resource_sub_resource_map_info() 1301 static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int s… in buffer_resource_sub_resource_unmap()
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H A D | texture.c | 1171 const struct wined3d_resource *resource = &texture->resource; local 2210 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource) 2215 static ULONG texture_resource_incref(struct wined3d_resource *resource) 2220 static ULONG texture_resource_decref(struct wined3d_resource *resource) 2225 static void texture_resource_preload(struct wined3d_resource *resource) 2235 static void wined3d_texture_unload(struct wined3d_resource *resource) 2302 static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int su… 2433 static HRESULT texture_resource_sub_resource_map_info(struct wined3d_resource *resource, unsigned i… 2463 static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int … 3484 const struct wined3d_resource *resource; local
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H A D | cs.c | 360 struct wined3d_resource *resource; member 366 struct wined3d_resource *resource; member 372 struct wined3d_resource *resource; member 383 struct wined3d_resource *resource; member 405 struct wined3d_resource *resource; member 1950 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_preload_resource() local 1972 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unload_resource() local 1978 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) in wined3d_cs_emit_unload_resource() 1994 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_map() local 2028 struct wined3d_resource *resource = op->resource; in wined3d_cs_exec_unmap() local [all …]
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H A D | device.c | 498 struct wined3d_resource *resource; in wined3d_device_decref() local 979 struct wined3d_resource *resource, *cursor; in wined3d_device_delete_opengl_contexts_cs() local 3346 struct wined3d_resource *resource; in wined3d_device_process_vertices() local 4281 …ined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource, 4396 struct wined3d_resource *resource; local 4755 struct wined3d_resource *resource, *cursor; local 4775 struct wined3d_resource *resource, *cursor; local 5081 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) 5090 static void device_resource_remove(struct wined3d_device *device, struct wined3d_resource *resource) 5099 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource)
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H A D | context.c | 132 GLenum fbo_target, GLenum attachment, const struct wined3d_fbo_resource *resource) in context_attach_gl_texture_fbo() 179 GLenum fbo_target, const struct wined3d_fbo_resource *resource, BOOL rb_namespace, in context_attach_depth_stencil_fbo() 219 … GLenum fbo_target, DWORD idx, const struct wined3d_fbo_resource *resource, BOOL rb_namespace) in context_attach_surface_fbo() 420 static inline DWORD context_generate_rt_mask_from_resource(struct wined3d_resource *resource) in context_generate_rt_mask_from_resource() 436 struct wined3d_resource *resource = render_target->resource; in context_set_fbo_key_for_render_target() local 629 struct wined3d_resource *resource; in context_find_fbo_entry() local 1074 struct wined3d_resource *resource, enum wined3d_resource_type type) in context_resource_released()
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/reactos/dll/directx/wine/d3d8/ |
H A D | d3d8_main.c | 130 void d3d8_resource_cleanup(struct d3d8_resource *resource) in d3d8_resource_cleanup() 135 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) in d3d8_resource_free_private_data() 153 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid, in d3d8_resource_get_private_data() 191 void d3d8_resource_init(struct d3d8_resource *resource) in d3d8_resource_init() 197 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid, in d3d8_resource_set_private_data()
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H A D | d3d8_private.h | 154 struct d3d8_resource resource; member 177 struct d3d8_resource resource; member 198 struct d3d8_resource resource; member 211 struct d3d8_resource resource; member 224 struct d3d8_resource resource; member
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H A D | buffer.c | 134 struct wined3d_resource *resource; in d3d8_vertexbuffer_SetPriority() local 150 const struct wined3d_resource *resource; in d3d8_vertexbuffer_GetPriority() local 432 struct wined3d_resource *resource; in d3d8_indexbuffer_SetPriority() local 448 const struct wined3d_resource *resource; in d3d8_indexbuffer_GetPriority() local
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H A D | texture.c | 154 struct wined3d_resource *resource; in d3d8_texture_2d_SetPriority() local 170 const struct wined3d_resource *resource; in d3d8_texture_2d_GetPriority() local 495 struct wined3d_resource *resource; in d3d8_texture_cube_SetPriority() local 511 const struct wined3d_resource *resource; in d3d8_texture_cube_GetPriority() local 846 struct wined3d_resource *resource; in d3d8_texture_3d_SetPriority() local 862 const struct wined3d_resource *resource; in d3d8_texture_3d_GetPriority() local
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/reactos/dll/directx/wine/d3d9/ |
H A D | d3d9_main.c | 155 void d3d9_resource_cleanup(struct d3d9_resource *resource) in d3d9_resource_cleanup() 160 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) in d3d9_resource_free_private_data() 178 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, in d3d9_resource_get_private_data() 216 void d3d9_resource_init(struct d3d9_resource *resource) in d3d9_resource_init() 222 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, in d3d9_resource_set_private_data()
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H A D | d3d9_private.h | 137 struct d3d9_resource resource; member 160 struct d3d9_resource resource; member 181 struct d3d9_resource resource; member 194 struct d3d9_resource resource; member 207 struct d3d9_resource resource; member
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H A D | buffer.c | 135 struct wined3d_resource *resource; in d3d9_vertexbuffer_SetPriority() local 151 const struct wined3d_resource *resource; in d3d9_vertexbuffer_GetPriority() local 432 struct wined3d_resource *resource; in d3d9_indexbuffer_SetPriority() local 448 const struct wined3d_resource *resource; in d3d9_indexbuffer_GetPriority() local
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H A D | texture.c | 215 struct wined3d_resource *resource; in d3d9_texture_2d_SetPriority() local 231 const struct wined3d_resource *resource; in d3d9_texture_2d_GetPriority() local 613 struct wined3d_resource *resource; in d3d9_texture_cube_SetPriority() local 629 const struct wined3d_resource *resource; in d3d9_texture_cube_GetPriority() local 1031 struct wined3d_resource *resource; in d3d9_texture_3d_SetPriority() local 1047 const struct wined3d_resource *resource; in d3d9_texture_3d_GetPriority() local
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/reactos/drivers/bus/acpi/busmgr/ |
H A D | power.c | 96 struct acpi_power_resource **resource) in acpi_power_get_context() 192 struct acpi_power_resource *resource = NULL; in acpi_power_on() local 243 struct acpi_power_resource *resource = NULL; in acpi_power_off_device() local 548 struct acpi_power_resource *resource = NULL; in acpi_power_add() local 611 struct acpi_power_resource *resource = NULL; in acpi_power_remove() local 634 struct acpi_power_resource *resource = NULL; in acpi_power_resume() local
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/reactos/modules/rostests/tests/np_enum/ |
H A D | np_enum.c | 10 void np_enum(NETRESOURCEW * resource) in np_enum()
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/reactos/sdk/tools/widl/ |
H A D | utils.c | 256 static struct resource struct 260 } resources[16]; argument
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/reactos/drivers/bus/acpi/ |
H A D | buspdo.c | 811 ACPI_RESOURCE* resource; in Bus_PDO_QueryResources() local 1316 ACPI_RESOURCE* resource; in Bus_PDO_QueryResourceRequirements() local
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/reactos/dll/directx/wine/d3dx9_36/ |
H A D | util.c | 172 HGLOBAL resource; in load_resource_into_memory() local
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/reactos/dll/win32/wbemprox/ |
H A D | wbemlocator.c | 99 static HRESULT parse_resource( const WCHAR *resource, WCHAR **server, WCHAR **namespace ) in parse_resource()
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/reactos/modules/rostests/winetests/wbemprox/ |
H A D | services.c | 157 BSTR resource; in test_IWbemLocator() local
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/reactos/modules/rosapps/applications/net/tsclient/rdesktop/ |
H A D | rdpsnd_sgi.c | 44 int resource, maxFillable; variable
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/reactos/modules/rostests/winetests/user32/ |
H A D | resource.c | 410 START_TEST(resource) in START_TEST() argument
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/reactos/dll/win32/mpr/ |
H A D | wnet.c | 1142 LPNETRESOURCEW resource; in _enumerateProvidersW() local 2081 NETRESOURCEW *resource; member 2256 DWORD WINAPI WNetUseConnectionW( HWND hwndOwner, NETRESOURCEW *resource, LPCWSTR password, in WNetUseConnectionW() 2340 static void free_netresourceW( NETRESOURCEW *resource ) in free_netresourceW() 2351 DWORD WINAPI WNetUseConnectionA( HWND hwndOwner, NETRESOURCEA *resource, in WNetUseConnectionA()
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