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Searched defs:rotateZ (Results 1 – 25 of 57) sorted by relevance

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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/
H A Drotate_vector.inl91 GLM_FUNC_QUALIFIER detail::tvec3<T> rotateZ function
136 GLM_FUNC_QUALIFIER detail::tvec4<T> rotateZ function
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Drotate_vector.inl110 GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ function
158 GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/
H A Drotate_vector.inl110 GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ function
158 GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/
H A Drotate_vector.inl110 GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ function
158 GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ function
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/
H A Drotate_vector.inl110 GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ function
158 GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ function
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/
H A Drotate_vector.inl110 GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ function
158 GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ function
/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/
H A Drotate_vector.inl109 GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ function
157 GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ function
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/
H A Drotate_vector.inl109 GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ function
157 GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ function
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/
H A Drotate_vector.inl110 GLM_FUNC_QUALIFIER vec<3, T, P> rotateZ function
158 GLM_FUNC_QUALIFIER vec<4, T, P> rotateZ function
/dports/math/glm/glm-0.9.9.8/glm/gtx/
H A Drotate_vector.inl109 GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ function
157 GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ function
/dports/science/clhep/2.4.1.0/CLHEP/Geometry/src/
H A DBasicVector3D.cc68 BasicVector3D<float> & BasicVector3D<float>::rotateZ(float a) { in rotateZ() function in HepGeom::BasicVector3D
224 BasicVector3D<double> & BasicVector3D<double>::rotateZ(double a) { in rotateZ() function in HepGeom::BasicVector3D
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/testing/
H A DUnitTestTransform3D.cxx144 Transform rotateZ = vtkm::Transform3DRotateZ(ninetyDegrees); in CheckRotate() local
/dports/science/cdk/cdk-cdk-2.3/descriptor/qsarmolecular/src/main/java/org/openscience/cdk/qsar/descriptors/molecular/
H A DLengthOverBreadthDescriptor.java208 private void rotateZ(double[][] coords, double theta) { in rotateZ() method in LengthOverBreadthDescriptor
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/testing/
H A DUnitTestTransform3D.cxx156 Transform rotateZ = vtkm::Transform3DRotateZ(ninetyDegrees); in CheckRotate() local
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/math/
H A DAffineMatrix.h162 static AffineMatrix rotateZ(const Float angle) { in rotateZ() function
/dports/science/clhep/2.4.1.0/CLHEP/Vector/src/
H A DRotation.cc92 HepRotation & HepRotation::rotateZ(double a) { in rotateZ() function in CLHEP::HepRotation
H A DLorentzVector.cc78 HepLorentzVector & HepLorentzVector::rotateZ(double a) { in rotateZ() function in CLHEP::HepLorentzVector
H A DLorentzRotation.cc175 HepLorentzRotation & HepLorentzRotation::rotateZ(double delta) { in rotateZ() function in CLHEP::HepLorentzRotation
/dports/lang/ghc/ghc-8.10.7/libraries/hpc/tests/raytrace/
H A DConstruct.hs144 rotateZ a = transform $ rotzM a function
/dports/biology/py-python-libsbml/python-libsbml-5.19.0/libsbml_source/src/sbml/packages/spatial/sbml/
H A DCSGRotation.cpp270 CSGRotation::setRotateZ(double rotateZ) in setRotateZ()
1161 CSGRotation_setRotateZ(CSGRotation_t * csgr, double rotateZ) in CSGRotation_setRotateZ()
/dports/games/traingame/traingame-cb6513e/include/
H A DMatrix.hpp186 inline Vector<T> rotateZ(Vector<T> v, T a) in rotateZ() function
/dports/emulators/emulationstation/EmulationStation-2.9.4/es-core/src/math/
H A DTransform4x4f.cpp271 Transform4x4f& Transform4x4f::rotateZ(const float _angle) in rotateZ() function in Transform4x4f
/dports/graphics/yafaray/libYafaRay-3.5.1/src/yafraycore/
H A Dmatrix4.cc130 void matrix4x4_t::rotateZ(float degrees) in rotateZ() function in matrix4x4_t
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/utils/
H A DSkCamera.cpp214 void Sk3DView::rotateZ(SkScalar deg) { in rotateZ() function in Sk3DView
/dports/cad/calculix/CalculiX/libSNL/src/
H A DsnlTransform.cpp155 void snlTransform::rotateZ ( double angle, bool pre ) in rotateZ() function in snlTransform

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