Searched defs:sCurrentFrame (Results 1 – 4 of 4) sorted by relevance
25 INT16 sCurrentFrame; member
67 INT16 sCurrentFrame; member
135 INT16 sCurrentFrame; // Stuff for animated tiles for a given tile location ( doors, etc ) member
268 void UpdateExplosionFrame(EXPLOSIONTYPE* const e, const INT16 sCurrentFrame) in UpdateExplosionFrame()