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Searched defs:sCurrentFrame (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExplosion_Control.h25 INT16 sCurrentFrame; member
H A DTile_Animation.h67 INT16 sCurrentFrame; member
H A DWorldDef.h135 INT16 sCurrentFrame; // Stuff for animated tiles for a given tile location ( doors, etc ) member
H A DExplosion_Control.cc268 void UpdateExplosionFrame(EXPLOSIONTYPE* const e, const INT16 sCurrentFrame) in UpdateExplosionFrame()