/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | shadowtex.c | 313 static GLfloat sPlane[4] = { 1, 0, 0, 0 }; in EnableIdentityTexgen() local 345 GLfloat sPlane[4]; in EnableDistanceTexgen() local
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H A D | stex3d.c | 379 static const GLfloat sPlane[4] = { 0.5, 0, 0, -.5 }; in drawScene() local
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | shadowtex.c | 313 static GLfloat sPlane[4] = { 1, 0, 0, 0 }; in EnableIdentityTexgen() local 345 GLfloat sPlane[4]; in EnableDistanceTexgen() local
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H A D | stex3d.c | 379 static const GLfloat sPlane[4] = { 0.5, 0, 0, -.5 }; in drawScene() local
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-depth-sample-compare.c | 525 static const GLfloat sPlane[4] = {0.5, 0, 0, 0.5}; in draw_sphere_with_fragment_shader_compare() local
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeText.cpp | 686 float sPlane[4] = {1.0, 0.0, 0.0, 0.0}; in draw() local
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.cxx | 1498 const float sPlane[4] = { repeat, 0.0f, 0.0f, 0.0f }; in drawAdvancedGroundReceivers() local
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | BackgroundRenderer.cxx | 1498 const float sPlane[4] = { repeat, 0.0f, 0.0f, 0.0f }; in drawAdvancedGroundReceivers() local
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_rsurf.c | 1508 GLfloat sPlane[4] = {0.01, 0.005, 0.0, 0.0 }; in R_DrawCaustics() local
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 6151 float *sPlane, in renderShadowedGeometryDefault() 6204 float* sPlane, float* tPlane, in renderShadowedGeometryVertexShader() 6281 float sPlane[4] = { 0, 0, 0, 0.5f }; in renderRings() local 6515 float sPlane[4] = { 0, 0, 0, 0 }; in renderEclipseShadows() local
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | render.cpp | 6151 float *sPlane, in renderShadowedGeometryDefault() 6204 float* sPlane, float* tPlane, in renderShadowedGeometryVertexShader() 6281 float sPlane[4] = { 0, 0, 0, 0.5f }; in renderRings() local 6515 float sPlane[4] = { 0, 0, 0, 0 }; in renderEclipseShadows() local
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