Searched defs:savegameName (Results 1 – 4 of 4) sorted by relevance
224 char savegameName[_MAX_PATH]; in IsQuickSaveSlot() local242 char savegameName[_MAX_PATH]; in IsSaveGameSlot() local352 char savegameName[_MAX_PATH]={0}; in BuildSaveGame() local
280 char savegameName[14]; in checkInput() local
259 char savegameName[14]; in checkInput() local
680 const char *savegameName; // "beginning of game (SA)" member