/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | dragonrms.cpp | 57 char *DragonRMS::getSceneName(uint32 sceneId) { in getSceneName() 61 byte *DragonRMS::getBeforeSceneDataLoadedScript(uint32 sceneId) { in getBeforeSceneDataLoadedScript() 65 byte *DragonRMS::getAfterSceneDataLoadedScript(uint32 sceneId) { in getAfterSceneDataLoadedScript() 69 byte *DragonRMS::getAfterSceneLoadedScript(uint32 sceneId) { in getAfterSceneLoadedScript() 73 int16 DragonRMS::getInventoryPosition(uint32 sceneId) { in getInventoryPosition() 77 RMS *DragonRMS::getRMS(uint32 sceneId) { in getRMS()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/ |
H A D | bbdou_triggerfunctions.cpp | 30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction() 44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add() 53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find() 60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId() 71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal()
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H A D | illusions_bbdou.cpp | 83 void ActiveScenes::push(uint32 sceneId) { in push() 106 void ActiveScenes::getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr) { in getActiveSceneInfo() 119 bool ActiveScenes::isSceneActive(uint32 sceneId) { in isSceneActive() 289 #define UPDATEFUNCTION(priority, sceneId, callback) \ argument 316 bool IllusionsEngine_BBDOU::causeIsDeclared(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32… in causeIsDeclared() 563 bool IllusionsEngine_BBDOU::enterScene(uint32 sceneId, uint32 threadId) { in enterScene() 581 uint32 sceneId = _activeScenes.getCurrentScene(); in exitScene() local 591 uint32 sceneId = _activeScenes.getCurrentScene(); in enterPause() local 601 uint32 sceneId = _activeScenes.getCurrentScene(); in leavePause() local 610 void IllusionsEngine_BBDOU::dumpActiveScenes(uint32 sceneId, uint32 threadId) { in dumpActiveScenes() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/ |
H A D | bbdou_triggerfunctions.cpp | 30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction() 44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add() 53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find() 60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId() 71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal()
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H A D | illusions_bbdou.cpp | 83 void ActiveScenes::push(uint32 sceneId) { in push() 106 void ActiveScenes::getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr) { in getActiveSceneInfo() 119 bool ActiveScenes::isSceneActive(uint32 sceneId) { in isSceneActive() 289 #define UPDATEFUNCTION(priority, sceneId, callback) \ argument 316 bool IllusionsEngine_BBDOU::causeIsDeclared(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32… in causeIsDeclared() 559 bool IllusionsEngine_BBDOU::enterScene(uint32 sceneId, uint32 threadId) { in enterScene() 577 uint32 sceneId = _activeScenes.getCurrentScene(); in exitScene() local 587 uint32 sceneId = _activeScenes.getCurrentScene(); in enterPause() local 597 uint32 sceneId = _activeScenes.getCurrentScene(); in leavePause() local 606 void IllusionsEngine_BBDOU::dumpActiveScenes(uint32 sceneId, uint32 threadId) { in dumpActiveScenes() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | game_data.cpp | 33 void VisitedScenes::add(int sceneId) { in add() 40 bool VisitedScenes::exists(int sceneId) { in exists() 49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | game_data.cpp | 33 void VisitedScenes::add(int sceneId) { in add() 40 bool VisitedScenes::exists(int sceneId) { in exists() 49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize()
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/dports/games/scummvm/scummvm-2.5.1/engines/ngi/ |
H A D | gameloader.cpp | 41 static MotionController *getMotionControllerBySceneId(int16 sceneId) { in getMotionControllerBySceneId() 51 MovGraph *getSc2MovGraphBySceneId(int16 sceneId) { in getSc2MovGraphBySceneId() 60 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { in getSc2MctlCompoundBySceneId() 154 bool GameLoader::loadScene(int sceneId) { in loadScene() 180 bool GameLoader::gotoScene(int sceneId, int entranceId) { in gotoScene() 355 bool GameLoader::preloadScene(int sceneId, int entranceId) { in preloadScene() 410 bool GameLoader::unloadScene(int sceneId) { in unloadScene() 431 int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { in getSceneTagBySceneId() 503 void GameLoader::saveScenePicAniInfos(int sceneId) { in saveScenePicAniInfos()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/ |
H A D | gameloader.cpp | 41 static MotionController *getMotionControllerBySceneId(int16 sceneId) { in getMotionControllerBySceneId() 51 MovGraph *getSc2MovGraphBySceneId(int16 sceneId) { in getSc2MovGraphBySceneId() 60 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { in getSc2MctlCompoundBySceneId() 153 bool GameLoader::loadScene(int sceneId) { in loadScene() 179 bool GameLoader::gotoScene(int sceneId, int entranceId) { in gotoScene() 354 bool GameLoader::preloadScene(int sceneId, int entranceId) { in preloadScene() 409 bool GameLoader::unloadScene(int sceneId) { in unloadScene() 430 int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { in getSceneTagBySceneId() 502 void GameLoader::saveScenePicAniInfos(int sceneId) { in saveScenePicAniInfos()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | gamarchive.cpp | 39 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource() 77 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry() 93 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry()
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H A D | updatefunctions.cpp | 43 void UpdateFunctions::add(int priority, uint32 sceneId, UpdateFunctionCallback *callback) { in add() 76 void UpdateFunctions::terminateByScene(uint32 sceneId) { in terminateByScene()
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H A D | gamestate.cpp | 35 bool GameState::readState(uint32 &sceneId, uint32 &threadId) { in readState() 41 void GameState::writeState(uint32 sceneId, uint32 threadId) { in writeState()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | gamarchive.cpp | 40 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource() 78 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry() 94 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry()
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H A D | updatefunctions.cpp | 43 void UpdateFunctions::add(int priority, uint32 sceneId, UpdateFunctionCallback *callback) { in add() 76 void UpdateFunctions::terminateByScene(uint32 sceneId) { in terminateByScene()
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H A D | gamestate.cpp | 35 bool GameState::readState(uint32 &sceneId, uint32 &threadId) { in readState() 41 void GameState::writeState(uint32 sceneId, uint32 threadId) { in writeState()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/ |
H A D | changecommand.h | 70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand() 113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand() 122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand() 131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand() 140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand()
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H A D | changecommand.cpp | 45 …rseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 &entity… in parseValueString() 154 uint8 sceneId = 0; in parse() local 171 uint8 sceneId = 0; in parse() local 188 uint8 sceneId = 0; in parse() local 205 uint8 sceneId = 0; in parse() local
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H A D | newroomcommand.cpp | 46 const uint8 sceneId = atoi(line.c_str() + 8); in parse() local 57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand()
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H A D | ifcommand.cpp | 67 const uint8 sceneId = atoi(cstr + 3); in parse() local 80 IfCommand::IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative) : in IfCommand()
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/ |
H A D | changecommand.cpp | 45 …rseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 &entity… in parseValueString() 154 uint8 sceneId = 0; in parse() local 171 uint8 sceneId = 0; in parse() local 188 uint8 sceneId = 0; in parse() local 205 uint8 sceneId = 0; in parse() local
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H A D | changecommand.h | 70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand() 113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand() 122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand() 131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand() 140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand()
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H A D | newroomcommand.cpp | 46 const uint8 sceneId = atoi(line.c_str() + 8); in parse() local 57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand()
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H A D | ifcommand.cpp | 67 const uint8 sceneId = atoi(cstr + 3); in parse() local 80 IfCommand::IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative) : in IfCommand()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/ |
H A D | debug.cpp | 304 const uint8 sceneId = atoi(argv[1]); in cmd_changescene() local 316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo() local 344 const uint8 sceneId = atoi(argv[1]); in cmd_dumpdoorinfo() local 376 const uint8 sceneId = atoi(argv[1]); in cmd_dumpobjectinfo() local 412 const uint8 sceneId = atoi(argv[1]); in cmd_dumpstaticinfo() local 443 const uint8 sceneId = atoi(argv[1]); in cmd_dumpbitmapinfo() local
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/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/ |
H A D | debug.cpp | 304 const uint8 sceneId = atoi(argv[1]); in cmd_changescene() local 316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo() local 344 const uint8 sceneId = atoi(argv[1]); in cmd_dumpdoorinfo() local 376 const uint8 sceneId = atoi(argv[1]); in cmd_dumpobjectinfo() local 412 const uint8 sceneId = atoi(argv[1]); in cmd_dumpstaticinfo() local 443 const uint8 sceneId = atoi(argv[1]); in cmd_dumpbitmapinfo() local
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