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Searched defs:sceneId (Results 1 – 25 of 242) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/
H A Ddragonrms.cpp57 char *DragonRMS::getSceneName(uint32 sceneId) { in getSceneName()
61 byte *DragonRMS::getBeforeSceneDataLoadedScript(uint32 sceneId) { in getBeforeSceneDataLoadedScript()
65 byte *DragonRMS::getAfterSceneDataLoadedScript(uint32 sceneId) { in getAfterSceneDataLoadedScript()
69 byte *DragonRMS::getAfterSceneLoadedScript(uint32 sceneId) { in getAfterSceneLoadedScript()
73 int16 DragonRMS::getInventoryPosition(uint32 sceneId) { in getInventoryPosition()
77 RMS *DragonRMS::getRMS(uint32 sceneId) { in getRMS()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/bbdou/
H A Dbbdou_triggerfunctions.cpp30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction()
44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add()
53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find()
60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId()
71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal()
H A Dillusions_bbdou.cpp83 void ActiveScenes::push(uint32 sceneId) { in push()
106 void ActiveScenes::getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr) { in getActiveSceneInfo()
119 bool ActiveScenes::isSceneActive(uint32 sceneId) { in isSceneActive()
289 #define UPDATEFUNCTION(priority, sceneId, callback) \ argument
316 bool IllusionsEngine_BBDOU::causeIsDeclared(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32… in causeIsDeclared()
563 bool IllusionsEngine_BBDOU::enterScene(uint32 sceneId, uint32 threadId) { in enterScene()
581 uint32 sceneId = _activeScenes.getCurrentScene(); in exitScene() local
591 uint32 sceneId = _activeScenes.getCurrentScene(); in enterPause() local
601 uint32 sceneId = _activeScenes.getCurrentScene(); in leavePause() local
610 void IllusionsEngine_BBDOU::dumpActiveScenes(uint32 sceneId, uint32 threadId) { in dumpActiveScenes()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/bbdou/
H A Dbbdou_triggerfunctions.cpp30 TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, … in TriggerFunction()
44 void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, Trigge… in add()
53 TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 obj… in find()
60 void TriggerFunctions::removeBySceneId(uint32 sceneId) { in removeBySceneId()
71 TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint3… in findInternal()
H A Dillusions_bbdou.cpp83 void ActiveScenes::push(uint32 sceneId) { in push()
106 void ActiveScenes::getActiveSceneInfo(uint index, uint32 *sceneId, int *pauseCtr) { in getActiveSceneInfo()
119 bool ActiveScenes::isSceneActive(uint32 sceneId) { in isSceneActive()
289 #define UPDATEFUNCTION(priority, sceneId, callback) \ argument
316 bool IllusionsEngine_BBDOU::causeIsDeclared(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32… in causeIsDeclared()
559 bool IllusionsEngine_BBDOU::enterScene(uint32 sceneId, uint32 threadId) { in enterScene()
577 uint32 sceneId = _activeScenes.getCurrentScene(); in exitScene() local
587 uint32 sceneId = _activeScenes.getCurrentScene(); in enterPause() local
597 uint32 sceneId = _activeScenes.getCurrentScene(); in leavePause() local
606 void IllusionsEngine_BBDOU::dumpActiveScenes(uint32 sceneId, uint32 threadId) { in dumpActiveScenes()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dgame_data.cpp33 void VisitedScenes::add(int sceneId) { in add()
40 bool VisitedScenes::exists(int sceneId) { in exists()
49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dgame_data.cpp33 void VisitedScenes::add(int sceneId) { in add()
40 bool VisitedScenes::exists(int sceneId) { in exists()
49 void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) { in synchronize()
/dports/games/scummvm/scummvm-2.5.1/engines/ngi/
H A Dgameloader.cpp41 static MotionController *getMotionControllerBySceneId(int16 sceneId) { in getMotionControllerBySceneId()
51 MovGraph *getSc2MovGraphBySceneId(int16 sceneId) { in getSc2MovGraphBySceneId()
60 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { in getSc2MctlCompoundBySceneId()
154 bool GameLoader::loadScene(int sceneId) { in loadScene()
180 bool GameLoader::gotoScene(int sceneId, int entranceId) { in gotoScene()
355 bool GameLoader::preloadScene(int sceneId, int entranceId) { in preloadScene()
410 bool GameLoader::unloadScene(int sceneId) { in unloadScene()
431 int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { in getSceneTagBySceneId()
503 void GameLoader::saveScenePicAniInfos(int sceneId) { in saveScenePicAniInfos()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/fullpipe/
H A Dgameloader.cpp41 static MotionController *getMotionControllerBySceneId(int16 sceneId) { in getMotionControllerBySceneId()
51 MovGraph *getSc2MovGraphBySceneId(int16 sceneId) { in getSc2MovGraphBySceneId()
60 MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { in getSc2MctlCompoundBySceneId()
153 bool GameLoader::loadScene(int sceneId) { in loadScene()
179 bool GameLoader::gotoScene(int sceneId, int entranceId) { in gotoScene()
354 bool GameLoader::preloadScene(int sceneId, int entranceId) { in preloadScene()
409 bool GameLoader::unloadScene(int sceneId) { in unloadScene()
430 int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { in getSceneTagBySceneId()
502 void GameLoader::saveScenePicAniInfos(int sceneId) { in saveScenePicAniInfos()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/
H A Dgamarchive.cpp39 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource()
77 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry()
93 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry()
H A Dupdatefunctions.cpp43 void UpdateFunctions::add(int priority, uint32 sceneId, UpdateFunctionCallback *callback) { in add()
76 void UpdateFunctions::terminateByScene(uint32 sceneId) { in terminateByScene()
H A Dgamestate.cpp35 bool GameState::readState(uint32 &sceneId, uint32 &threadId) { in readState()
41 void GameState::writeState(uint32 sceneId, uint32 threadId) { in writeState()
/dports/games/scummvm/scummvm-2.5.1/engines/illusions/
H A Dgamarchive.cpp40 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) { in readResource()
78 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) { in getGroupEntry()
94 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) { in getGroupFileEntry()
H A Dupdatefunctions.cpp43 void UpdateFunctions::add(int priority, uint32 sceneId, UpdateFunctionCallback *callback) { in add()
76 void UpdateFunctions::terminateByScene(uint32 sceneId) { in terminateByScene()
H A Dgamestate.cpp35 bool GameState::readState(uint32 &sceneId, uint32 &threadId) { in readState()
41 void GameState::writeState(uint32 sceneId, uint32 threadId) { in writeState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/commands/
H A Dchangecommand.h70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand()
113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand()
122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand()
131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand()
140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand()
H A Dchangecommand.cpp45 …rseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 &entity… in parseValueString()
154 uint8 sceneId = 0; in parse() local
171 uint8 sceneId = 0; in parse() local
188 uint8 sceneId = 0; in parse() local
205 uint8 sceneId = 0; in parse() local
H A Dnewroomcommand.cpp46 const uint8 sceneId = atoi(line.c_str() + 8); in parse() local
57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand()
H A Difcommand.cpp67 const uint8 sceneId = atoi(cstr + 3); in parse() local
80 IfCommand::IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative) : in IfCommand()
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/commands/
H A Dchangecommand.cpp45 …rseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 &entity… in parseValueString()
154 uint8 sceneId = 0; in parse() local
171 uint8 sceneId = 0; in parse() local
188 uint8 sceneId = 0; in parse() local
205 uint8 sceneId = 0; in parse() local
H A Dchangecommand.h70 …ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeC… in ChangeCommand()
113 …ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const Chang… in ChangeDoorCommand()
122 …ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const C… in ChangeObjectCommand()
131 …ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const C… in ChangeStaticCommand()
140 …ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const Ch… in ChangeSceneCommand()
H A Dnewroomcommand.cpp46 const uint8 sceneId = atoi(line.c_str() + 8); in parse() local
57 NewRoomCommand::NewRoomCommand(uint8 sceneId, uint16 x, uint16 y, uint8 frame) : _sceneId(sceneId),… in NewRoomCommand()
H A Difcommand.cpp67 const uint8 sceneId = atoi(cstr + 3); in parse() local
80 IfCommand::IfCommand(uint8 sceneId, uint8 objectId, uint16 value, bool negative) : in IfCommand()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/
H A Ddebug.cpp304 const uint8 sceneId = atoi(argv[1]); in cmd_changescene() local
316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo() local
344 const uint8 sceneId = atoi(argv[1]); in cmd_dumpdoorinfo() local
376 const uint8 sceneId = atoi(argv[1]); in cmd_dumpobjectinfo() local
412 const uint8 sceneId = atoi(argv[1]); in cmd_dumpstaticinfo() local
443 const uint8 sceneId = atoi(argv[1]); in cmd_dumpbitmapinfo() local
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/
H A Ddebug.cpp304 const uint8 sceneId = atoi(argv[1]); in cmd_changescene() local
316 uint8 sceneId = _vm->getGame().getGameData()._currentScene; in cmd_dumpsceneinfo() local
344 const uint8 sceneId = atoi(argv[1]); in cmd_dumpdoorinfo() local
376 const uint8 sceneId = atoi(argv[1]); in cmd_dumpobjectinfo() local
412 const uint8 sceneId = atoi(argv[1]); in cmd_dumpstaticinfo() local
443 const uint8 sceneId = atoi(argv[1]); in cmd_dumpbitmapinfo() local

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