/dports/graphics/blender/blender-2.91.0/source/blender/editors/object/ |
H A D | object_data_transfer.c | 157 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in dt_layers_select_src_itemf() local 180 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in dt_layers_select_src_itemf() local 391 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in data_transfer_exec() local 771 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in datalayout_transfer_exec() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | paint_vertex_proj.c | 102 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in vpaint_proj_dm_map_cosnos_init() local 167 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in vpaint_proj_dm_map_cosnos_update() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/mesh/ |
H A D | editmesh_knife_project.c | 69 Scene *scene_eval = (Scene *)DEG_get_evaluated_id(depsgraph, &scene->id); in knifeproject_poly_from_object() local
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H A D | meshtools.c | 819 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in ED_mesh_shapes_join_objects_exec() local 1291 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in ED_mesh_pick_face_vert() local 1436 Scene *scene_eval = DEG_get_evaluated_scene(vc.depsgraph); in ED_mesh_pick_vert() local
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_lightcache.c | 607 Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph); in eevee_lightbake_create_resources() local 828 Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph); in eevee_lightbake_cache_create() local 921 Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph); in eevee_lightbake_render_world_sample() local 1036 Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph); in eevee_lightbake_render_grid_sample() local 1119 Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph); in eevee_lightbake_render_probe_sample() local 1201 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in eevee_lightbake_gather_probes() local
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H A D | eevee_depth_of_field.c | 52 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_depth_of_field_init() local
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H A D | eevee_lightprobes.c | 165 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_lightprobes_init() local 328 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_lightprobes_cache_init() local 723 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_lightprobes_cache_finish() local 1281 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_lightprobes_refresh() local
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H A D | eevee_occlusion.c | 51 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_occlusion_init() local
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H A D | eevee_bloom.c | 42 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_bloom_init() local
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H A D | eevee_screen_raytrace.c | 50 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_screen_raytrace_init() local
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H A D | eevee_subsurface.c | 163 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_subsurface_cache_init() local
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H A D | eevee_lookdev.c | 174 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_lookdev_cache_init() local
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H A D | eevee_shadows.c | 48 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_shadows_init() local
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H A D | eevee_engine.c | 160 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in eevee_cache_finish() local
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H A D | eevee_temporal_sampling.c | 219 const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); in EEVEE_temporal_sampling_init() local
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/dports/graphics/blender/blender-2.91.0/source/blender/io/collada/ |
H A D | BlenderContext.cpp | 138 Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph()); in get_evaluated_scene() local
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | multires_reshape.c | 81 struct Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in multiresModifier_reshapeFromObject() local
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H A D | multires_reshape_util.c | 59 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in multires_reshape_create_subdiv() local 163 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in multires_reshape_context_create_from_base_mesh() local 196 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in multires_reshape_context_create_from_object() local
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/dports/graphics/blender/blender-2.91.0/source/blender/windowmanager/intern/ |
H A D | wm_init_exit.c | 217 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in sound_jack_sync_callback() local
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/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/ |
H A D | rna_depsgraph.c | 484 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in rna_Depsgraph_scene_eval_get() local 494 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in rna_Depsgraph_view_layer_eval_get() local
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/dports/graphics/blender/blender-2.91.0/source/blender/io/alembic/exporter/ |
H A D | abc_writer_hair.cc | 78 Scene *scene_eval = DEG_get_evaluated_scene(args_.depsgraph); in do_write() local
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H A D | abc_writer_mesh.cc | 112 Scene *scene_eval = DEG_get_evaluated_scene(args_.depsgraph); in create_alembic_objects() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/physics/ |
H A D | dynamicpaint_ops.c | 479 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in dynamicpaint_bake_exec() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/armature/ |
H A D | armature_skinning.c | 410 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in add_verts_to_dgroups() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sound/ |
H A D | sound_ops.c | 351 Scene *scene_eval = DEG_get_evaluated_scene(depsgraph); in sound_mixdown_exec() local
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