1 /*
2 * This program is free software; you can redistribute it and/or
3 * modify it under the terms of the GNU General Public License
4 * as published by the Free Software Foundation; either version 2
5 * of the License, or (at your option) any later version.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program; if not, write to the Free Software Foundation,
14 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15 *
16 * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung
17 * All rights reserved.
18 */
19
20 /** \file
21 * \ingroup edanimation
22 */
23
24 /* System includes ----------------------------------------------------- */
25
26 #include <float.h>
27 #include <math.h>
28 #include <stdlib.h>
29 #include <string.h>
30
31 #include "MEM_guardedalloc.h"
32
33 #include "BLI_dlrbTree.h"
34 #include "BLI_listbase.h"
35 #include "BLI_math.h"
36 #include "BLI_rect.h"
37 #include "BLI_utildefines.h"
38
39 #include "DNA_anim_types.h"
40 #include "DNA_brush_types.h"
41 #include "DNA_cachefile_types.h"
42 #include "DNA_gpencil_types.h"
43 #include "DNA_mask_types.h"
44 #include "DNA_object_types.h"
45 #include "DNA_scene_types.h"
46
47 #include "BKE_fcurve.h"
48
49 #include "GPU_immediate.h"
50 #include "GPU_state.h"
51
52 #include "UI_resources.h"
53 #include "UI_view2d.h"
54
55 #include "ED_anim_api.h"
56 #include "ED_keyframes_draw.h"
57
58 /* *************************** Keyframe Processing *************************** */
59
60 /* ActKeyColumns (Keyframe Columns) ------------------------------------------ */
61
is_cfra_eq(float a,float b)62 BLI_INLINE bool is_cfra_eq(float a, float b)
63 {
64 return IS_EQT(a, b, BEZT_BINARYSEARCH_THRESH);
65 }
66
is_cfra_lt(float a,float b)67 BLI_INLINE bool is_cfra_lt(float a, float b)
68 {
69 return (b - a) > BEZT_BINARYSEARCH_THRESH;
70 }
71
72 /* Comparator callback used for ActKeyColumns and cframe float-value pointer */
73 /* NOTE: this is exported to other modules that use the ActKeyColumns for finding keyframes */
compare_ak_cfraPtr(void * node,void * data)74 short compare_ak_cfraPtr(void *node, void *data)
75 {
76 ActKeyColumn *ak = (ActKeyColumn *)node;
77 const float *cframe = data;
78 float val = *cframe;
79
80 if (is_cfra_eq(val, ak->cfra)) {
81 return 0;
82 }
83
84 if (val < ak->cfra) {
85 return -1;
86 }
87 return 1;
88 }
89
90 /* --------------- */
91
92 /* Set of references to three logically adjacent keys. */
93 typedef struct BezTripleChain {
94 /* Current keyframe. */
95 BezTriple *cur;
96
97 /* Logical neighbors. May be NULL. */
98 BezTriple *prev, *next;
99 } BezTripleChain;
100
101 /* Categorize the interpolation & handle type of the keyframe. */
bezt_handle_type(BezTriple * bezt)102 static eKeyframeHandleDrawOpts bezt_handle_type(BezTriple *bezt)
103 {
104 if (bezt->h1 == HD_AUTO_ANIM && bezt->h2 == HD_AUTO_ANIM) {
105 return KEYFRAME_HANDLE_AUTO_CLAMP;
106 }
107 if (ELEM(bezt->h1, HD_AUTO_ANIM, HD_AUTO) && ELEM(bezt->h2, HD_AUTO_ANIM, HD_AUTO)) {
108 return KEYFRAME_HANDLE_AUTO;
109 }
110 if (bezt->h1 == HD_VECT && bezt->h2 == HD_VECT) {
111 return KEYFRAME_HANDLE_VECTOR;
112 }
113 if (ELEM(HD_FREE, bezt->h1, bezt->h2)) {
114 return KEYFRAME_HANDLE_FREE;
115 }
116 return KEYFRAME_HANDLE_ALIGNED;
117 }
118
119 /* Determine if the keyframe is an extreme by comparing with neighbors.
120 * Ends of fixed-value sections and of the whole curve are also marked.
121 */
bezt_extreme_type(BezTripleChain * chain)122 static eKeyframeExtremeDrawOpts bezt_extreme_type(BezTripleChain *chain)
123 {
124 if (chain->prev == NULL && chain->next == NULL) {
125 return KEYFRAME_EXTREME_NONE;
126 }
127
128 /* Keyframe values for the current one and neighbors. */
129 float cur_y = chain->cur->vec[1][1];
130 float prev_y = cur_y, next_y = cur_y;
131
132 if (chain->prev && !IS_EQF(cur_y, chain->prev->vec[1][1])) {
133 prev_y = chain->prev->vec[1][1];
134 }
135 if (chain->next && !IS_EQF(cur_y, chain->next->vec[1][1])) {
136 next_y = chain->next->vec[1][1];
137 }
138
139 /* Static hold. */
140 if (prev_y == cur_y && next_y == cur_y) {
141 return KEYFRAME_EXTREME_FLAT;
142 }
143
144 /* Middle of an incline. */
145 if ((prev_y < cur_y && next_y > cur_y) || (prev_y > cur_y && next_y < cur_y)) {
146 return KEYFRAME_EXTREME_NONE;
147 }
148
149 /* Bezier handle values for the overshoot check. */
150 bool l_bezier = chain->prev && chain->prev->ipo == BEZT_IPO_BEZ;
151 bool r_bezier = chain->next && chain->cur->ipo == BEZT_IPO_BEZ;
152 float handle_l = l_bezier ? chain->cur->vec[0][1] : cur_y;
153 float handle_r = r_bezier ? chain->cur->vec[2][1] : cur_y;
154
155 /* Detect extremes. One of the neighbors is allowed to be equal to current. */
156 if (prev_y < cur_y || next_y < cur_y) {
157 bool is_overshoot = (handle_l > cur_y || handle_r > cur_y);
158
159 return KEYFRAME_EXTREME_MAX | (is_overshoot ? KEYFRAME_EXTREME_MIXED : 0);
160 }
161
162 if (prev_y > cur_y || next_y > cur_y) {
163 bool is_overshoot = (handle_l < cur_y || handle_r < cur_y);
164
165 return KEYFRAME_EXTREME_MIN | (is_overshoot ? KEYFRAME_EXTREME_MIXED : 0);
166 }
167
168 return KEYFRAME_EXTREME_NONE;
169 }
170
171 /* Comparator callback used for ActKeyColumns and BezTripleChain */
compare_ak_bezt(void * node,void * data)172 static short compare_ak_bezt(void *node, void *data)
173 {
174 BezTripleChain *chain = data;
175
176 return compare_ak_cfraPtr(node, &chain->cur->vec[1][0]);
177 }
178
179 /* New node callback used for building ActKeyColumns from BezTripleChain */
nalloc_ak_bezt(void * data)180 static DLRBT_Node *nalloc_ak_bezt(void *data)
181 {
182 ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
183 BezTripleChain *chain = data;
184 BezTriple *bezt = chain->cur;
185
186 /* store settings based on state of BezTriple */
187 ak->cfra = bezt->vec[1][0];
188 ak->sel = BEZT_ISSEL_ANY(bezt) ? SELECT : 0;
189 ak->key_type = BEZKEYTYPE(bezt);
190 ak->handle_type = bezt_handle_type(bezt);
191 ak->extreme_type = bezt_extreme_type(chain);
192
193 /* count keyframes in this column */
194 ak->totkey = 1;
195
196 return (DLRBT_Node *)ak;
197 }
198
199 /* Node updater callback used for building ActKeyColumns from BezTripleChain */
nupdate_ak_bezt(void * node,void * data)200 static void nupdate_ak_bezt(void *node, void *data)
201 {
202 ActKeyColumn *ak = node;
203 BezTripleChain *chain = data;
204 BezTriple *bezt = chain->cur;
205
206 /* set selection status and 'touched' status */
207 if (BEZT_ISSEL_ANY(bezt)) {
208 ak->sel = SELECT;
209 }
210
211 /* count keyframes in this column */
212 ak->totkey++;
213
214 /* For keyframe type, 'proper' keyframes have priority over breakdowns
215 * (and other types for now). */
216 if (BEZKEYTYPE(bezt) == BEZT_KEYTYPE_KEYFRAME) {
217 ak->key_type = BEZT_KEYTYPE_KEYFRAME;
218 }
219
220 /* For interpolation type, select the highest value (enum is sorted). */
221 ak->handle_type = MAX2(ak->handle_type, bezt_handle_type(bezt));
222
223 /* For extremes, detect when combining different states. */
224 char new_extreme = bezt_extreme_type(chain);
225
226 if (new_extreme != ak->extreme_type) {
227 /* Replace the flat status without adding mixed. */
228 if (ak->extreme_type == KEYFRAME_EXTREME_FLAT) {
229 ak->extreme_type = new_extreme;
230 }
231 else if (new_extreme != KEYFRAME_EXTREME_FLAT) {
232 ak->extreme_type |= (new_extreme | KEYFRAME_EXTREME_MIXED);
233 }
234 }
235 }
236
237 /* ......... */
238
239 /* Comparator callback used for ActKeyColumns and GPencil frame */
compare_ak_gpframe(void * node,void * data)240 static short compare_ak_gpframe(void *node, void *data)
241 {
242 bGPDframe *gpf = (bGPDframe *)data;
243
244 float frame = gpf->framenum;
245 return compare_ak_cfraPtr(node, &frame);
246 }
247
248 /* New node callback used for building ActKeyColumns from GPencil frames */
nalloc_ak_gpframe(void * data)249 static DLRBT_Node *nalloc_ak_gpframe(void *data)
250 {
251 ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
252 bGPDframe *gpf = (bGPDframe *)data;
253
254 /* store settings based on state of BezTriple */
255 ak->cfra = gpf->framenum;
256 ak->sel = (gpf->flag & GP_FRAME_SELECT) ? SELECT : 0;
257 ak->key_type = gpf->key_type;
258
259 /* count keyframes in this column */
260 ak->totkey = 1;
261
262 return (DLRBT_Node *)ak;
263 }
264
265 /* Node updater callback used for building ActKeyColumns from GPencil frames */
nupdate_ak_gpframe(void * node,void * data)266 static void nupdate_ak_gpframe(void *node, void *data)
267 {
268 ActKeyColumn *ak = (ActKeyColumn *)node;
269 bGPDframe *gpf = (bGPDframe *)data;
270
271 /* set selection status and 'touched' status */
272 if (gpf->flag & GP_FRAME_SELECT) {
273 ak->sel = SELECT;
274 }
275
276 /* count keyframes in this column */
277 ak->totkey++;
278
279 /* for keyframe type, 'proper' keyframes have priority over breakdowns
280 * (and other types for now). */
281 if (gpf->key_type == BEZT_KEYTYPE_KEYFRAME) {
282 ak->key_type = BEZT_KEYTYPE_KEYFRAME;
283 }
284 }
285
286 /* ......... */
287
288 /* Comparator callback used for ActKeyColumns and GPencil frame */
compare_ak_masklayshape(void * node,void * data)289 static short compare_ak_masklayshape(void *node, void *data)
290 {
291 MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
292
293 float frame = masklay_shape->frame;
294 return compare_ak_cfraPtr(node, &frame);
295 }
296
297 /* New node callback used for building ActKeyColumns from GPencil frames */
nalloc_ak_masklayshape(void * data)298 static DLRBT_Node *nalloc_ak_masklayshape(void *data)
299 {
300 ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
301 MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
302
303 /* store settings based on state of BezTriple */
304 ak->cfra = masklay_shape->frame;
305 ak->sel = (masklay_shape->flag & MASK_SHAPE_SELECT) ? SELECT : 0;
306
307 /* count keyframes in this column */
308 ak->totkey = 1;
309
310 return (DLRBT_Node *)ak;
311 }
312
313 /* Node updater callback used for building ActKeyColumns from GPencil frames */
nupdate_ak_masklayshape(void * node,void * data)314 static void nupdate_ak_masklayshape(void *node, void *data)
315 {
316 ActKeyColumn *ak = (ActKeyColumn *)node;
317 MaskLayerShape *masklay_shape = (MaskLayerShape *)data;
318
319 /* set selection status and 'touched' status */
320 if (masklay_shape->flag & MASK_SHAPE_SELECT) {
321 ak->sel = SELECT;
322 }
323
324 /* count keyframes in this column */
325 ak->totkey++;
326 }
327
328 /* --------------- */
329
330 /* Add the given BezTriple to the given 'list' of Keyframes */
add_bezt_to_keycolumns_list(DLRBT_Tree * keys,BezTripleChain * bezt)331 static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTripleChain *bezt)
332 {
333 if (ELEM(NULL, keys, bezt)) {
334 return;
335 }
336
337 BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt);
338 }
339
340 /* Add the given GPencil Frame to the given 'list' of Keyframes */
add_gpframe_to_keycolumns_list(DLRBT_Tree * keys,bGPDframe * gpf)341 static void add_gpframe_to_keycolumns_list(DLRBT_Tree *keys, bGPDframe *gpf)
342 {
343 if (ELEM(NULL, keys, gpf)) {
344 return;
345 }
346
347 BLI_dlrbTree_add(keys, compare_ak_gpframe, nalloc_ak_gpframe, nupdate_ak_gpframe, gpf);
348 }
349
350 /* Add the given MaskLayerShape Frame to the given 'list' of Keyframes */
add_masklay_to_keycolumns_list(DLRBT_Tree * keys,MaskLayerShape * masklay_shape)351 static void add_masklay_to_keycolumns_list(DLRBT_Tree *keys, MaskLayerShape *masklay_shape)
352 {
353 if (ELEM(NULL, keys, masklay_shape)) {
354 return;
355 }
356
357 BLI_dlrbTree_add(keys,
358 compare_ak_masklayshape,
359 nalloc_ak_masklayshape,
360 nupdate_ak_masklayshape,
361 masklay_shape);
362 }
363
364 /* ActKeyBlocks (Long Keyframes) ------------------------------------------ */
365
366 static const ActKeyBlockInfo dummy_keyblock = {0};
367
compute_keyblock_data(ActKeyBlockInfo * info,BezTriple * prev,BezTriple * beztn)368 static void compute_keyblock_data(ActKeyBlockInfo *info, BezTriple *prev, BezTriple *beztn)
369 {
370 memset(info, 0, sizeof(ActKeyBlockInfo));
371
372 if (BEZKEYTYPE(beztn) == BEZT_KEYTYPE_MOVEHOLD) {
373 /* Animator tagged a "moving hold"
374 * - Previous key must also be tagged as a moving hold, otherwise
375 * we're just dealing with the first of a pair, and we don't
376 * want to be creating any phantom holds...
377 */
378 if (BEZKEYTYPE(prev) == BEZT_KEYTYPE_MOVEHOLD) {
379 info->flag |= ACTKEYBLOCK_FLAG_MOVING_HOLD | ACTKEYBLOCK_FLAG_ANY_HOLD;
380 }
381 }
382
383 /* Check for same values...
384 * - Handles must have same central value as each other
385 * - Handles which control that section of the curve must be constant
386 */
387 if (IS_EQF(beztn->vec[1][1], prev->vec[1][1])) {
388 bool hold;
389
390 /* Only check handles in case of actual bezier interpolation. */
391 if (prev->ipo == BEZT_IPO_BEZ) {
392 hold = IS_EQF(beztn->vec[1][1], beztn->vec[0][1]) &&
393 IS_EQF(prev->vec[1][1], prev->vec[2][1]);
394 }
395 /* This interpolation type induces movement even between identical keys. */
396 else {
397 hold = !ELEM(prev->ipo, BEZT_IPO_ELASTIC);
398 }
399
400 if (hold) {
401 info->flag |= ACTKEYBLOCK_FLAG_STATIC_HOLD | ACTKEYBLOCK_FLAG_ANY_HOLD;
402 }
403 }
404
405 /* Remember non-bezier interpolation info. */
406 if (prev->ipo != BEZT_IPO_BEZ) {
407 info->flag |= ACTKEYBLOCK_FLAG_NON_BEZIER;
408 }
409
410 info->sel = BEZT_ISSEL_ANY(prev) || BEZT_ISSEL_ANY(beztn);
411 }
412
add_keyblock_info(ActKeyColumn * col,const ActKeyBlockInfo * block)413 static void add_keyblock_info(ActKeyColumn *col, const ActKeyBlockInfo *block)
414 {
415 /* New curve and block. */
416 if (col->totcurve <= 1 && col->totblock == 0) {
417 memcpy(&col->block, block, sizeof(ActKeyBlockInfo));
418 }
419 /* Existing curve. */
420 else {
421 col->block.conflict |= (col->block.flag ^ block->flag);
422 col->block.flag |= block->flag;
423 col->block.sel |= block->sel;
424 }
425
426 if (block->flag) {
427 col->totblock++;
428 }
429 }
430
add_bezt_to_keyblocks_list(DLRBT_Tree * keys,BezTriple * bezt,int bezt_len)431 static void add_bezt_to_keyblocks_list(DLRBT_Tree *keys, BezTriple *bezt, int bezt_len)
432 {
433 ActKeyColumn *col = keys->first;
434
435 if (bezt && bezt_len >= 2) {
436 ActKeyBlockInfo block;
437
438 /* Find the first key column while inserting dummy blocks. */
439 for (; col != NULL && is_cfra_lt(col->cfra, bezt[0].vec[1][0]); col = col->next) {
440 add_keyblock_info(col, &dummy_keyblock);
441 }
442
443 BLI_assert(col != NULL);
444
445 /* Insert real blocks. */
446 for (int v = 1; col != NULL && v < bezt_len; v++, bezt++) {
447 /* Wrong order of bezier keys: resync position. */
448 if (is_cfra_lt(bezt[1].vec[1][0], bezt[0].vec[1][0])) {
449 /* Backtrack to find the right location. */
450 if (is_cfra_lt(bezt[1].vec[1][0], col->cfra)) {
451 ActKeyColumn *newcol = (ActKeyColumn *)BLI_dlrbTree_search_exact(
452 keys, compare_ak_cfraPtr, &bezt[1].vec[1][0]);
453
454 if (newcol != NULL) {
455 col = newcol;
456
457 /* The previous keyblock is garbage too. */
458 if (col->prev != NULL) {
459 add_keyblock_info(col->prev, &dummy_keyblock);
460 }
461 }
462 else {
463 BLI_assert(false);
464 }
465 }
466
467 continue;
468 }
469
470 /* Normal sequence */
471 BLI_assert(is_cfra_eq(col->cfra, bezt[0].vec[1][0]));
472
473 compute_keyblock_data(&block, bezt, bezt + 1);
474
475 for (; col != NULL && is_cfra_lt(col->cfra, bezt[1].vec[1][0]); col = col->next) {
476 add_keyblock_info(col, &block);
477 }
478
479 BLI_assert(col != NULL);
480 }
481 }
482
483 /* Insert dummy blocks at the end. */
484 for (; col != NULL; col = col->next) {
485 add_keyblock_info(col, &dummy_keyblock);
486 }
487 }
488
489 /* Walk through columns and propagate blocks and totcurve.
490 *
491 * This must be called even by animation sources that don't generate
492 * keyblocks to keep the data structure consistent after adding columns.
493 */
update_keyblocks(DLRBT_Tree * keys,BezTriple * bezt,int bezt_len)494 static void update_keyblocks(DLRBT_Tree *keys, BezTriple *bezt, int bezt_len)
495 {
496 /* Recompute the prev/next linked list. */
497 BLI_dlrbTree_linkedlist_sync(keys);
498
499 /* Find the curve count */
500 int max_curve = 0;
501
502 LISTBASE_FOREACH (ActKeyColumn *, col, keys) {
503 max_curve = MAX2(max_curve, col->totcurve);
504 }
505
506 /* Propagate blocks to inserted keys */
507 ActKeyColumn *prev_ready = NULL;
508
509 LISTBASE_FOREACH (ActKeyColumn *, col, keys) {
510 /* Pre-existing column. */
511 if (col->totcurve > 0) {
512 prev_ready = col;
513 }
514 /* Newly inserted column, so copy block data from previous. */
515 else if (prev_ready != NULL) {
516 col->totblock = prev_ready->totblock;
517 memcpy(&col->block, &prev_ready->block, sizeof(ActKeyBlockInfo));
518 }
519
520 col->totcurve = max_curve + 1;
521 }
522
523 /* Add blocks on top */
524 add_bezt_to_keyblocks_list(keys, bezt, bezt_len);
525 }
526
527 /* --------- */
528
actkeyblock_is_valid(ActKeyColumn * ac)529 bool actkeyblock_is_valid(ActKeyColumn *ac)
530 {
531 return ac != NULL && ac->next != NULL && ac->totblock > 0;
532 }
533
534 /* Checks if ActKeyBlock should exist... */
actkeyblock_get_valid_hold(ActKeyColumn * ac)535 int actkeyblock_get_valid_hold(ActKeyColumn *ac)
536 {
537 /* check that block is valid */
538 if (!actkeyblock_is_valid(ac)) {
539 return 0;
540 }
541
542 const int hold_mask = (ACTKEYBLOCK_FLAG_ANY_HOLD | ACTKEYBLOCK_FLAG_STATIC_HOLD);
543 return (ac->block.flag & ~ac->block.conflict) & hold_mask;
544 }
545
546 /* *************************** Keyframe Drawing *************************** */
547
draw_keyframe_shape(float x,float y,float size,bool sel,short key_type,short mode,float alpha,uint pos_id,uint size_id,uint color_id,uint outline_color_id,uint flags_id,short handle_type,short extreme_type)548 void draw_keyframe_shape(float x,
549 float y,
550 float size,
551 bool sel,
552 short key_type,
553 short mode,
554 float alpha,
555 uint pos_id,
556 uint size_id,
557 uint color_id,
558 uint outline_color_id,
559 uint flags_id,
560 short handle_type,
561 short extreme_type)
562 {
563 bool draw_fill = ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH);
564 bool draw_outline = ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH);
565
566 BLI_assert(draw_fill || draw_outline);
567
568 /* tweak size of keyframe shape according to type of keyframe
569 * - 'proper' keyframes have key_type = 0, so get drawn at full size
570 */
571 switch (key_type) {
572 case BEZT_KEYTYPE_KEYFRAME: /* must be full size */
573 break;
574
575 case BEZT_KEYTYPE_BREAKDOWN: /* slightly smaller than normal keyframe */
576 size *= 0.85f;
577 break;
578
579 case BEZT_KEYTYPE_MOVEHOLD: /* Slightly smaller than normal keyframes
580 * (but by less than for breakdowns). */
581 size *= 0.925f;
582 break;
583
584 case BEZT_KEYTYPE_EXTREME: /* slightly larger */
585 size *= 1.2f;
586 break;
587
588 default:
589 size -= 0.8f * key_type;
590 }
591
592 uchar fill_col[4];
593 uchar outline_col[4];
594 uint flags = 0;
595
596 /* draw! */
597 if (draw_fill) {
598 /* get interior colors from theme (for selected and unselected only) */
599 switch (key_type) {
600 case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames (default theme) */
601 UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_BREAKDOWN_SELECT : TH_KEYTYPE_BREAKDOWN, fill_col);
602 break;
603 case BEZT_KEYTYPE_EXTREME: /* reddish frames (default theme) */
604 UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_EXTREME_SELECT : TH_KEYTYPE_EXTREME, fill_col);
605 break;
606 case BEZT_KEYTYPE_JITTER: /* greenish frames (default theme) */
607 UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_JITTER_SELECT : TH_KEYTYPE_JITTER, fill_col);
608 break;
609 case BEZT_KEYTYPE_MOVEHOLD: /* similar to traditional keyframes, but different... */
610 UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_MOVEHOLD_SELECT : TH_KEYTYPE_MOVEHOLD, fill_col);
611 break;
612 case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames (default theme) */
613 default:
614 UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_KEYFRAME_SELECT : TH_KEYTYPE_KEYFRAME, fill_col);
615 }
616
617 /* NOTE: we don't use the straight alpha from the theme, or else effects such as
618 * graying out protected/muted channels doesn't work correctly!
619 */
620 fill_col[3] *= alpha;
621
622 if (!draw_outline) {
623 /* force outline color to match */
624 outline_col[0] = fill_col[0];
625 outline_col[1] = fill_col[1];
626 outline_col[2] = fill_col[2];
627 outline_col[3] = fill_col[3];
628 }
629 }
630
631 if (draw_outline) {
632 /* exterior - black frame */
633 UI_GetThemeColor4ubv(sel ? TH_KEYBORDER_SELECT : TH_KEYBORDER, outline_col);
634 outline_col[3] *= alpha;
635
636 if (!draw_fill) {
637 /* fill color needs to be (outline.rgb, 0) */
638 fill_col[0] = outline_col[0];
639 fill_col[1] = outline_col[1];
640 fill_col[2] = outline_col[2];
641 fill_col[3] = 0;
642 }
643
644 /* Handle type to outline shape. */
645 switch (handle_type) {
646 case KEYFRAME_HANDLE_AUTO_CLAMP:
647 flags = 0x2;
648 break; /* circle */
649 case KEYFRAME_HANDLE_AUTO:
650 flags = 0x12;
651 break; /* circle with dot */
652 case KEYFRAME_HANDLE_VECTOR:
653 flags = 0xC;
654 break; /* square */
655 case KEYFRAME_HANDLE_ALIGNED:
656 flags = 0x5;
657 break; /* clipped diamond */
658
659 case KEYFRAME_HANDLE_FREE:
660 default:
661 flags = 1; /* diamond */
662 }
663
664 /* Extreme type to arrow-like shading. */
665 if (extreme_type & KEYFRAME_EXTREME_MAX) {
666 flags |= 0x100;
667 }
668 if (extreme_type & KEYFRAME_EXTREME_MIN) {
669 flags |= 0x200;
670 }
671 if (extreme_type & KEYFRAME_EXTREME_MIXED) {
672 flags |= 0x400;
673 }
674 }
675
676 immAttr1f(size_id, size);
677 immAttr4ubv(color_id, fill_col);
678 immAttr4ubv(outline_color_id, outline_col);
679 immAttr1u(flags_id, flags);
680 immVertex2f(pos_id, x, y);
681 }
682
draw_keylist(View2D * v2d,DLRBT_Tree * keys,float ypos,float yscale_fac,bool channelLocked,int saction_flag)683 static void draw_keylist(View2D *v2d,
684 DLRBT_Tree *keys,
685 float ypos,
686 float yscale_fac,
687 bool channelLocked,
688 int saction_flag)
689 {
690 const float icon_sz = U.widget_unit * 0.5f * yscale_fac;
691 const float half_icon_sz = 0.5f * icon_sz;
692 const float smaller_sz = 0.35f * icon_sz;
693 const float ipo_sz = 0.1f * icon_sz;
694
695 GPU_blend(GPU_BLEND_ALPHA);
696
697 /* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
698 /* TODO: allow this opacity factor to be themed? */
699 float alpha = channelLocked ? 0.25f : 1.0f;
700
701 /* Show interpolation and handle type? */
702 bool show_ipo = (saction_flag & SACTION_SHOW_INTERPOLATION) != 0;
703
704 /* draw keyblocks */
705 if (keys) {
706 float sel_color[4], unsel_color[4];
707 float sel_mhcol[4], unsel_mhcol[4];
708 float ipo_color[4], ipo_color_mix[4];
709
710 /* cache colors first */
711 UI_GetThemeColor4fv(TH_STRIP_SELECT, sel_color);
712 UI_GetThemeColor4fv(TH_STRIP, unsel_color);
713 UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ipo_color);
714
715 sel_color[3] *= alpha;
716 unsel_color[3] *= alpha;
717 ipo_color[3] *= alpha;
718
719 copy_v4_v4(sel_mhcol, sel_color);
720 sel_mhcol[3] *= 0.8f;
721 copy_v4_v4(unsel_mhcol, unsel_color);
722 unsel_mhcol[3] *= 0.8f;
723 copy_v4_v4(ipo_color_mix, ipo_color);
724 ipo_color_mix[3] *= 0.5f;
725
726 uint block_len = 0;
727 LISTBASE_FOREACH (ActKeyColumn *, ab, keys) {
728 if (actkeyblock_get_valid_hold(ab)) {
729 block_len++;
730 }
731 if (show_ipo && actkeyblock_is_valid(ab) && (ab->block.flag & ACTKEYBLOCK_FLAG_NON_BEZIER)) {
732 block_len++;
733 }
734 }
735
736 if (block_len > 0) {
737 GPUVertFormat *format = immVertexFormat();
738 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
739 uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
740 immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
741
742 immBegin(GPU_PRIM_TRIS, 6 * block_len);
743 LISTBASE_FOREACH (ActKeyColumn *, ab, keys) {
744 int valid_hold = actkeyblock_get_valid_hold(ab);
745 if (valid_hold != 0) {
746 if ((valid_hold & ACTKEYBLOCK_FLAG_STATIC_HOLD) == 0) {
747 /* draw "moving hold" long-keyframe block - slightly smaller */
748 immRectf_fast_with_color(pos_id,
749 color_id,
750 ab->cfra,
751 ypos - smaller_sz,
752 ab->next->cfra,
753 ypos + smaller_sz,
754 (ab->block.sel) ? sel_mhcol : unsel_mhcol);
755 }
756 else {
757 /* draw standard long-keyframe block */
758 immRectf_fast_with_color(pos_id,
759 color_id,
760 ab->cfra,
761 ypos - half_icon_sz,
762 ab->next->cfra,
763 ypos + half_icon_sz,
764 (ab->block.sel) ? sel_color : unsel_color);
765 }
766 }
767 if (show_ipo && actkeyblock_is_valid(ab) &&
768 (ab->block.flag & ACTKEYBLOCK_FLAG_NON_BEZIER)) {
769 /* draw an interpolation line */
770 immRectf_fast_with_color(
771 pos_id,
772 color_id,
773 ab->cfra,
774 ypos - ipo_sz,
775 ab->next->cfra,
776 ypos + ipo_sz,
777 (ab->block.conflict & ACTKEYBLOCK_FLAG_NON_BEZIER) ? ipo_color_mix : ipo_color);
778 }
779 }
780 immEnd();
781 immUnbindProgram();
782 }
783 }
784
785 if (keys) {
786 /* count keys */
787 uint key_len = 0;
788 LISTBASE_FOREACH (ActKeyColumn *, ak, keys) {
789 /* Optimization: if keyframe doesn't appear within 5 units (screenspace)
790 * in visible area, don't draw.
791 * This might give some improvements,
792 * since we current have to flip between view/region matrices.
793 */
794 if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) {
795 key_len++;
796 }
797 }
798
799 if (key_len > 0) {
800 /* draw keys */
801 GPUVertFormat *format = immVertexFormat();
802 uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
803 uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
804 uint color_id = GPU_vertformat_attr_add(
805 format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
806 uint outline_color_id = GPU_vertformat_attr_add(
807 format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
808 uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
809
810 GPU_program_point_size(true);
811 immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
812 immUniform1f("outline_scale", 1.0f);
813 immUniform2f(
814 "ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1);
815 immBegin(GPU_PRIM_POINTS, key_len);
816
817 short handle_type = KEYFRAME_HANDLE_NONE, extreme_type = KEYFRAME_EXTREME_NONE;
818
819 LISTBASE_FOREACH (ActKeyColumn *, ak, keys) {
820 if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) {
821 if (show_ipo) {
822 handle_type = ak->handle_type;
823 }
824 if (saction_flag & SACTION_SHOW_EXTREMES) {
825 extreme_type = ak->extreme_type;
826 }
827
828 draw_keyframe_shape(ak->cfra,
829 ypos,
830 icon_sz,
831 (ak->sel & SELECT),
832 ak->key_type,
833 KEYFRAME_SHAPE_BOTH,
834 alpha,
835 pos_id,
836 size_id,
837 color_id,
838 outline_color_id,
839 flags_id,
840 handle_type,
841 extreme_type);
842 }
843 }
844
845 immEnd();
846 GPU_program_point_size(false);
847 immUnbindProgram();
848 }
849 }
850
851 GPU_blend(GPU_BLEND_NONE);
852 }
853
854 /* *************************** Channel Drawing Funcs *************************** */
855
draw_summary_channel(View2D * v2d,bAnimContext * ac,float ypos,float yscale_fac,int saction_flag)856 void draw_summary_channel(
857 View2D *v2d, bAnimContext *ac, float ypos, float yscale_fac, int saction_flag)
858 {
859 DLRBT_Tree keys;
860
861 saction_flag &= ~SACTION_SHOW_EXTREMES;
862
863 BLI_dlrbTree_init(&keys);
864
865 summary_to_keylist(ac, &keys, saction_flag);
866
867 draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag);
868
869 BLI_dlrbTree_free(&keys);
870 }
871
draw_scene_channel(View2D * v2d,bDopeSheet * ads,Scene * sce,float ypos,float yscale_fac,int saction_flag)872 void draw_scene_channel(
873 View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos, float yscale_fac, int saction_flag)
874 {
875 DLRBT_Tree keys;
876
877 saction_flag &= ~SACTION_SHOW_EXTREMES;
878
879 BLI_dlrbTree_init(&keys);
880
881 scene_to_keylist(ads, sce, &keys, saction_flag);
882
883 draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag);
884
885 BLI_dlrbTree_free(&keys);
886 }
887
draw_object_channel(View2D * v2d,bDopeSheet * ads,Object * ob,float ypos,float yscale_fac,int saction_flag)888 void draw_object_channel(
889 View2D *v2d, bDopeSheet *ads, Object *ob, float ypos, float yscale_fac, int saction_flag)
890 {
891 DLRBT_Tree keys;
892
893 saction_flag &= ~SACTION_SHOW_EXTREMES;
894
895 BLI_dlrbTree_init(&keys);
896
897 ob_to_keylist(ads, ob, &keys, saction_flag);
898
899 draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag);
900
901 BLI_dlrbTree_free(&keys);
902 }
903
draw_fcurve_channel(View2D * v2d,AnimData * adt,FCurve * fcu,float ypos,float yscale_fac,int saction_flag)904 void draw_fcurve_channel(
905 View2D *v2d, AnimData *adt, FCurve *fcu, float ypos, float yscale_fac, int saction_flag)
906 {
907 DLRBT_Tree keys;
908
909 bool locked = (fcu->flag & FCURVE_PROTECTED) ||
910 ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
911 ((adt && adt->action) && ID_IS_LINKED(adt->action));
912
913 BLI_dlrbTree_init(&keys);
914
915 fcurve_to_keylist(adt, fcu, &keys, saction_flag);
916
917 draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag);
918
919 BLI_dlrbTree_free(&keys);
920 }
921
draw_agroup_channel(View2D * v2d,AnimData * adt,bActionGroup * agrp,float ypos,float yscale_fac,int saction_flag)922 void draw_agroup_channel(
923 View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos, float yscale_fac, int saction_flag)
924 {
925 DLRBT_Tree keys;
926
927 bool locked = (agrp->flag & AGRP_PROTECTED) ||
928 ((adt && adt->action) && ID_IS_LINKED(adt->action));
929
930 BLI_dlrbTree_init(&keys);
931
932 agroup_to_keylist(adt, agrp, &keys, saction_flag);
933
934 draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag);
935
936 BLI_dlrbTree_free(&keys);
937 }
938
draw_action_channel(View2D * v2d,AnimData * adt,bAction * act,float ypos,float yscale_fac,int saction_flag)939 void draw_action_channel(
940 View2D *v2d, AnimData *adt, bAction *act, float ypos, float yscale_fac, int saction_flag)
941 {
942 DLRBT_Tree keys;
943
944 bool locked = (act && ID_IS_LINKED(act));
945
946 saction_flag &= ~SACTION_SHOW_EXTREMES;
947
948 BLI_dlrbTree_init(&keys);
949
950 action_to_keylist(adt, act, &keys, saction_flag);
951
952 draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag);
953
954 BLI_dlrbTree_free(&keys);
955 }
956
draw_gpencil_channel(View2D * v2d,bDopeSheet * ads,bGPdata * gpd,float ypos,float yscale_fac,int saction_flag)957 void draw_gpencil_channel(
958 View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos, float yscale_fac, int saction_flag)
959 {
960 DLRBT_Tree keys;
961
962 saction_flag &= ~SACTION_SHOW_EXTREMES;
963
964 BLI_dlrbTree_init(&keys);
965
966 gpencil_to_keylist(ads, gpd, &keys, false);
967
968 draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag);
969
970 BLI_dlrbTree_free(&keys);
971 }
972
draw_gpl_channel(View2D * v2d,bDopeSheet * ads,bGPDlayer * gpl,float ypos,float yscale_fac,int saction_flag)973 void draw_gpl_channel(
974 View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos, float yscale_fac, int saction_flag)
975 {
976 DLRBT_Tree keys;
977
978 bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0;
979
980 BLI_dlrbTree_init(&keys);
981
982 gpl_to_keylist(ads, gpl, &keys);
983
984 draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag);
985
986 BLI_dlrbTree_free(&keys);
987 }
988
draw_masklay_channel(View2D * v2d,bDopeSheet * ads,MaskLayer * masklay,float ypos,float yscale_fac,int saction_flag)989 void draw_masklay_channel(View2D *v2d,
990 bDopeSheet *ads,
991 MaskLayer *masklay,
992 float ypos,
993 float yscale_fac,
994 int saction_flag)
995 {
996 DLRBT_Tree keys;
997
998 bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0;
999
1000 BLI_dlrbTree_init(&keys);
1001
1002 mask_to_keylist(ads, masklay, &keys);
1003
1004 draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag);
1005
1006 BLI_dlrbTree_free(&keys);
1007 }
1008
1009 /* *************************** Keyframe List Conversions *************************** */
1010
summary_to_keylist(bAnimContext * ac,DLRBT_Tree * keys,int saction_flag)1011 void summary_to_keylist(bAnimContext *ac, DLRBT_Tree *keys, int saction_flag)
1012 {
1013 if (ac) {
1014 ListBase anim_data = {NULL, NULL};
1015 bAnimListElem *ale;
1016 int filter;
1017
1018 /* get F-Curves to take keyframes from */
1019 filter = ANIMFILTER_DATA_VISIBLE;
1020 ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
1021
1022 /* loop through each F-Curve, grabbing the keyframes */
1023 for (ale = anim_data.first; ale; ale = ale->next) {
1024 /* Why not use all #eAnim_KeyType here?
1025 * All of the other key types are actually "summaries" themselves,
1026 * and will just end up duplicating stuff that comes up through
1027 * standard filtering of just F-Curves. Given the way that these work,
1028 * there isn't really any benefit at all from including them. - Aligorith */
1029
1030 switch (ale->datatype) {
1031 case ALE_FCURVE:
1032 fcurve_to_keylist(ale->adt, ale->data, keys, saction_flag);
1033 break;
1034 case ALE_MASKLAY:
1035 mask_to_keylist(ac->ads, ale->data, keys);
1036 break;
1037 case ALE_GPFRAME:
1038 gpl_to_keylist(ac->ads, ale->data, keys);
1039 break;
1040 default:
1041 // printf("%s: datatype %d unhandled\n", __func__, ale->datatype);
1042 break;
1043 }
1044 }
1045
1046 ANIM_animdata_freelist(&anim_data);
1047 }
1048 }
1049
scene_to_keylist(bDopeSheet * ads,Scene * sce,DLRBT_Tree * keys,int saction_flag)1050 void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, int saction_flag)
1051 {
1052 bAnimContext ac = {NULL};
1053 ListBase anim_data = {NULL, NULL};
1054 bAnimListElem *ale;
1055 int filter;
1056
1057 bAnimListElem dummychan = {NULL};
1058
1059 if (sce == NULL) {
1060 return;
1061 }
1062
1063 /* create a dummy wrapper data to work with */
1064 dummychan.type = ANIMTYPE_SCENE;
1065 dummychan.data = sce;
1066 dummychan.id = &sce->id;
1067 dummychan.adt = sce->adt;
1068
1069 ac.ads = ads;
1070 ac.data = &dummychan;
1071 ac.datatype = ANIMCONT_CHANNEL;
1072
1073 /* get F-Curves to take keyframes from */
1074 filter = ANIMFILTER_DATA_VISIBLE; /* curves only */
1075 ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
1076
1077 /* loop through each F-Curve, grabbing the keyframes */
1078 for (ale = anim_data.first; ale; ale = ale->next) {
1079 fcurve_to_keylist(ale->adt, ale->data, keys, saction_flag);
1080 }
1081
1082 ANIM_animdata_freelist(&anim_data);
1083 }
1084
ob_to_keylist(bDopeSheet * ads,Object * ob,DLRBT_Tree * keys,int saction_flag)1085 void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, int saction_flag)
1086 {
1087 bAnimContext ac = {NULL};
1088 ListBase anim_data = {NULL, NULL};
1089 bAnimListElem *ale;
1090 int filter;
1091
1092 bAnimListElem dummychan = {NULL};
1093 Base dummybase = {NULL};
1094
1095 if (ob == NULL) {
1096 return;
1097 }
1098
1099 /* create a dummy wrapper data to work with */
1100 dummybase.object = ob;
1101
1102 dummychan.type = ANIMTYPE_OBJECT;
1103 dummychan.data = &dummybase;
1104 dummychan.id = &ob->id;
1105 dummychan.adt = ob->adt;
1106
1107 ac.ads = ads;
1108 ac.data = &dummychan;
1109 ac.datatype = ANIMCONT_CHANNEL;
1110
1111 /* get F-Curves to take keyframes from */
1112 filter = ANIMFILTER_DATA_VISIBLE; /* curves only */
1113 ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
1114
1115 /* loop through each F-Curve, grabbing the keyframes */
1116 for (ale = anim_data.first; ale; ale = ale->next) {
1117 fcurve_to_keylist(ale->adt, ale->data, keys, saction_flag);
1118 }
1119
1120 ANIM_animdata_freelist(&anim_data);
1121 }
1122
cachefile_to_keylist(bDopeSheet * ads,CacheFile * cache_file,DLRBT_Tree * keys,int saction_flag)1123 void cachefile_to_keylist(bDopeSheet *ads,
1124 CacheFile *cache_file,
1125 DLRBT_Tree *keys,
1126 int saction_flag)
1127 {
1128 if (cache_file == NULL) {
1129 return;
1130 }
1131
1132 /* create a dummy wrapper data to work with */
1133 bAnimListElem dummychan = {NULL};
1134 dummychan.type = ANIMTYPE_DSCACHEFILE;
1135 dummychan.data = cache_file;
1136 dummychan.id = &cache_file->id;
1137 dummychan.adt = cache_file->adt;
1138
1139 bAnimContext ac = {NULL};
1140 ac.ads = ads;
1141 ac.data = &dummychan;
1142 ac.datatype = ANIMCONT_CHANNEL;
1143
1144 /* get F-Curves to take keyframes from */
1145 ListBase anim_data = {NULL, NULL};
1146 int filter = ANIMFILTER_DATA_VISIBLE; /* curves only */
1147 ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
1148
1149 /* loop through each F-Curve, grabbing the keyframes */
1150 LISTBASE_FOREACH (bAnimListElem *, ale, &anim_data) {
1151 fcurve_to_keylist(ale->adt, ale->data, keys, saction_flag);
1152 }
1153
1154 ANIM_animdata_freelist(&anim_data);
1155 }
1156
fcurve_to_keylist(AnimData * adt,FCurve * fcu,DLRBT_Tree * keys,int saction_flag)1157 void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, int saction_flag)
1158 {
1159 if (fcu && fcu->totvert && fcu->bezt) {
1160 /* apply NLA-mapping (if applicable) */
1161 if (adt) {
1162 ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0);
1163 }
1164
1165 /* Check if the curve is cyclic. */
1166 bool is_cyclic = BKE_fcurve_is_cyclic(fcu) && (fcu->totvert >= 2);
1167 bool do_extremes = (saction_flag & SACTION_SHOW_EXTREMES) != 0;
1168
1169 /* loop through beztriples, making ActKeysColumns */
1170 BezTripleChain chain = {0};
1171
1172 for (int v = 0; v < fcu->totvert; v++) {
1173 chain.cur = &fcu->bezt[v];
1174
1175 /* Neighbor keys, accounting for being cyclic. */
1176 if (do_extremes) {
1177 chain.prev = (v > 0) ? &fcu->bezt[v - 1] : is_cyclic ? &fcu->bezt[fcu->totvert - 2] : NULL;
1178 chain.next = (v + 1 < fcu->totvert) ? &fcu->bezt[v + 1] : is_cyclic ? &fcu->bezt[1] : NULL;
1179 }
1180
1181 add_bezt_to_keycolumns_list(keys, &chain);
1182 }
1183
1184 /* Update keyblocks. */
1185 update_keyblocks(keys, fcu->bezt, fcu->totvert);
1186
1187 /* unapply NLA-mapping if applicable */
1188 if (adt) {
1189 ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0);
1190 }
1191 }
1192 }
1193
agroup_to_keylist(AnimData * adt,bActionGroup * agrp,DLRBT_Tree * keys,int saction_flag)1194 void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, DLRBT_Tree *keys, int saction_flag)
1195 {
1196 FCurve *fcu;
1197
1198 if (agrp) {
1199 /* loop through F-Curves */
1200 for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next) {
1201 fcurve_to_keylist(adt, fcu, keys, saction_flag);
1202 }
1203 }
1204 }
1205
action_to_keylist(AnimData * adt,bAction * act,DLRBT_Tree * keys,int saction_flag)1206 void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, int saction_flag)
1207 {
1208 FCurve *fcu;
1209
1210 if (act) {
1211 /* loop through F-Curves */
1212 for (fcu = act->curves.first; fcu; fcu = fcu->next) {
1213 fcurve_to_keylist(adt, fcu, keys, saction_flag);
1214 }
1215 }
1216 }
1217
gpencil_to_keylist(bDopeSheet * ads,bGPdata * gpd,DLRBT_Tree * keys,const bool active)1218 void gpencil_to_keylist(bDopeSheet *ads, bGPdata *gpd, DLRBT_Tree *keys, const bool active)
1219 {
1220 bGPDlayer *gpl;
1221
1222 if (gpd && keys) {
1223 /* for now, just aggregate out all the frames, but only for visible layers */
1224 for (gpl = gpd->layers.last; gpl; gpl = gpl->prev) {
1225 if ((gpl->flag & GP_LAYER_HIDE) == 0) {
1226 if ((!active) || ((active) && (gpl->flag & GP_LAYER_SELECT))) {
1227 gpl_to_keylist(ads, gpl, keys);
1228 }
1229 }
1230 }
1231 }
1232 }
1233
gpl_to_keylist(bDopeSheet * UNUSED (ads),bGPDlayer * gpl,DLRBT_Tree * keys)1234 void gpl_to_keylist(bDopeSheet *UNUSED(ads), bGPDlayer *gpl, DLRBT_Tree *keys)
1235 {
1236 bGPDframe *gpf;
1237
1238 if (gpl && keys) {
1239 /* Although the frames should already be in an ordered list,
1240 * they are not suitable for displaying yet. */
1241 for (gpf = gpl->frames.first; gpf; gpf = gpf->next) {
1242 add_gpframe_to_keycolumns_list(keys, gpf);
1243 }
1244
1245 update_keyblocks(keys, NULL, 0);
1246 }
1247 }
1248
mask_to_keylist(bDopeSheet * UNUSED (ads),MaskLayer * masklay,DLRBT_Tree * keys)1249 void mask_to_keylist(bDopeSheet *UNUSED(ads), MaskLayer *masklay, DLRBT_Tree *keys)
1250 {
1251 MaskLayerShape *masklay_shape;
1252
1253 if (masklay && keys) {
1254 for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
1255 masklay_shape = masklay_shape->next) {
1256 add_masklay_to_keycolumns_list(keys, masklay_shape);
1257 }
1258
1259 update_keyblocks(keys, NULL, 0);
1260 }
1261 }
1262