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Searched defs:sectorX (Results 1 – 6 of 6) sorted by relevance

/dports/games/pioneer/pioneer-20210723/src/galaxy/
H A DSystemPath.h54 Sint32 sectorX; variable
H A DCustomSystem.h82 int sectorX, sectorY, sectorZ; variable
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DEnd_Game.cc125 void HandleStatueDamaged(INT16 sectorX, INT16 sectorY, INT8 sectorZ, INT16 sGridNo, STRUCTURE *s, U… in HandleStatueDamaged()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/strategic/
H A DCreatureLairModel.cc97 bool CreatureLairModel::isSectorInLair(uint8_t sectorX, uint8_t sectorY, uint8_t sectorZ) const in isSectorInLair()
/dports/games/pioneer/pioneer-20210723/src/lua/
H A DLuaSystemPath.cpp595 Sint32 sectorX = strtol(pos, const_cast<char **>(&end), 0); in _systempath_deserializer() local
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/
H A DDefaultContentManager.cc1357 const MineModel* DefaultContentManager::getMineForSector(uint8_t sectorX, uint8_t sectorY, uint8_t … in getMineForSector()