Searched defs:sectorX (Results 1 – 6 of 6) sorted by relevance
/dports/games/pioneer/pioneer-20210723/src/galaxy/ |
H A D | SystemPath.h | 54 Sint32 sectorX; variable
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H A D | CustomSystem.h | 82 int sectorX, sectorY, sectorZ; variable
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | End_Game.cc | 125 void HandleStatueDamaged(INT16 sectorX, INT16 sectorY, INT8 sectorZ, INT16 sGridNo, STRUCTURE *s, U… in HandleStatueDamaged()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/strategic/ |
H A D | CreatureLairModel.cc | 97 bool CreatureLairModel::isSectorInLair(uint8_t sectorX, uint8_t sectorY, uint8_t sectorZ) const in isSectorInLair()
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/dports/games/pioneer/pioneer-20210723/src/lua/ |
H A D | LuaSystemPath.cpp | 595 Sint32 sectorX = strtol(pos, const_cast<char **>(&end), 0); in _systempath_deserializer() local
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/ |
H A D | DefaultContentManager.cc | 1357 const MineModel* DefaultContentManager::getMineForSector(uint8_t sectorX, uint8_t sectorY, uint8_t … in getMineForSector()
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