/dports/devel/gdb/gdb-11.1/gdb/dwarf2/ |
H A D | section.c | 76 asection *sectp = get_bfd_section (); in get_name() local 94 asection *sectp = get_bfd_section (); in get_id() local 104 asection *sectp = get_bfd_section (); in get_flags() local 121 asection *sectp; in read() local
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H A D | dwz.c | 55 locate_dwz_sections (bfd *abfd, asection *sectp, dwz_file *dwz_file) in locate_dwz_sections()
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/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | load.c | 321 load_comm_ok(struct sctstr *sectp, natid unit_own, in load_comm_ok() 350 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp) in still_ok_ship() 360 still_ok_land(struct sctstr *sectp, struct lndstr *landp) in still_ok_land() 429 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, in load_plane_ship() 528 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, in load_land_ship() 662 load_comm_ship(struct sctstr *sectp, struct shpstr *sp, in load_comm_ship() 720 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy, in load_plane_land() 802 load_comm_land(struct sctstr *sectp, struct lndstr *lp, in load_comm_land() 860 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy, in load_land_land()
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H A D | prod.c | 55 struct sctstr *sectp; in count_pop() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | morph.c | 308 SECTORp *sectp; in MorphTornado() local 390 SECTORp *sectp; in MorphFloor() local 469 SECTORp *sectp; in SOBJ_AlignFloorToPoint() local 485 SECTORp *sectp; in SOBJ_AlignCeilingToPoint() local 501 SECTORp *sectp; in SOBJ_AlignFloorCeilingToPoint() local 521 SECTORp *sectp; in SpikeFloor() local
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H A D | spike.c | 100 SECTORp sectp = §or[sp->sectnum]; in SetSpikeActive() local 128 SECTORp sectp = §or[sp->sectnum]; in SetSpikeInactive() local 252 SECTORp sectp = §or[sp->sectnum]; in DoSpikeMove() local 311 SECTORp sectp = §or[sectnum]; in MoveSpritesWithSpike() local 335 SECTORp sectp = §or[sp->sectnum]; in DoSpike() local 454 SECTORp sectp = §or[sp->sectnum]; in DoSpikeAuto() local
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H A D | vator.c | 105 SECTORp sectp = §or[sp->sectnum]; in SetVatorActive() local 133 SECTORp sectp = §or[sp->sectnum]; in SetVatorInactive() local 349 SECTORp sectp = §or[sectnum]; in MoveSpritesWithSector() local 419 SECTORp sectp = §or[sp->sectnum]; in DoVatorMove() local 461 SECTORp sectp = §or[sp->sectnum]; in DoVator() local 631 SECTORp sectp = §or[sp->sectnum]; in DoVatorAuto() local
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H A D | track.c | 726 SECTORp *sectp; in SectorObjectSetupBounds() local 1681 SECTORp *sectp; in MovePoints() local 1935 SECTORp *sectp; in RefreshPoints() local 2064 SECTORp *sectp; in DetectSectorObject() local 2089 SECTORp *sectp; in DetectSectorObjectByWall() local 2131 SECTORp *sectp; in CollapseSectorObject() local 2168 SECTORp *sectp; in MoveZ() local 2224 SECTORp *sectp; in CallbackSOsink() local 2778 SECTORp *sectp; in OperateSectorObject() local 2828 SECTORp *sectp; in VehicleSetSmoke() local [all …]
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H A D | rotator.c | 100 SECTORp sectp = §or[sp->sectnum]; in SetRotatorActive() local 124 SECTORp sectp = §or[sp->sectnum]; in SetRotatorInactive() local 434 SECTORp sectp = §or[sp->sectnum]; in DoRotator() local
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H A D | slidor.c | 95 SECTORp sectp = §or[sp->sectnum]; in SetSlidorActive() local 119 SECTORp sectp = §or[sp->sectnum]; in SetSlidorInactive() local 685 SECTORp sectp = §or[sp->sectnum]; in DoSlidor() local
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H A D | actor.c | 318 SECTORp sectp = §or[sp->sectnum]; in DoActorSectorDamage() local 402 SECTORp sectp = §or[sp->sectnum]; in DoActorDebris() local 521 SECTORp sectp; in KeepActorOnFloor() local
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | morph.cpp | 302 SECTORp *sectp; in MorphTornado() local 383 SECTORp *sectp; in MorphFloor() local 461 SECTORp *sectp; in SOBJ_AlignFloorToPoint() local 477 SECTORp *sectp; in SOBJ_AlignCeilingToPoint() local 493 SECTORp *sectp; in SOBJ_AlignFloorCeilingToPoint() local
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H A D | vator.cpp | 102 SECTORp sectp = §or[sp->sectnum]; in SetVatorActive() local 130 SECTORp sectp = §or[sp->sectnum]; in SetVatorInactive() local 451 SECTORp sectp = §or[sp->sectnum]; in DoVator() local 618 SECTORp sectp = §or[sp->sectnum]; in DoVatorAuto() local
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H A D | track.cpp | 725 SECTORp *sectp; in SectorObjectSetupBounds() local 1689 SECTORp *sectp; in MovePoints() local 1946 SECTORp *sectp; in RefreshPoints() local 2073 SECTORp *sectp; in DetectSectorObject() local 2098 SECTORp *sectp; in DetectSectorObjectByWall() local 2141 SECTORp *sectp; in CollapseSectorObject() local 2178 SECTORp *sectp; in MoveZ() local 2559 SECTORp *sectp; in DoTrack() local 2597 SECTORp *sectp; in DoTrack() local 2778 SECTORp *sectp; in OperateSectorObjectForTics() local [all …]
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H A D | actor.cpp | 320 SECTORp sectp = §or[sp->sectnum]; in DoActorSectorDamage() local 401 SECTORp sectp = §or[sp->sectnum]; in DoActorDebris() local 518 SECTORp sectp; in KeepActorOnFloor() local
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H A D | spike.cpp | 97 SECTORp sectp = §or[sp->sectnum]; in SetSpikeActive() local 125 SECTORp sectp = §or[sp->sectnum]; in SetSpikeInactive() local
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H A D | copysect.cpp | 40 SECTORp *sectp; in CopySectorWalls() local
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/dports/games/wolfpack/empire-4.4.1/src/lib/update/ |
H A D | mobility.c | 49 struct sctstr *sectp; in mob_inc_all() local 178 struct sctstr *sectp; in mob_access_all() local
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/dports/sysutils/syslinux/syslinux-6.03/libinstaller/ |
H A D | syslxmod.c | 36 const sector_t *sectp, int nsect) in generate_extents() 106 int syslinux_patch(const sector_t *sectp, int nsectors, in syslinux_patch()
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/dports/devel/objconv/objconv-2.52/source/ |
H A D | mac2elf.cpp | 160 TMAC_section * sectp = (TMAC_section*)(currentp + sizeof(TMAC_segment_command)); in MakeSegments() local 552 MAC_section_32 * sectp = (MAC_section_32*)(this->Buf() + this->SectionHeaderOffset); in MakeRelocationTables() local 806 MAC_section_64 * sectp = (MAC_section_64*)(this->Buf() + this->SectionHeaderOffset); in MakeRelocationTables() local 1113 TMAC_section * sectp = (TMAC_section*)(this->Buf() + this->SectionHeaderOffset); in MakeImportTables() local
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H A D | mac2asm.cpp | 113 TMAC_section * sectp = (TMAC_section*)(currentp + sizeof(TMAC_segment_command)); in MakeSectionList() local 486 TMAC_section * sectp; // Pointer to section in MakeImports() local
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H A D | macho.cpp | 310 MAC_section_32 * sectp = (MAC_section_32*)(currentp + sizeof(MAC_segment_command_32)); in Dump() local 371 MAC_section_64 * sectp = (MAC_section_64*)(currentp + sizeof(MAC_segment_command_64)); in Dump() local
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/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | check.c | 76 check_sect_ok(struct sctstr *sectp) in check_sect_ok()
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/dports/editors/emacs-devel/emacs-4d1968b/src/ |
H A D | unexmacosx.c | 644 struct section *sectp; in print_load_command() local 714 struct section *sectp = (struct section *) (scp + 1); in read_load_commands() local 748 struct section *sectp; in copy_segment() local 790 struct section *sectp; in copy_data_segment() local
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/dports/editors/emacs/emacs-27.2/src/ |
H A D | unexmacosx.c | 644 struct section *sectp; in print_load_command() local 714 struct section *sectp = (struct section *) (scp + 1); in read_load_commands() local 748 struct section *sectp; in copy_segment() local 790 struct section *sectp; in copy_data_segment() local
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