Home
last modified time | relevance | path

Searched defs:sectp (Results 1 – 25 of 85) sorted by relevance

1234

/dports/devel/gdb/gdb-11.1/gdb/dwarf2/
H A Dsection.c76 asection *sectp = get_bfd_section (); in get_name() local
94 asection *sectp = get_bfd_section (); in get_id() local
104 asection *sectp = get_bfd_section (); in get_flags() local
121 asection *sectp; in read() local
H A Ddwz.c55 locate_dwz_sections (bfd *abfd, asection *sectp, dwz_file *dwz_file) in locate_dwz_sections()
/dports/games/wolfpack/empire-4.4.1/src/lib/commands/
H A Dload.c321 load_comm_ok(struct sctstr *sectp, natid unit_own, in load_comm_ok()
350 still_ok_ship(struct sctstr *sectp, struct shpstr *shipp) in still_ok_ship()
360 still_ok_land(struct sctstr *sectp, struct lndstr *landp) in still_ok_land()
429 load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, in load_plane_ship()
528 load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy, in load_land_ship()
662 load_comm_ship(struct sctstr *sectp, struct shpstr *sp, in load_comm_ship()
720 load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy, in load_plane_land()
802 load_comm_land(struct sctstr *sectp, struct lndstr *lp, in load_comm_land()
860 load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy, in load_land_land()
H A Dprod.c55 struct sctstr *sectp; in count_pop() local
/dports/games/jfsw/jfsw-c434002/src/
H A Dmorph.c308 SECTORp *sectp; in MorphTornado() local
390 SECTORp *sectp; in MorphFloor() local
469 SECTORp *sectp; in SOBJ_AlignFloorToPoint() local
485 SECTORp *sectp; in SOBJ_AlignCeilingToPoint() local
501 SECTORp *sectp; in SOBJ_AlignFloorCeilingToPoint() local
521 SECTORp *sectp; in SpikeFloor() local
H A Dspike.c100 SECTORp sectp = &sector[sp->sectnum]; in SetSpikeActive() local
128 SECTORp sectp = &sector[sp->sectnum]; in SetSpikeInactive() local
252 SECTORp sectp = &sector[sp->sectnum]; in DoSpikeMove() local
311 SECTORp sectp = &sector[sectnum]; in MoveSpritesWithSpike() local
335 SECTORp sectp = &sector[sp->sectnum]; in DoSpike() local
454 SECTORp sectp = &sector[sp->sectnum]; in DoSpikeAuto() local
H A Dvator.c105 SECTORp sectp = &sector[sp->sectnum]; in SetVatorActive() local
133 SECTORp sectp = &sector[sp->sectnum]; in SetVatorInactive() local
349 SECTORp sectp = &sector[sectnum]; in MoveSpritesWithSector() local
419 SECTORp sectp = &sector[sp->sectnum]; in DoVatorMove() local
461 SECTORp sectp = &sector[sp->sectnum]; in DoVator() local
631 SECTORp sectp = &sector[sp->sectnum]; in DoVatorAuto() local
H A Dtrack.c726 SECTORp *sectp; in SectorObjectSetupBounds() local
1681 SECTORp *sectp; in MovePoints() local
1935 SECTORp *sectp; in RefreshPoints() local
2064 SECTORp *sectp; in DetectSectorObject() local
2089 SECTORp *sectp; in DetectSectorObjectByWall() local
2131 SECTORp *sectp; in CollapseSectorObject() local
2168 SECTORp *sectp; in MoveZ() local
2224 SECTORp *sectp; in CallbackSOsink() local
2778 SECTORp *sectp; in OperateSectorObject() local
2828 SECTORp *sectp; in VehicleSetSmoke() local
[all …]
H A Drotator.c100 SECTORp sectp = &sector[sp->sectnum]; in SetRotatorActive() local
124 SECTORp sectp = &sector[sp->sectnum]; in SetRotatorInactive() local
434 SECTORp sectp = &sector[sp->sectnum]; in DoRotator() local
H A Dslidor.c95 SECTORp sectp = &sector[sp->sectnum]; in SetSlidorActive() local
119 SECTORp sectp = &sector[sp->sectnum]; in SetSlidorInactive() local
685 SECTORp sectp = &sector[sp->sectnum]; in DoSlidor() local
H A Dactor.c318 SECTORp sectp = &sector[sp->sectnum]; in DoActorSectorDamage() local
402 SECTORp sectp = &sector[sp->sectnum]; in DoActorDebris() local
521 SECTORp sectp; in KeepActorOnFloor() local
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dmorph.cpp302 SECTORp *sectp; in MorphTornado() local
383 SECTORp *sectp; in MorphFloor() local
461 SECTORp *sectp; in SOBJ_AlignFloorToPoint() local
477 SECTORp *sectp; in SOBJ_AlignCeilingToPoint() local
493 SECTORp *sectp; in SOBJ_AlignFloorCeilingToPoint() local
H A Dvator.cpp102 SECTORp sectp = &sector[sp->sectnum]; in SetVatorActive() local
130 SECTORp sectp = &sector[sp->sectnum]; in SetVatorInactive() local
451 SECTORp sectp = &sector[sp->sectnum]; in DoVator() local
618 SECTORp sectp = &sector[sp->sectnum]; in DoVatorAuto() local
H A Dtrack.cpp725 SECTORp *sectp; in SectorObjectSetupBounds() local
1689 SECTORp *sectp; in MovePoints() local
1946 SECTORp *sectp; in RefreshPoints() local
2073 SECTORp *sectp; in DetectSectorObject() local
2098 SECTORp *sectp; in DetectSectorObjectByWall() local
2141 SECTORp *sectp; in CollapseSectorObject() local
2178 SECTORp *sectp; in MoveZ() local
2559 SECTORp *sectp; in DoTrack() local
2597 SECTORp *sectp; in DoTrack() local
2778 SECTORp *sectp; in OperateSectorObjectForTics() local
[all …]
H A Dactor.cpp320 SECTORp sectp = &sector[sp->sectnum]; in DoActorSectorDamage() local
401 SECTORp sectp = &sector[sp->sectnum]; in DoActorDebris() local
518 SECTORp sectp; in KeepActorOnFloor() local
H A Dspike.cpp97 SECTORp sectp = &sector[sp->sectnum]; in SetSpikeActive() local
125 SECTORp sectp = &sector[sp->sectnum]; in SetSpikeInactive() local
H A Dcopysect.cpp40 SECTORp *sectp; in CopySectorWalls() local
/dports/games/wolfpack/empire-4.4.1/src/lib/update/
H A Dmobility.c49 struct sctstr *sectp; in mob_inc_all() local
178 struct sctstr *sectp; in mob_access_all() local
/dports/sysutils/syslinux/syslinux-6.03/libinstaller/
H A Dsyslxmod.c36 const sector_t *sectp, int nsect) in generate_extents()
106 int syslinux_patch(const sector_t *sectp, int nsectors, in syslinux_patch()
/dports/devel/objconv/objconv-2.52/source/
H A Dmac2elf.cpp160 TMAC_section * sectp = (TMAC_section*)(currentp + sizeof(TMAC_segment_command)); in MakeSegments() local
552 MAC_section_32 * sectp = (MAC_section_32*)(this->Buf() + this->SectionHeaderOffset); in MakeRelocationTables() local
806 MAC_section_64 * sectp = (MAC_section_64*)(this->Buf() + this->SectionHeaderOffset); in MakeRelocationTables() local
1113 TMAC_section * sectp = (TMAC_section*)(this->Buf() + this->SectionHeaderOffset); in MakeImportTables() local
H A Dmac2asm.cpp113 TMAC_section * sectp = (TMAC_section*)(currentp + sizeof(TMAC_segment_command)); in MakeSectionList() local
486 TMAC_section * sectp; // Pointer to section in MakeImports() local
H A Dmacho.cpp310 MAC_section_32 * sectp = (MAC_section_32*)(currentp + sizeof(MAC_segment_command_32)); in Dump() local
371 MAC_section_64 * sectp = (MAC_section_64*)(currentp + sizeof(MAC_segment_command_64)); in Dump() local
/dports/games/wolfpack/empire-4.4.1/src/lib/subs/
H A Dcheck.c76 check_sect_ok(struct sctstr *sectp) in check_sect_ok()
/dports/editors/emacs-devel/emacs-4d1968b/src/
H A Dunexmacosx.c644 struct section *sectp; in print_load_command() local
714 struct section *sectp = (struct section *) (scp + 1); in read_load_commands() local
748 struct section *sectp; in copy_segment() local
790 struct section *sectp; in copy_data_segment() local
/dports/editors/emacs/emacs-27.2/src/
H A Dunexmacosx.c644 struct section *sectp; in print_load_command() local
714 struct section *sectp = (struct section *) (scp + 1); in read_load_commands() local
748 struct section *sectp; in copy_segment() local
790 struct section *sectp; in copy_data_segment() local

1234