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Searched defs:sectu (Results 1 – 24 of 24) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsave.cpp230 SECT_USERp sectu; in SaveGame() local
760 SECT_USERp sectu; in LoadGame() local
H A Dactor.cpp289 SECT_USERp sectu = SectUser[sp->sectnum]; in DoDebrisCurrent() local
319 SECT_USERp sectu = SectUser[sp->sectnum]; in DoActorSectorDamage() local
H A Dzombie.cpp826 SECT_USERp sectu = SectUser[sp->sectnum]; in SpawnZombie2() local
H A Dplayer.cpp1836 SECT_USERp sectu; in SlipSlope() local
3840 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerFall() local
4993 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerWarpToUnderwater() local
5068 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerWarpToSurface() local
5387 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerDive() local
5586 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerCurrent() local
H A Dsector.cpp334 SECT_USERp sectu; in SectorLiquidSet() local
2305 SECT_USERp sectu = SectUser[pp->cursectnum]; in PlayerTakeSectorDamage() local
2718 SECT_USERp sectu; in PlayerOperateEnv() local
H A Dsprite.cpp899 SECT_USERp sectu; in GetSectUser() local
1944 SECT_USERp sectu; in SpriteSetup() local
2241 SECT_USERp sectu; in SpriteSetup() local
7228 SECT_USERp sectu = SectUser[u->lo_sectp - sector]; in MissileWaterAdjust() local
H A Drooms.cpp490 SECT_USERp sectu = SectUser[NORM_SECTOR(florhit)]; in WaterAdjust() local
H A Ddraw.cpp828 SECT_USERp sectu = SectUser[tsp->sectnum]; in analyzesprites() local
H A Dweapon.cpp19777 SECT_USERp sectu = SectUser[*sectnum]; in WarpToUnderwater() local
19849 SECT_USERp sectu = SectUser[*sectnum]; in WarpToSurface() local
19922 SECT_USERp sectu = SectUser[sp->sectnum]; in SpriteWarpToUnderwater() local
20000 SECT_USERp sectu = SectUser[sp->sectnum]; in SpriteWarpToSurface() local
20086 SECT_USERp sectu = SectUser[sp->sectnum]; in SpawnSplash() local
20125 SECT_USERp sectu; in SpawnSplashXY() local
20161 SECT_USERp sectu = SectUser[sp->sectnum]; in SpawnUnderSplash() local
H A Dtrack.cpp2599 SECT_USERp sectu; in DoTrack() local
H A Dgame.cpp1549 SECT_USERp *sectu; in TerminateLevel() local
H A Dpanel.cpp7468 SECT_USERp sectu = nullptr; in pDisplaySprites() local
/dports/games/jfsw/jfsw-c434002/src/
H A Dsave.c218 SECT_USERp sectu; in SaveGame() local
747 SECT_USERp sectu; in LoadGame() local
H A Dactor.c287 SECT_USERp sectu = SectUser[sp->sectnum]; in DoDebrisCurrent() local
317 SECT_USERp sectu = SectUser[sp->sectnum]; in DoActorSectorDamage() local
H A Dsprite.c899 SECT_USERp sectu; in GetSectUser() local
1943 SECT_USERp sectu; in SpriteSetup() local
2247 SECT_USERp sectu; in SpriteSetup() local
2358 SECT_USERp sectu; in SpriteSetup() local
2423 SECT_USERp sectu; in SpriteSetup() local
7244 SECT_USERp sectu = SectUser[u->lo_sectp - sector]; in MissileWaterAdjust() local
H A Dzombie.c826 SECT_USERp sectu = SectUser[sp->sectnum]; in SpawnZombie2() local
H A Dsector.c429 SECT_USERp sectu; in SectorLiquidSet() local
1128 SECT_USERp sectu = SectUser[sectnum]; in SectorExp() local
2417 SECT_USERp sectu = SectUser[pp->cursectnum]; in PlayerTakeSectorDamage() local
2701 SECT_USERp sectu = SectUser[pp->cursectnum]; in PlayerOperateEnv() local
H A Dplayer.c1800 SECT_USERp sectu = SectUser[pp->cursectnum]; in SlipSlope() local
3754 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerFall() local
4921 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerWarpToUnderwater() local
4997 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerWarpToSurface() local
5327 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerDive() local
5528 SECT_USERp sectu = SectUser[pp->cursectnum]; in DoPlayerCurrent() local
H A Drooms.c503 SECT_USERp sectu = SectUser[NORM_SECTOR(florhit)]; in WaterAdjust() local
H A Ddraw.c813 SECT_USERp sectu = SectUser[tsp->sectnum]; in analyzesprites() local
H A Dweapon.c19981 SECT_USERp sectu = SectUser[*sectnum]; in WarpToUnderwater() local
20053 SECT_USERp sectu = SectUser[*sectnum]; in WarpToSurface() local
20126 SECT_USERp sectu = SectUser[sp->sectnum]; in SpriteWarpToUnderwater() local
20204 SECT_USERp sectu = SectUser[sp->sectnum]; in SpriteWarpToSurface() local
20290 SECT_USERp sectu = SectUser[sp->sectnum]; in SpawnSplash() local
20329 SECT_USERp sectu; in SpawnSplashXY() local
20365 SECT_USERp sectu = SectUser[sp->sectnum]; in SpawnUnderSplash() local
20958 SECT_USERp sectu = SectUser[hsp->sectnum]; in QueueFootPrint() local
H A Dtrack.c2596 SECT_USERp sectu; in DoTrack() local
H A Dpanel.c7243 SECT_USERp sectu = SectUser[pp->cursectnum]; in pDisplaySprites() local
7388 SECT_USERp sectu = SectUser[pp->cursectnum]; in pDisplaySprites() local
H A Dgame.c1499 SECT_USERp *sectu; in TerminateLevel() local