1 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 2 /* hack.Decl.c - version 1.0.3 */ 3 4 #include "hack.h" 5 char nul[40]; /* contains zeros */ 6 char plname[PL_NSIZ]; /* player name */ 7 char lock[PL_NSIZ+4] = "1lock"; /* long enough for login name .99 */ 8 9 boolean in_mklev, restoring; 10 11 struct rm levl[COLNO][ROWNO]; /* level map */ 12 #ifndef QUEST 13 #include "def.mkroom.h" 14 struct mkroom rooms[MAXNROFROOMS+1]; 15 coord doors[DOORMAX]; 16 #endif QUEST 17 struct monst *fmon = 0; 18 struct trap *ftrap = 0; 19 struct gold *fgold = 0; 20 struct obj *fobj = 0, *fcobj = 0, *invent = 0, *uwep = 0, *uarm = 0, 21 *uarm2 = 0, *uarmh = 0, *uarms = 0, *uarmg = 0, *uright = 0, 22 *uleft = 0, *uchain = 0, *uball = 0; 23 struct flag flags; 24 struct you u; 25 struct monst youmonst; /* dummy; used as return value for boomhit */ 26 27 xchar dlevel = 1; 28 xchar xupstair, yupstair, xdnstair, ydnstair; 29 char *save_cm = 0, *killer, *nomovemsg; 30 31 long moves = 1; 32 long wailmsg = 0; 33 34 int multi = 0; 35 char genocided[60]; 36 char fut_geno[60]; 37 38 xchar curx,cury; 39 xchar seelx, seehx, seely, seehy; /* corners of lit room */ 40 41 coord bhitpos; 42 43 char quitchars[] = " \r\n\033"; 44