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Searched defs:selFace (Results 1 – 5 of 5) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DSELECT.CPP546 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Select_SetTexture() local
1538 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Select_ShiftTexture() local
1601 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Select_ScaleTexture() local
1662 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Select_RotateTexture() local
1726 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(0)); in Select_AllOfType() local
1849 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Select_FitTexture() local
2060 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Select_UpdateTextureName() local
2113 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Select_FlipTexture() local
H A DTextureBar.cpp204 face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0)); in SetSurfaceAttributes() local
H A DCamWnd.cpp59 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(0)); in ValidateAxialPoints() local
871 void DrawAxial(face_t *selFace) { in DrawAxial()
1069 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Cam_Draw() local
1083 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in Cam_Draw() local
H A DSurfaceDlg.cpp176 face_t *selFace = NULL; in SetTexMods() local
H A DMainFrm.cpp5699 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(0)); in OnPatchTab() local
6680 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in OnAxialTextureByWidth() local
6694 face_t *selFace = reinterpret_cast < face_t * > (g_ptrSelectedFaces.GetAt(i)); in OnAxialTextureByHeight() local