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Searched defs:setAnim (Results 1 – 14 of 14) sorted by relevance

/dports/games/residualvm/residualvm-0.3.1/engines/stark/model/
H A Danimhandler.cpp46 void AnimHandler::setAnim(SkeletonAnim *anim) { in setAnim() function in Stark::AnimHandler
/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/
H A Danimhandler.cpp46 void AnimHandler::setAnim(SkeletonAnim *anim) { in setAnim() function in Stark::AnimHandler
/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/
H A Dfollowpath.cpp144 void FollowPath::setAnim(Resources::Anim *anim) { in setAnim() function in Stark::FollowPath
/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/
H A Dfollowpath.cpp144 void FollowPath::setAnim(Resources::Anim *anim) { in setAnim() function in Stark::FollowPath
/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/share/
H A Dlevel_creation.lua60 object.setAnim = function(self, anim_name, phase) function
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/
H A Dactor.cpp61 void VisualActor::setAnim(SkeletonAnim *anim) { in setAnim() function in Stark::VisualActor
/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/
H A DAnim.cpp117 Anim::setAnim(const std::string &name, int phase) in setAnim() function in Anim
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dpregob.cpp302 void PreGob::setAnim(ANIObject &anim, const AnimProperties &props) const { in setAnim() function in Gob::PreGob
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/
H A Dpregob.cpp302 void PreGob::setAnim(ANIObject &anim, const AnimProperties &props) const { in setAnim() function in Gob::PreGob
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dmessages.cpp472 void KernelMessages::setAnim(int msgId, int seqId, int val3 = 0) { in setAnim() function in MADS::KernelMessages
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dmessages.cpp472 void KernelMessages::setAnim(int msgId, int seqId, int val3 = 0) { in setAnim() function in MADS::KernelMessages
/dports/net-im/psi/psi-1.5/src/tools/iconset/
H A Diconset.cpp504 void PsiIcon::setAnim(const Anim &anim, bool doDetach) in setAnim() function in PsiIcon
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/examples/21.Quake3Explorer/
H A Dmain.cpp411 void Q3Player::setAnim ( const c8 *name ) in setAnim() function in Q3Player
/dports/games/freetennis/freetennis-0.4.8/
H A Dfreetennis.ml2317 let setAnim ~animName ~o ~restartIfSameAnimation = var