/dports/games/residualvm/residualvm-0.3.1/engines/stark/model/ |
H A D | animhandler.cpp | 46 void AnimHandler::setAnim(SkeletonAnim *anim) { in setAnim() function in Stark::AnimHandler
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/model/ |
H A D | animhandler.cpp | 46 void AnimHandler::setAnim(SkeletonAnim *anim) { in setAnim() function in Stark::AnimHandler
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/ |
H A D | followpath.cpp | 144 void FollowPath::setAnim(Resources::Anim *anim) { in setAnim() function in Stark::FollowPath
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/ |
H A D | followpath.cpp | 144 void FollowPath::setAnim(Resources::Anim *anim) { in setAnim() function in Stark::FollowPath
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/dports/games/fillets-ng/fillets-ng-data-1.0.1/script/share/ |
H A D | level_creation.lua | 60 object.setAnim = function(self, anim_name, phase) function
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/ |
H A D | actor.cpp | 61 void VisualActor::setAnim(SkeletonAnim *anim) { in setAnim() function in Stark::VisualActor
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/level/ |
H A D | Anim.cpp | 117 Anim::setAnim(const std::string &name, int phase) in setAnim() function in Anim
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/ |
H A D | pregob.cpp | 302 void PreGob::setAnim(ANIObject &anim, const AnimProperties &props) const { in setAnim() function in Gob::PreGob
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/ |
H A D | pregob.cpp | 302 void PreGob::setAnim(ANIObject &anim, const AnimProperties &props) const { in setAnim() function in Gob::PreGob
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | messages.cpp | 472 void KernelMessages::setAnim(int msgId, int seqId, int val3 = 0) { in setAnim() function in MADS::KernelMessages
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | messages.cpp | 472 void KernelMessages::setAnim(int msgId, int seqId, int val3 = 0) { in setAnim() function in MADS::KernelMessages
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/dports/net-im/psi/psi-1.5/src/tools/iconset/ |
H A D | iconset.cpp | 504 void PsiIcon::setAnim(const Anim &anim, bool doDetach) in setAnim() function in PsiIcon
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/examples/21.Quake3Explorer/ |
H A D | main.cpp | 411 void Q3Player::setAnim ( const c8 *name ) in setAnim() function in Q3Player
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/dports/games/freetennis/freetennis-0.4.8/ |
H A D | freetennis.ml | 2317 let setAnim ~animName ~o ~restartIfSameAnimation = var
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