/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/symbiansdl/ |
H A D | symbiansdl-graphics.cpp | 44 void SymbianSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SymbianSdlGraphicsManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/samsungtvsdl/ |
H A D | samsungtvsdl-graphics.cpp | 41 void SamsungTVSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SamsungTVSdlGraphicsManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/switch/ |
H A D | switch.cpp | 98 void OSystem_Switch::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Switch
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/psp2/ |
H A D | psp2.cpp | 141 void OSystem_PSP2::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_PSP2
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/androidsdl/ |
H A D | androidsdl-sdl.cpp | 99 void OSystem_ANDROIDSDL::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_ANDROIDSDL
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/androidsdl/ |
H A D | androidsdl-sdl.cpp | 99 void OSystem_ANDROIDSDL::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_ANDROIDSDL
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/switch/ |
H A D | switch.cpp | 127 void OSystem_Switch::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Switch
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/opendingux/ |
H A D | opendingux.cpp | 173 void OSystem_SDL_Opendingux::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_SDL_Opendingux
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/psp2/ |
H A D | psp2.cpp | 158 void OSystem_PSP2::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_PSP2
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/tizen/ |
H A D | graphics.cpp | 112 void TizenGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in TizenGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/ |
H A D | osys_main.cpp | 118 void OSystem_IPHONE::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_IPHONE
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/ |
H A D | osystem.cpp | 182 void OSystem_Wii::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Wii
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/ |
H A D | osystem.cpp | 173 void OSystem_Wii::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Wii
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/dinguxsdl/ |
H A D | dinguxsdl-graphics.cpp | 475 void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in DINGUXSdlGraphicsManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/ |
H A D | osys_main.cpp | 120 void OSystem_IPHONE::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_IPHONE
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/gph/ |
H A D | gph-graphics.cpp | 475 void GPHGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in GPHGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/ |
H A D | null-graphics.h | 33 void setFeatureState(OSystem::Feature f, bool enable) override {} in setFeatureState() function
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/dports/x11-fonts/py-defcon/defcon-0.6.0/Lib/defcon/objects/ |
H A D | layoutEngine.py | 248 def setFeatureState(self, name, state): member in LayoutEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/ |
H A D | null-graphics.h | 35 void setFeatureState(OSystem::Feature f, bool enable) override {} in setFeatureState() function
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 69 void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SurfaceSdlGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/ |
H A D | ios7_osys_main.cpp | 168 void OSystem_iOS7::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_iOS7
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/ |
H A D | ios7_osys_main.cpp | 184 void OSystem_iOS7::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_iOS7
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/android/ |
H A D | android.cpp | 382 void OSystem_Android::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Android
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/openglsdl/ |
H A D | openglsdl-graphics.cpp | 229 void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in OpenGLSdlGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/openglsdl/ |
H A D | openglsdl-graphics.cpp | 212 void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in OpenGLSdlGraphicsManager
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