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Searched defs:setFeatureState (Results 1 – 25 of 54) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/symbiansdl/
H A Dsymbiansdl-graphics.cpp44 void SymbianSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SymbianSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/samsungtvsdl/
H A Dsamsungtvsdl-graphics.cpp41 void SamsungTVSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SamsungTVSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/switch/
H A Dswitch.cpp98 void OSystem_Switch::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Switch
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/psp2/
H A Dpsp2.cpp141 void OSystem_PSP2::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_PSP2
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/androidsdl/
H A Dandroidsdl-sdl.cpp99 void OSystem_ANDROIDSDL::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_ANDROIDSDL
/dports/games/scummvm/scummvm-2.5.1/backends/platform/androidsdl/
H A Dandroidsdl-sdl.cpp99 void OSystem_ANDROIDSDL::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_ANDROIDSDL
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/switch/
H A Dswitch.cpp127 void OSystem_Switch::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Switch
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/opendingux/
H A Dopendingux.cpp173 void OSystem_SDL_Opendingux::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_SDL_Opendingux
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/psp2/
H A Dpsp2.cpp158 void OSystem_PSP2::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_PSP2
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/tizen/
H A Dgraphics.cpp112 void TizenGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in TizenGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/
H A Dosys_main.cpp118 void OSystem_IPHONE::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_IPHONE
/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/
H A Dosystem.cpp182 void OSystem_Wii::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Wii
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/
H A Dosystem.cpp173 void OSystem_Wii::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Wii
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/dinguxsdl/
H A Ddinguxsdl-graphics.cpp475 void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in DINGUXSdlGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/
H A Dosys_main.cpp120 void OSystem_IPHONE::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_IPHONE
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/gph/
H A Dgph-graphics.cpp475 void GPHGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in GPHGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/
H A Dnull-graphics.h33 void setFeatureState(OSystem::Feature f, bool enable) override {} in setFeatureState() function
/dports/x11-fonts/py-defcon/defcon-0.6.0/Lib/defcon/objects/
H A DlayoutEngine.py248 def setFeatureState(self, name, state): member in LayoutEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/
H A Dnull-graphics.h35 void setFeatureState(OSystem::Feature f, bool enable) override {} in setFeatureState() function
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp69 void SurfaceSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in SurfaceSdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/
H A Dios7_osys_main.cpp168 void OSystem_iOS7::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_iOS7
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/
H A Dios7_osys_main.cpp184 void OSystem_iOS7::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_iOS7
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/android/
H A Dandroid.cpp382 void OSystem_Android::setFeatureState(Feature f, bool enable) { in setFeatureState() function in OSystem_Android
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp229 void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in OpenGLSdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp212 void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { in setFeatureState() function in OpenGLSdlGraphicsManager

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