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Searched defs:setReadOnlyMaterials (Results 1 – 11 of 11) sorted by relevance

/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCCubeSceneNode.h66 virtual void setReadOnlyMaterials(bool readonly) {} in setReadOnlyMaterials() function
H A DCSphereSceneNode.h67 virtual void setReadOnlyMaterials(bool readonly) {} in setReadOnlyMaterials() function
H A DCMeshSceneNode.cpp377 void CMeshSceneNode::setReadOnlyMaterials(bool readonly) in setReadOnlyMaterials() function in irr::scene::CMeshSceneNode
H A DCOctreeSceneNode.cpp602 void COctreeSceneNode::setReadOnlyMaterials(bool readonly) in setReadOnlyMaterials() function in irr::scene::COctreeSceneNode
H A DCAnimatedMeshSceneNode.cpp676 void CAnimatedMeshSceneNode::setReadOnlyMaterials(bool readonly) in setReadOnlyMaterials() function in irr::scene::CAnimatedMeshSceneNode
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCCubeSceneNode.h71 virtual void setReadOnlyMaterials(bool readonly) {} in setReadOnlyMaterials() function
H A DCSphereSceneNode.h67 virtual void setReadOnlyMaterials(bool readonly) {} in setReadOnlyMaterials() function
H A DCQuake3ShaderSceneNode.h47 virtual void setReadOnlyMaterials(bool readonly) {} in setReadOnlyMaterials() function
H A DCMeshSceneNode.cpp408 void CMeshSceneNode::setReadOnlyMaterials(bool readonly) in setReadOnlyMaterials() function in irr::scene::CMeshSceneNode
H A DCOctreeSceneNode.cpp623 void COctreeSceneNode::setReadOnlyMaterials(bool readonly) in setReadOnlyMaterials() function in irr::scene::COctreeSceneNode
H A DCAnimatedMeshSceneNode.cpp762 void CAnimatedMeshSceneNode::setReadOnlyMaterials(bool readonly) in setReadOnlyMaterials() function in irr::scene::CAnimatedMeshSceneNode