/dports/games/blobwars/blobwars-2.00/src/ |
H A D | CParticle.cpp | 44 void Particle::setSprite(Sprite *sprite) in setSprite() function in Particle
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H A D | CTrap.cpp | 54 void Trap::setSprite(Sprite *sprite) in setSprite() function in Trap
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/dports/graphics/tiled/tiled-1.7.2/util/java/libtiled-java/src/main/java/org/mapeditor/core/ |
H A D | AnimatedTile.java | 84 public final void setSprite(Sprite s) { in setSprite() method in AnimatedTile
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/ |
H A D | material.cpp | 92 bool Material::setSprite(BaseSprite *sprite, bool adoptName) { in setSprite() function in Wintermute::Material
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H A D | modelx.h | 102 bool setSprite(BaseSprite *sprite) { in setSprite() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/particles/ |
H A D | part_particle.cpp | 72 bool PartParticle::setSprite(const Common::String &filename) { in setSprite() function in Wintermute::PartParticle
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/particles/ |
H A D | part_particle.cpp | 72 bool PartParticle::setSprite(const Common::String &filename) { in setSprite() function in Wintermute::PartParticle
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/sprite/ |
H A D | animatedsprite.h | 118 void setSprite(SpriteDef *restrict const sprite) restrict2 noexcept2 in setSprite() function
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | CGUIButton.cpp | 94 void CGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) in setSprite() function in irr::gui::CGUIButton
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/ |
H A D | ad_entity.cpp | 1118 bool AdEntity::setSprite(const char *filename) { in setSprite() function in Wintermute::AdEntity
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/dports/games/minetest/minetest-5.4.1/src/gui/ |
H A D | guiButton.h | 147 void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override { in setSprite() function
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H A D | guiButton.cpp | 98 void GUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop, bool … in setSprite() function in GUIButton
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CGUIButton.cpp | 94 void CGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) in setSprite() function in irr::gui::CGUIButton
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/dports/games/manaplus/manaplus-2.1.3.17/src/being/ |
H A D | compoundsprite.cpp | 277 void CompoundSprite::setSprite(const size_t layer, Sprite *const sprite) in setSprite() function in CompoundSprite
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_entity.cpp | 1284 bool AdEntity::setSprite(const char *filename) { in setSprite() function in Wintermute::AdEntity
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/dports/games/jvgs/jvgs-0.5.1-src/src/game/ |
H A D | Entity.cpp | 285 void Entity::setSprite(Sprite *sprite) in setSprite() function in jvgs::game::Entity
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/dports/games/manaplus/manaplus-2.1.3.17/src/resources/ |
H A D | iteminfo.cpp | 406 void ItemInfo::setSprite(const std::string &animationFile, in setSprite() function in ItemInfo
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/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/ |
H A D | MapData.cpp | 76 void MapData::setSprite(int frameID, int value) in setSprite() function in OpenXcom::MapData
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/dports/games/openjazz/openjazz-20190106/src/jj2level/ |
H A D | jj2levelload.cpp | 161 int set, anim, sprite, setSprite; in loadSprites() local
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/dports/games/minetest/minetest-5.4.1/src/server/ |
H A D | luaentity_sao.cpp | 462 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength, in setSprite() function in LuaEntitySAO
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | ParticleSystem.cpp | 103 void ParticleSystem::setSprite(pImage sprite) in setSprite() function in love_opengl::ParticleSystem
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | ParticleSystem.cpp | 136 void ParticleSystem::setSprite(Image * image) in setSprite() function in love::graphics::opengl::ParticleSystem
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | ParticleSystem.cpp | 141 void ParticleSystem::setSprite(Image * image) in setSprite() function in love::graphics::opengl::ParticleSystem
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | ui_button.cpp | 261 …void ButtonSprite::setSprite( const Sprite & released, const Sprite & pressed, const Sprite & disa… in setSprite() function in fheroes2::ButtonSprite
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/ |
H A D | module3000_sprites.cpp | 485 void SsScene3010DeadBoltButton::setSprite(uint32 fileHash) { in setSprite() function in Neverhood::SsScene3010DeadBoltButton
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