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Searched defs:setSprite (Results 1 – 25 of 32) sorted by relevance

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/dports/games/blobwars/blobwars-2.00/src/
H A DCParticle.cpp44 void Particle::setSprite(Sprite *sprite) in setSprite() function in Particle
H A DCTrap.cpp54 void Trap::setSprite(Sprite *sprite) in setSprite() function in Trap
/dports/graphics/tiled/tiled-1.7.2/util/java/libtiled-java/src/main/java/org/mapeditor/core/
H A DAnimatedTile.java84 public final void setSprite(Sprite s) { in setSprite() method in AnimatedTile
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/x/
H A Dmaterial.cpp92 bool Material::setSprite(BaseSprite *sprite, bool adoptName) { in setSprite() function in Wintermute::Material
H A Dmodelx.h102 bool setSprite(BaseSprite *sprite) { in setSprite() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/base/particles/
H A Dpart_particle.cpp72 bool PartParticle::setSprite(const Common::String &filename) { in setSprite() function in Wintermute::PartParticle
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/particles/
H A Dpart_particle.cpp72 bool PartParticle::setSprite(const Common::String &filename) { in setSprite() function in Wintermute::PartParticle
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/sprite/
H A Danimatedsprite.h118 void setSprite(SpriteDef *restrict const sprite) restrict2 noexcept2 in setSprite() function
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCGUIButton.cpp94 void CGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) in setSprite() function in irr::gui::CGUIButton
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wintermute/ad/
H A Dad_entity.cpp1118 bool AdEntity::setSprite(const char *filename) { in setSprite() function in Wintermute::AdEntity
/dports/games/minetest/minetest-5.4.1/src/gui/
H A DguiButton.h147 void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override { in setSprite() function
H A DguiButton.cpp98 void GUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop, bool … in setSprite() function in GUIButton
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCGUIButton.cpp94 void CGUIButton::setSprite(EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) in setSprite() function in irr::gui::CGUIButton
/dports/games/manaplus/manaplus-2.1.3.17/src/being/
H A Dcompoundsprite.cpp277 void CompoundSprite::setSprite(const size_t layer, Sprite *const sprite) in setSprite() function in CompoundSprite
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_entity.cpp1284 bool AdEntity::setSprite(const char *filename) { in setSprite() function in Wintermute::AdEntity
/dports/games/jvgs/jvgs-0.5.1-src/src/game/
H A DEntity.cpp285 void Entity::setSprite(Sprite *sprite) in setSprite() function in jvgs::game::Entity
/dports/games/manaplus/manaplus-2.1.3.17/src/resources/
H A Diteminfo.cpp406 void ItemInfo::setSprite(const std::string &animationFile, in setSprite() function in ItemInfo
/dports/games/openxcom/OpenXcom-1.0/src/Ruleset/
H A DMapData.cpp76 void MapData::setSprite(int frameID, int value) in setSprite() function in OpenXcom::MapData
/dports/games/openjazz/openjazz-20190106/src/jj2level/
H A Djj2levelload.cpp161 int set, anim, sprite, setSprite; in loadSprites() local
/dports/games/minetest/minetest-5.4.1/src/server/
H A Dluaentity_sao.cpp462 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength, in setSprite() function in LuaEntitySAO
/dports/devel/love5/love-0.5-0/src/opengl/
H A DParticleSystem.cpp103 void ParticleSystem::setSprite(pImage sprite) in setSprite() function in love_opengl::ParticleSystem
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DParticleSystem.cpp136 void ParticleSystem::setSprite(Image * image) in setSprite() function in love::graphics::opengl::ParticleSystem
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DParticleSystem.cpp141 void ParticleSystem::setSprite(Image * image) in setSprite() function in love::graphics::opengl::ParticleSystem
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dui_button.cpp261 …void ButtonSprite::setSprite( const Sprite & released, const Sprite & pressed, const Sprite & disa… in setSprite() function in fheroes2::ButtonSprite
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule3000_sprites.cpp485 void SsScene3010DeadBoltButton::setSprite(uint32 fileHash) { in setSprite() function in Neverhood::SsScene3010DeadBoltButton

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