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Searched defs:set_fall (Results 1 – 7 of 7) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseqtbl.c36 #define set_fall(x, y) SEQ_SET_FALL, (byte) x, (byte) y macro
/dports/cad/iverilog/verilog-11.0/vvp/
H A Ddelay.cc130 void vvp_delay_t::set_fall(vvp_time64_t val) in set_fall() function in vvp_delay_t
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c13560 int set_fall(entity *iFall, int type, int reset, entity* other, int force, int drop, int noblock, i… in set_fall() function
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c13252 int set_fall(entity *iFall, int type, int reset, entity* other, int force, int drop, int noblock, i… in set_fall() function
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c18567 int set_fall(entity *iFall, int type, int reset, entity *other, int force, int drop, int noblock, i… in set_fall() function
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c21600 int set_fall(entity *iFall, int type, int reset, entity *other, int force, int drop, int noblock, i… in set_fall() function
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c23027 int set_fall(entity *ent, entity *other, s_collision_attack *attack, int reset) in set_fall() function