/dports/multimedia/QtAV/QtAV-1.13.0/src/opengl/ |
H A D | ShaderManager.cpp | 14 QHash<qint32, VideoShader*> shader_cache; member in QtAV::ShaderManager::Private
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoCommon/ |
H A D | ShaderCache.cpp | 851 ShaderCache* shader_cache; in QueueVertexShaderCompile() member in VideoCommon::ShaderCache::QueueVertexShaderCompile::VertexShaderWorkItem 880 ShaderCache* shader_cache; in QueueVertexUberShaderCompile() member in VideoCommon::ShaderCache::QueueVertexUberShaderCompile::VertexUberShaderWorkItem 909 ShaderCache* shader_cache; in QueuePixelShaderCompile() member in VideoCommon::ShaderCache::QueuePixelShaderCompile::PixelShaderWorkItem 938 ShaderCache* shader_cache; in QueuePixelUberShaderCompile() member in VideoCommon::ShaderCache::QueuePixelUberShaderCompile::PixelUberShaderWorkItem 1005 ShaderCache* shader_cache; in QueuePipelineCompile() member in VideoCommon::ShaderCache::QueuePipelineCompile::PipelineWorkItem 1078 ShaderCache* shader_cache; in QueueUberPipelineCompile() member in VideoCommon::ShaderCache::QueueUberPipelineCompile::UberPipelineWorkItem
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/video_core/renderer_opengl/ |
H A D | gl_rasterizer.h | 258 ShaderCacheOpenGL shader_cache; variable
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member 122 struct list_head shader_cache; //inline uniforms member
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/managers/ |
H A D | shader_manager.hpp | 153 PrecomputedShaderCache shader_cache; member in Vulkan::ShaderManager
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/managers/ |
H A D | shader_manager.hpp | 153 PrecomputedShaderCache shader_cache; member in Vulkan::ShaderManager
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/dports/devel/efl/efl-1.25.1/src/lib/ector/gl/ |
H A D | ector_gl_surface.c | 30 static Eina_Hash *shader_cache = NULL; variable
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | surface_formula.cpp | 169 shader_map shader_cache; variable
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_context.h | 101 struct ir3_cache *shader_cache; member
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/ngl/ |
H A D | gskngldriverprivate.h | 114 GHashTable *shader_cache; member
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/zink/ |
H A D | zink_program.h | 107 struct list_head shader_cache[ZINK_SHADER_COUNT][2]; //normal, inline uniforms member
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/dports/graphics/blender/blender-2.91.0/intern/opencolorio/ |
H A D | ocio_impl_glsl.cc | 136 OCIO_GLSLCacheHandle shader_cache[SHADER_CACHE_SIZE]; member
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/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_manager.cpp | 300 std::unordered_map<std::string, OGLShaderStage> shader_cache; member in OpenGL::ShaderDoubleCache
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/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/ |
H A D | gl_shader_manager.cpp | 300 std::unordered_map<std::string, OGLShaderStage> shader_cache; member in OpenGL::ShaderDoubleCache
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_gles2.h | 260 RasterizerStorageGLES2::Shader *shader_cache; member
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_canvas_gles3.cpp | 1420 RasterizerStorageGLES3::Shader *shader_cache = NULL; in canvas_render_items() local
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_canvas_gles3.cpp | 1420 RasterizerStorageGLES3::Shader *shader_cache = NULL; in canvas_render_items() local
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