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Searched defs:shader_path (Results 1 – 25 of 39) sorted by relevance

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/dports/emulators/mess/mame-mame0226/src/osd/modules/render/bgfx/
H A Dshadermanager.cpp44 std::string shader_path(m_options.bgfx_path()); in load_shader() local
/dports/emulators/mame/mame-mame0226/src/osd/modules/render/bgfx/
H A Dshadermanager.cpp44 std::string shader_path(m_options.bgfx_path()); in load_shader() local
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/oslc/
H A Doslcmain.cpp113 std::string shader_path; in main() local
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/oslc/
H A Doslcmain.cpp113 std::string shader_path; in main() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/render/
H A Dshader_description.cpp16 char shader_path[1024]; in shader_stage() local
/dports/emulators/citra/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dpost_processing_opengl.cpp165 std::string shader_path; in GetPostProcessingShaderCode() local
/dports/emulators/citra-qt5/citra-ac98458e0/src/video_core/renderer_opengl/
H A Dpost_processing_opengl.cpp165 std::string shader_path; in GetPostProcessingShaderCode() local
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/
H A Dglslang_util_cxx.cpp221 bool glslang_compile_shader(const char *shader_path, glslang_output *output) in glslang_compile_shader()
H A Dslang_process.cpp386 bool slang_preprocess_parse_parameters(const char *shader_path, in slang_preprocess_parse_parameters()
/dports/graphics/blender/blender-2.91.0/source/blender/io/usd/intern/
H A Dusd_writer_abstract.cc103 pxr::SdfPath shader_path = usd_path.AppendChild(usdtokens::preview_shader); in ensure_usd_material() local
/dports/emulators/sameboy/SameBoy-0.14.7/SDL/
H A Dshader.c95 char shader_path[1024]; in init_shader_with_name() local
/dports/multimedia/ccextractor/ccextractor-0.85/src/gpacmp4/
H A Dos_config_init.c643 char shader_path[GF_MAX_PATH]; in check_modules_dir() local
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dosl.cpp237 string shader_path = path_get("shader"); in shading_system_init() local
316 string shader_path = path_get("shader"); in osl_compile() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/vulkan/
H A Dgen_vk_internal_shaders.py598 def shader_path(shader): function
/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/parallel-psx/vulkan/managers/
H A Dshader_manager.cpp41 ShaderTemplate::ShaderTemplate(Device *device, const std::string &shader_path, in ShaderTemplate()
/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/parallel-psx/vulkan/managers/
H A Dshader_manager.cpp41 ShaderTemplate::ShaderTemplate(Device *device, const std::string &shader_path, in ShaderTemplate()
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/gui/
H A Drender.cpp634 static bool RENDER_GetShader(std::string &shader_path, char *old_src) in RENDER_GetShader()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/vulkan/
H A Dgen_vk_internal_shaders.py677 def shader_path(shader): function
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dshader.cpp87 std::string shader_path = g_settings->get("shader_path"); in getShaderPath() local
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dshader.cpp73 std::string shader_path = g_settings->get("shader_path"); in getShaderPath() local
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d9.c322 static bool d3d9_init_multipass(d3d9_video_t *d3d, const char *shader_path) in d3d9_init_multipass()
380 const char *shader_path = d3d->shader_path; in d3d9_process_shader() local
H A Dgl_core.c973 static bool gl_core_init_filter_chain_preset(gl_core_t *gl, const char *shader_path) in gl_core_init_filter_chain_preset()
992 const char *shader_path = retroarch_get_shader_preset(); in gl_core_init_filter_chain() local
/dports/games/libretro-snes9x/snes9x-73aa348/shaders/
H A Dglsl.cpp436 char shader_path[PATH_MAX]; in load_shader() local
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d8_common.h62 char *shader_path; member
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DCUIDrawUtil.cpp440 … boost::filesystem::path shader_path = GetRootDataDir() / "default" / "shaders" / "scanlines.frag"; in StartUsing() local

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