/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_subroutine.java | 63 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTermin… in glGetSubroutineUniformLocation() 67 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated Ch… in glGetSubroutineUniformLocation() 71 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteB… in glGetSubroutineIndex() 75 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence… in glGetSubroutineIndex() 79 …void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index… in glGetActiveSubroutineUniformiv() 86 …void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv2() 97 …void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int in… in glGetActiveSubroutineUniformName2() 109 …void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @G… in glGetActiveSubroutineName2() 119 …utineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params); in glGetUniformSubroutineuiv() 125 …niformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params); in glGetUniformSubroutineuiv2() [all …]
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H A D | GL40.java | 217 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTermin… in glGetSubroutineUniformLocation() 220 …int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated Ch… in glGetSubroutineUniformLocation() 223 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteB… in glGetSubroutineIndex() 227 …int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence… in glGetSubroutineIndex() 230 …void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index… in glGetActiveSubroutineUniformiv() 239 …void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv2() 245 …void glGetActiveSubroutineUniformiv3(@GLuint int program, @GLenum int shadertype, @GLuint int inde… in glGetActiveSubroutineUniformiv3() 264 …void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @G… in glGetActiveSubroutineName2() 272 …utineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params); in glGetUniformSubroutineuiv() 280 …niformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params); in glGetUniformSubroutineuiv2() [all …]
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H A D | ARB_ES2_compatibility.java | 79 void glGetShaderPrecisionFormat(@GLenum int shadertype, @GLenum int precisiontype, in glGetShaderPrecisionFormat()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_subroutine.py | 27 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument 30 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument 33 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument 36 def glGetProgramStageiv(program,shadertype,pname,values):pass argument 39 def glGetSubroutineIndex(program,shadertype,name):pass argument 42 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument 45 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument 48 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
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H A D | ES2_compatibility.py | 38 def glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision):pass argument
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_subroutine.py | 27 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument 30 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument 33 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument 36 def glGetProgramStageiv(program,shadertype,pname,values):pass argument 39 def glGetSubroutineIndex(program,shadertype,name):pass argument 42 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument 45 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument 48 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
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H A D | ES2_compatibility.py | 38 def glGetShaderPrecisionFormat(shadertype,precisiontype,range,precision):pass argument
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/ |
H A D | validationGL4.cpp | 39 GLenum shadertype, in ValidateGetActiveSubroutineName() 50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() 61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() 71 GLenum shadertype, in ValidateGetProgramStageiv() 89 GLenum shadertype, in ValidateGetSubroutineIndex() 97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() 104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() 267 GLenum shadertype, in ValidateUniformSubroutinesuiv()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/ |
H A D | validationGL4.cpp | 39 GLenum shadertype, in ValidateGetActiveSubroutineName() 50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() 61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() 71 GLenum shadertype, in ValidateGetProgramStageiv() 89 GLenum shadertype, in ValidateGetSubroutineIndex() 97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() 104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() 267 GLenum shadertype, in ValidateUniformSubroutinesuiv()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/ |
H A D | validationGL4.cpp | 39 GLenum shadertype, in ValidateGetActiveSubroutineName() 50 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() 61 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() 71 GLenum shadertype, in ValidateGetProgramStageiv() 89 GLenum shadertype, in ValidateGetSubroutineIndex() 97 GLenum shadertype, in ValidateGetSubroutineUniformLocation() 104 GLenum shadertype, in ValidateGetUniformSubroutineuiv() 267 GLenum shadertype, in ValidateUniformSubroutinesuiv()
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | gl-if-CustomJavaCode-gl2_es2.java | 28 …public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuff… in glGetShaderPrecisionFormat() 34 …public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_o… in glGetShaderPrecisionFormat()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/ |
H A D | ES2_compatibility.py | 44 def glGetShaderPrecisionFormat(baseOperation, shadertype, precisiontype, range=None,precision=None … argument
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/ |
H A D | ES2_compatibility.py | 44 def glGetShaderPrecisionFormat(baseOperation, shadertype, precisiontype, range=None,precision=None … argument
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_0.py | 134 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument 137 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument 140 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument 143 def glGetProgramStageiv(program,shadertype,pname,values):pass argument 149 def glGetSubroutineIndex(program,shadertype,name):pass argument 152 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument 155 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument 230 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_4_0.py | 134 def glGetActiveSubroutineName(program,shadertype,index,bufsize,length,name):pass argument 137 def glGetActiveSubroutineUniformName(program,shadertype,index,bufsize,length,name):pass argument 140 def glGetActiveSubroutineUniformiv(program,shadertype,index,pname,values):pass argument 143 def glGetProgramStageiv(program,shadertype,pname,values):pass argument 149 def glGetSubroutineIndex(program,shadertype,name):pass argument 152 def glGetSubroutineUniformLocation(program,shadertype,name):pass argument 155 def glGetUniformSubroutineuiv(shadertype,location,params):pass argument 230 def glUniformSubroutinesuiv(shadertype,count,indices):pass argument
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | QCOM_extended_get2.java | 56 void glExtGetProgramBinarySourceQCOM(@GLuint int program, @GLenum int shadertype, in glExtGetProgramBinarySourceQCOM()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_0_autogen.cpp | 307 GLenum shadertype, in GetActiveSubroutineName() 338 GLenum shadertype, in GetActiveSubroutineUniformName() 369 GLenum shadertype, in GetActiveSubroutineUniformiv() 397 void GL_APIENTRY GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in GetProgramStageiv() 444 GLuint GL_APIENTRY GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) in GetSubroutineIndex() 479 GLenum shadertype, in GetSubroutineUniformLocation() 515 void GL_APIENTRY GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in GetUniformSubroutineuiv() 1095 void GL_APIENTRY UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in UniformSubroutinesuiv()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libGL/ |
H A D | entry_points_gl_4_0_autogen.cpp | 360 GLenum shadertype, in GetActiveSubroutineName() 395 GLenum shadertype, in GetActiveSubroutineUniformName() 431 GLenum shadertype, in GetActiveSubroutineUniformiv() 463 void GL_APIENTRY GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in GetProgramStageiv() 516 GLuint GL_APIENTRY GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) in GetSubroutineIndex() 550 GLenum shadertype, in GetSubroutineUniformLocation() 585 void GL_APIENTRY GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in GetUniformSubroutineuiv() 1247 void GL_APIENTRY UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in UniformSubroutinesuiv()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES2/QCOM/ |
H A D | extended_get2.py | 17 def glExtGetProgramBinarySourceQCOM(program,shadertype,source,length):pass argument
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES1/QCOM/ |
H A D | extended_get2.py | 17 def glExtGetProgramBinarySourceQCOM(program,shadertype,source,length):pass argument
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES1/QCOM/ |
H A D | extended_get2.py | 17 def glExtGetProgramBinarySourceQCOM(program,shadertype,source,length):pass argument
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/QCOM/ |
H A D | extended_get2.py | 17 def glExtGetProgramBinarySourceQCOM(program,shadertype,source,length):pass argument
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/ |
H A D | osoreader.h | 53 virtual void shader (const char *shadertype, const char *name) { } in shader()
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/liboslexec/ |
H A D | osoreader.h | 53 virtual void shader (const char *shadertype, const char *name) { } in shader()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | shaderapi.c | 2310 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() 2839 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, in _mesa_GetSubroutineUniformLocation() 2868 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, in _mesa_GetSubroutineIndex() 2904 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineUniformiv() 2989 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineUniformName() 3023 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineName() 3054 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, in _mesa_UniformSubroutinesuiv() 3129 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, in _mesa_GetUniformSubroutineuiv() 3158 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, in _mesa_GetProgramStageiv()
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