/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shadowmap.cpp | 26 vec shadowoffset(0, 0, 0), shadowfocus(0, 0, 0), shadowdir(0, SHADOWSKEW, 1); variable
|
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | shadowmap.cpp | 26 vec shadowoffset(0, 0, 0), shadowfocus(0, 0, 0), shadowdir(0, SHADOWSKEW, 1); variable
|
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | shadowmap.cpp | 27 vec shadowoffset(0, 0, 0), shadowfocus(0, 0, 0), shadowdir(0, SHADOWSKEW, 1); variable
|
/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | r_shadow.c | 5129 vec3_t shadowdir, shadowforward, shadowright, shadoworigin, shadowfocus, shadowmins, shadowmaxs; in R_Shadow_PrepareModelShadows() local 5217 vec3_t shadowdir, shadowforward, shadowright, shadoworigin, shadowfocus; in R_DrawModelShadowMaps() local 5409 vec3_t tmp, shadowdir; in R_DrawModelShadows() local
|
/dports/games/darkplaces/darkplaces/ |
H A D | r_shadow.c | 5564 vec3_t shadowdir, shadowforward, shadowright, shadoworigin, shadowfocus, shadowmins, shadowmaxs; in R_Shadow_PrepareModelShadows() local 5661 vec3_t shadowdir, shadowforward, shadowright, shadoworigin, shadowfocus; in R_Shadow_DrawModelShadowMaps() local 5796 vec3_t tmp, shadowdir; in R_Shadow_DrawModelShadows() local
|
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderva.cpp | 818 vec shadoworigin(0, 0, 0), shadowdir(0, 0, 0); variable
|
/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderva.cpp | 818 vec shadoworigin(0, 0, 0), shadowdir(0, 0, 0); variable
|
/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderva.cpp | 970 vec shadoworigin(0, 0, 0), shadowdir(0, 0, 0); variable
|
/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | r_shadow.c | 3942 vec3_t tmp, shadowdir; in R_DrawModelShadows() local
|