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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DArchitect.c2656 void createWreath(short shallowLiquid, short wreathWidth, char wreathMap[DCOLS][DROWS]) { in createWreath()
2678 short deepLiquid = CRYSTAL_WALL, shallowLiquid = CRYSTAL_WALL, shallowLiquidWidth = 0; in fillLakes() local