/dports/games/astromenace/astromenace-1.4.1/src/object3d/space_ship/ |
H A D | alien_space_mothership.cpp | 569 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 572 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 575 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 578 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 581 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 584 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 587 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 590 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 785 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local 788 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local [all …]
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H A D | space_ship.cpp | 301 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in SetLocation() local 308 if (auto sharedWeapon = tmpBossWeaponSlot.Weapon.lock()) in SetLocation() local 315 if (auto sharedWeapon = tmpFlareWeaponSlot.Weapon.lock()) in SetLocation() local 355 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in SetLocationArcadePlayer() local 362 if (auto sharedWeapon = tmpBossWeaponSlot.Weapon.lock()) in SetLocationArcadePlayer() local 412 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in SetRotation() local 916 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Update() local 945 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) in Update() local 1100 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in Update() local 1121 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in Update() local [all …]
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H A D | pirate_ship.cpp | 244 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local 435 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local 475 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local 479 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local
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H A D | alien_space_fighter.cpp | 345 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local 348 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local 351 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local 502 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local 546 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local
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H A D | earth_space_fighter.cpp | 160 auto sharedWeapon = sharedSpaceShip->WeaponSlots[WeaponSlot - 1].Weapon.lock(); in SetEarthSpaceFighterWeapon() local
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/ground_object/ |
H A D | military_building.cpp | 103 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local 125 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local 128 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local 143 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local 146 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local 170 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local 173 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local 187 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
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H A D | tracked.cpp | 336 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local 369 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local 433 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local 436 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local 439 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local 442 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local 475 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local 478 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
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H A D | ground_object.cpp | 210 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in SetLocation() local 243 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in SetRotation() local 292 if (auto sharedWeapon = WeaponSlots[0].Weapon.lock()) in Update() local 417 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in Update() local 437 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Update() local 449 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) { in Update() local 467 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) in Update() local 498 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) { in Update() local 516 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) in Update() local
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/dports/games/astromenace/astromenace-1.4.1/src/menu/ |
H A D | menu_workshop.cpp | 111 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[i].Weapon.lock()) { in WorkshopCreateShip() local 191 auto sharedWeapon = WorkshopNewWeapon.lock(); in WorkshopCreateNewWeapon() local 504 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local 517 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local 562 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local 575 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local 641 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local 655 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local
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H A D | menu_workshop_weaponry.cpp | 344 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local 406 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) in ShipSlotWeapon() local 421 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local 437 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local 491 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local 563 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local 618 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotSetupWeapon() local 813 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) in ShipSlotSetupWeapon() local 828 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotSetupWeapon() local 1213 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Workshop_Weaponry() local [all …]
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H A D | menu_information.cpp | 326 if (auto sharedWeapon = InfoWeapon.lock()) { in CreateInfoObject() local 1733 if (auto sharedWeapon = InfoWeapon.lock()) { in InformationDrawObject() local 1763 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject() local 1768 if (auto sharedWeapon = InfoWeapon.lock()) in InformationDrawObject() local 1789 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject() local 1796 if (auto sharedWeapon = InfoWeapon.lock()) in InformationDrawObject() local
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H A D | menu_workshop_shipyard.cpp | 261 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in GetWorkshopShipFullCost() local 329 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in WorkshopCreateBuyShip() local 406 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[i].Weapon.lock()) { in WorkshopCreateBuyShip() local
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/dports/games/astromenace/astromenace-1.4.1/src/game/ |
H A D | weapon_panel.cpp | 76 static int WeaponAmmoProgress(std::shared_ptr<cWeapon> &sharedWeapon, int BarHeight) in WeaponAmmoProgress() 92 static int WeaponReloadProgress(std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate, int B… in WeaponReloadProgress() 110 std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate) in DrawSlimWeaponPanel() 157 std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate) in DrawFlatWeaponPanel() 226 std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate) in DrawFullWeaponPanel() 280 std::shared_ptr<cWeapon> &sharedWeapon, int &DrawLevelPos) in DrawLeftWeaponPanel() 317 std::shared_ptr<cWeapon> &sharedWeapon, int &DrawLevelPos) in DrawRightWeaponPanel() 388 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DrawWeaponPanels() local
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H A D | game_player_ship.cpp | 262 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) in InitGamePlayerShip() local 540 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in GamePlayerShip() local 792 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in GamePlayerShip() local 800 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in GamePlayerShip() local 1029 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in GamePlayerShip() local
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H A D | game.cpp | 379 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in ExitGameWithSave() local
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/ |
H A D | object3d_collision.cpp | 580 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DetectCollisionAllObject3D() local
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