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Searched defs:sharedWeapon (Results 1 – 16 of 16) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/object3d/space_ship/
H A Dalien_space_mothership.cpp569 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
572 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
575 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
578 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
581 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
584 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
587 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
590 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
785 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
788 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceMotherShip() local
[all …]
H A Dspace_ship.cpp301 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in SetLocation() local
308 if (auto sharedWeapon = tmpBossWeaponSlot.Weapon.lock()) in SetLocation() local
315 if (auto sharedWeapon = tmpFlareWeaponSlot.Weapon.lock()) in SetLocation() local
355 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in SetLocationArcadePlayer() local
362 if (auto sharedWeapon = tmpBossWeaponSlot.Weapon.lock()) in SetLocationArcadePlayer() local
412 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in SetRotation() local
916 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Update() local
945 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) in Update() local
1100 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in Update() local
1121 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in Update() local
[all …]
H A Dpirate_ship.cpp244 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local
435 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local
475 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local
479 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cPirateShip() local
H A Dalien_space_fighter.cpp345 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local
348 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local
351 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local
502 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local
546 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cAlienSpaceFighter() local
H A Dearth_space_fighter.cpp160 auto sharedWeapon = sharedSpaceShip->WeaponSlots[WeaponSlot - 1].Weapon.lock(); in SetEarthSpaceFighterWeapon() local
/dports/games/astromenace/astromenace-1.4.1/src/object3d/ground_object/
H A Dmilitary_building.cpp103 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
125 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
128 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
143 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
146 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
170 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
173 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
187 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cMilitaryBuilding() local
H A Dtracked.cpp336 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
369 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
433 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
436 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
439 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
442 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
475 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
478 if (auto sharedWeapon = WeaponSlots.back().Weapon.lock()) in cTracked() local
H A Dground_object.cpp210 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in SetLocation() local
243 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in SetRotation() local
292 if (auto sharedWeapon = WeaponSlots[0].Weapon.lock()) in Update() local
417 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in Update() local
437 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Update() local
449 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) { in Update() local
467 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) in Update() local
498 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) { in Update() local
516 if (auto sharedWeapon = WeaponSlots[i].Weapon.lock()) in Update() local
/dports/games/astromenace/astromenace-1.4.1/src/menu/
H A Dmenu_workshop.cpp111 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[i].Weapon.lock()) { in WorkshopCreateShip() local
191 auto sharedWeapon = WorkshopNewWeapon.lock(); in WorkshopCreateNewWeapon() local
504 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local
517 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local
562 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local
575 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local
641 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local
655 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in WorkshopDrawShip() local
H A Dmenu_workshop_weaponry.cpp344 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local
406 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) in ShipSlotWeapon() local
421 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local
437 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local
491 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local
563 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotWeapon() local
618 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotSetupWeapon() local
813 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) in ShipSlotSetupWeapon() local
828 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[SlotNum].Weapon.lock()) { in ShipSlotSetupWeapon() local
1213 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in Workshop_Weaponry() local
[all …]
H A Dmenu_information.cpp326 if (auto sharedWeapon = InfoWeapon.lock()) { in CreateInfoObject() local
1733 if (auto sharedWeapon = InfoWeapon.lock()) { in InformationDrawObject() local
1763 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject() local
1768 if (auto sharedWeapon = InfoWeapon.lock()) in InformationDrawObject() local
1789 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in InformationDrawObject() local
1796 if (auto sharedWeapon = InfoWeapon.lock()) in InformationDrawObject() local
H A Dmenu_workshop_shipyard.cpp261 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) in GetWorkshopShipFullCost() local
329 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in WorkshopCreateBuyShip() local
406 if (auto sharedWeapon = sharedWorkshopFighterGame->WeaponSlots[i].Weapon.lock()) { in WorkshopCreateBuyShip() local
/dports/games/astromenace/astromenace-1.4.1/src/game/
H A Dweapon_panel.cpp76 static int WeaponAmmoProgress(std::shared_ptr<cWeapon> &sharedWeapon, int BarHeight) in WeaponAmmoProgress()
92 static int WeaponReloadProgress(std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate, int B… in WeaponReloadProgress()
110 std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate) in DrawSlimWeaponPanel()
157 std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate) in DrawFlatWeaponPanel()
226 std::shared_ptr<cWeapon> &sharedWeapon, float TimeLastUpdate) in DrawFullWeaponPanel()
280 std::shared_ptr<cWeapon> &sharedWeapon, int &DrawLevelPos) in DrawLeftWeaponPanel()
317 std::shared_ptr<cWeapon> &sharedWeapon, int &DrawLevelPos) in DrawRightWeaponPanel()
388 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DrawWeaponPanels() local
H A Dgame_player_ship.cpp262 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) in InitGamePlayerShip() local
540 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in GamePlayerShip() local
792 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in GamePlayerShip() local
800 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in GamePlayerShip() local
1029 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in GamePlayerShip() local
H A Dgame.cpp379 if (auto sharedWeapon = sharedPlayerFighter->WeaponSlots[i].Weapon.lock()) { in ExitGameWithSave() local
/dports/games/astromenace/astromenace-1.4.1/src/object3d/
H A Dobject3d_collision.cpp580 if (auto sharedWeapon = tmpWeaponSlot.Weapon.lock()) { in DetectCollisionAllObject3D() local