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Searched defs:shieldDamage (Results 1 – 8 of 8) sorted by relevance

/dports/games/duel/duel/src/
H A DRunFreebooter.cpp721 int hullDamage, shieldDamage; in Fly() local
862 int hullDamage, shieldDamage; in Demo() local
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DPlasmaRepulser.cpp119 const float shieldDamage = damageArray[weaponDef->shieldArmorType]; in Update() local
/dports/games/scorched3d/scorched/src/common/target/
H A DTargetDamage.cpp121 fixed shieldDamage = 0; in damageTarget() local
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunit.cpp2826 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_IsUnitWillDie() local
2858 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_ApplyDamage() local
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunit.cpp6764 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_Raid() local
6790 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_IsUnitWillDie() local
6865 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_ApplyDamage() local
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DShip.cpp3761 …double shieldDamage = (weapon.ShieldDamage() + weapon.RelativeShieldDamage() * attributes.Get("shi… in TakeDamage() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dplayer.cpp94 int const shieldDamage = playerDamage * (20 + (krand()%30)) / 100; in P_IncurDamage() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dplayer.cpp94 int const shieldDamage = playerDamage * (20 + (krand2()%30)) / 100; in P_IncurDamage() local