Searched defs:shieldDamage (Results 1 – 8 of 8) sorted by relevance
721 int hullDamage, shieldDamage; in Fly() local862 int hullDamage, shieldDamage; in Demo() local
119 const float shieldDamage = damageArray[weaponDef->shieldArmorType]; in Update() local
121 fixed shieldDamage = 0; in damageTarget() local
2826 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_IsUnitWillDie() local2858 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_ApplyDamage() local
6764 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_Raid() local6790 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_IsUnitWillDie() local6865 int shieldDamage = target.Variable[SHIELDPERMEABILITY_INDEX].Value < 100 in HitUnit_ApplyDamage() local
3761 …double shieldDamage = (weapon.ShieldDamage() + weapon.RelativeShieldDamage() * attributes.Get("shi… in TakeDamage() local
94 int const shieldDamage = playerDamage * (20 + (krand()%30)) / 100; in P_IncurDamage() local
94 int const shieldDamage = playerDamage * (20 + (krand2()%30)) / 100; in P_IncurDamage() local