/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_reaction.cpp | 169 const Edict* shooter = G_EdictsGetByNum(rfts->entnum); in notifyClientOnStep() local 186 const Edict* shooter = G_EdictsGetByNum(rfts->entnum); in notifyClientOnShot() local 203 const Edict* shooter = G_EdictsGetByNum(rfts->entnum); in notifyClientMove() local 237 void ReactionFireTargets::create (const Edict* shooter) in create() 317 void ReactionFireTargets::resetTargetList (const Edict* shooter) in resetTargetList() 404 void G_ReactionFireTargetsCreate (const Edict* shooter) in G_ReactionFireTargetsCreate() 726 Edict* shooter = nullptr; in updateAllTargets() local 742 void ReactionFire::resetTargets (const Edict *shooter) in resetTargets() 837 Edict* shooter = nullptr; in checkExecution() local 868 Edict* shooter = nullptr; in G_ReactionFirePrintSituation() local [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/ |
H A D | ranged_balance_test.cpp | 79 static void arm_shooter( npc &shooter, const std::string &gun_type, in arm_shooter() 125 static void equip_shooter( npc &shooter, const std::vector<std::string> &apparel ) in equip_shooter() 171 static dispersion_sources get_dispersion( npc &shooter, const int aim_time ) in get_dispersion() 188 static void test_shooting_scenario( npc &shooter, const int min_quickdraw_range, in test_shooting_scenario() 234 static void test_fast_shooting( npc &shooter, const int moves, float hit_rate ) in test_fast_shooting() 259 static void assert_encumbrance( npc &shooter, int encumbrance ) in assert_encumbrance() 272 standard_npc shooter( "Shooter", shooter_pos, {}, 0, 8, 8, 8, 7 ); variable 313 standard_npc shooter( "Shooter", shooter_pos, {}, 5, 10, 10, 10, 10 ); variable 353 standard_npc shooter( "Shooter", shooter_pos, {}, 10, 20, 20, 20, 20 ); variable
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/ |
H A D | ranged_balance_test.cpp | 79 static void arm_shooter( npc &shooter, const std::string &gun_type, in arm_shooter() 125 static void equip_shooter( npc &shooter, const std::vector<std::string> &apparel ) in equip_shooter() 171 static dispersion_sources get_dispersion( npc &shooter, const int aim_time ) in get_dispersion() 188 static void test_shooting_scenario( npc &shooter, const int min_quickdraw_range, in test_shooting_scenario() 234 static void test_fast_shooting( npc &shooter, const int moves, float hit_rate ) in test_fast_shooting() 259 static void assert_encumbrance( npc &shooter, int encumbrance ) in assert_encumbrance() 272 standard_npc shooter( "Shooter", shooter_pos, {}, 0, 8, 8, 8, 7 ); variable 313 standard_npc shooter( "Shooter", shooter_pos, {}, 5, 10, 10, 10, 10 ); variable 353 standard_npc shooter( "Shooter", shooter_pos, {}, 10, 20, 20, 20, 20 ); variable
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/weston/src/compositor/ |
H A D | weston-screenshooter.c | 90 struct screenshooter *shooter = data; in bind_shooter() local 116 struct screenshooter *shooter = in screenshooter_sigchld() local 126 struct screenshooter *shooter = data; in screenshooter_binding() local 149 struct screenshooter *shooter = data; in recorder_binding() local 170 struct screenshooter *shooter = in screenshooter_destroy() local 182 struct screenshooter *shooter; in screenshooter_create() local
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/weston/src/compositor/ |
H A D | weston-screenshooter.c | 90 struct screenshooter *shooter = data; in bind_shooter() local 116 struct screenshooter *shooter = in screenshooter_sigchld() local 126 struct screenshooter *shooter = data; in screenshooter_binding() local 149 struct screenshooter *shooter = data; in recorder_binding() local 170 struct screenshooter *shooter = in screenshooter_destroy() local 182 struct screenshooter *shooter; in screenshooter_create() local
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/dports/games/warmux/warmux-11.04/src/ai/ |
H A D | ai_strategy.h | 57 const Character & shooter; variable 71 const Character & shooter; variable
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H A D | ai_strategy.cpp | 88 ShootWithGunStrategy::ShootWithGunStrategy(float rating, const Character & shooter, in ShootWithGunStrategy() 114 LoadAndFireStrategy::LoadAndFireStrategy(float rating, const Character & shooter, in LoadAndFireStrategy()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/ |
H A D | HitChecks.c | 52 var shooter = effect.shooter; in FxHitCheckDoCheck() local 122 var shooter = effect.shooter; in FxHitCheckTimer() local 148 global func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()
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/dports/games/xtux/xtux/src/server/ |
H A D | entity.c | 275 entity *shooter; in col_goodie() local 316 entity *shooter; in col_baddie() local 357 entity *shooter; in col_neutral() local 401 entity *shooter; in col_projectile() local 663 void entity_killed(entity *shooter, entity *victim, point P, byte weaptype) in entity_killed()
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H A D | weapon.c | 217 void weapon_hit(entity *shooter, entity *victim, point P, byte weaptype) in weapon_hit() 283 entity *victim, *shooter; in weapon_explode() local
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/dports/graphics/entangle/entangle-1.0/src/plugins/ |
H A D | meson.build | 3 subdir('shooter') subdir
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/src/ |
H A D | LargeSlowBullet.cpp | 3 LargeSlowBullet::LargeSlowBullet(float x, float y, float angle, Entity *shooter) : in LargeSlowBullet()
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H A D | SmallBullet.cpp | 8 SmallBullet::SmallBullet(float x, float y, float angle, Entity *shooter) : in SmallBullet()
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H A D | LargeBullet.cpp | 9 LargeBullet::LargeBullet(float x, float y, float angle, Entity *shooter) : in LargeBullet()
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/model/ |
H A D | particles.hxx | 94 void setGeneralData(osgParticle::RadialShooter* shooter, in setGeneralData() 140 osg::ref_ptr<osgParticle::RadialShooter> shooter; member in simgear::Particles
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/MoltenMonarch.ocs/System.ocg/ |
H A D | CheatArrow.c | 8 public func Launch(int angle, int str, object shooter, object weapon) in Launch()
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/dports/multimedia/py-subliminal/subliminal-2.1.0/subliminal/converters/ |
H A D | shooter.py | 19 def reverse(self, shooter): argument
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/dports/games/legesmotus/legesmotus-0.4.0/server/ |
H A D | DeathmatchMode.cpp | 38 bool DeathmatchMode::player_shot(ServerPlayer& shooter, ServerPlayer& shot_player) { in player_shot()
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H A D | ClassicMode.cpp | 41 bool ClassicMode::player_shot(ServerPlayer& shooter, ServerPlayer& shot_player) { in player_shot()
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/dports/net-p2p/bazarr/bazarr-1.0.2/libs/subliminal/converters/ |
H A D | shooter.py | 20 def reverse(self, shooter): argument
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/dports/devel/allegro5/allegro5-5.2.7.0/demos/cosmic_protector/include/ |
H A D | Bullet.hpp | 19 Entity *shooter; member in Bullet
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgWrappers/deprecated-dotosg/osgParticle/ |
H A D | IO_ModularEmitter.cpp | 40 …osgParticle::Shooter *shooter = static_cast<osgParticle::Shooter *>(fr.readObjectOfType(osgDB::typ… in ModularEmitter_readLocalData() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgWrappers/deprecated-dotosg/osgParticle/ |
H A D | IO_ModularEmitter.cpp | 40 …osgParticle::Shooter *shooter = static_cast<osgParticle::Shooter *>(fr.readObjectOfType(osgDB::typ… in ModularEmitter_readLocalData() local
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/dports/games/wop/wop-0.4.3/src/ |
H A D | avatarworm.cpp | 84 Player* const shooter = m_worldPointer->getPlayerByID( p.owner ); in applyDamage() local 208 int AvatarWorm::applyDamage( const int damage, Player* shooter ) { in applyDamage()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/Target.ocd/ |
H A D | Script.c | 11 public func IsProjectileTarget(object projectile, object shooter) in IsProjectileTarget()
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