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Searched defs:shotFired (Results 1 – 8 of 8) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DForceFeedback.cxx69 void shotFired() in shotFired() function
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DForceFeedback.cxx69 void shotFired() in shotFired() function
/dports/games/bzflag-server/bzflag-2.4.22/plugins/serverSidePlayerSample/
H A DplayerHandler.cpp38 void PlayerHandler::shotFired(int player, unsigned short shotID) in shotFired() function in PlayerHandler
/dports/games/bzflag/bzflag-2.4.22/plugins/serverSidePlayerSample/
H A DplayerHandler.cpp38 void PlayerHandler::shotFired(int player, unsigned short shotID) in shotFired() function in PlayerHandler
/dports/games/bzflag-server/bzflag-2.4.22/src/bzfs/
H A DServerSidePlayer.cxx124 void bz_ServerSidePlayerHandler::shotFired(int, unsigned short ) {} in shotFired() function in bz_ServerSidePlayerHandler
H A Dbzfs.cxx4062 static void shotFired(int playerIndex, void *buf, int len) in shotFired() function
/dports/games/bzflag/bzflag-2.4.22/src/bzfs/
H A DServerSidePlayer.cxx124 void bz_ServerSidePlayerHandler::shotFired(int, unsigned short ) {} in shotFired() function in bz_ServerSidePlayerHandler
H A Dbzfs.cxx4062 static void shotFired(int playerIndex, void *buf, int len) in shotFired() function